* test: Add assert checking that the circuit which trigger the socket exception has been closed
parent
29691a3d36
commit
427a80bba5
|
@ -179,13 +179,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// Close a client circuit only
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="circuitcode"></param>
|
/// <param name="circuitcode"></param>
|
||||||
public virtual void CloseCircuit(uint circuitcode)
|
public virtual void CloseCircuit(uint circuitcode)
|
||||||
{
|
{
|
||||||
m_networkHandler.RemoveClientCircuit(circuitcode);
|
m_networkHandler.RemoveClientCircuit(circuitcode);
|
||||||
|
|
||||||
|
// XXX: Why is this commented out? Possibly because close mechanisms are so tangled right now
|
||||||
//m_scene.ClientManager.CloseAllAgents(circuitcode);
|
//m_scene.ClientManager.CloseAllAgents(circuitcode);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -284,6 +284,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||||
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
|
testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
|
||||||
testLLUDPServer.ReceiveData(null);
|
testLLUDPServer.ReceiveData(null);
|
||||||
|
|
||||||
|
Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
|
||||||
|
|
||||||
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
|
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
|
||||||
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
|
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue