Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.csavinationmerge
commit
427ab55058
|
@ -42,15 +42,15 @@ namespace OpenSim.Framework.Statistics
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{
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private long abnormalClientThreadTerminations;
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private long assetsInCache;
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private long texturesInCache;
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private long assetCacheMemoryUsage;
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private long textureCacheMemoryUsage;
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private TimeSpan assetRequestTimeAfterCacheMiss;
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private long blockedMissingTextureRequests;
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// private long assetsInCache;
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// private long texturesInCache;
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// private long assetCacheMemoryUsage;
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// private long textureCacheMemoryUsage;
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// private TimeSpan assetRequestTimeAfterCacheMiss;
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// private long blockedMissingTextureRequests;
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private long assetServiceRequestFailures;
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private long inventoryServiceRetrievalFailures;
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// private long assetServiceRequestFailures;
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// private long inventoryServiceRetrievalFailures;
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private volatile float timeDilation;
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private volatile float simFps;
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|
@ -79,27 +79,27 @@ namespace OpenSim.Framework.Statistics
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/// </summary>
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public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } }
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/// <summary>
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/// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
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/// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
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/// haven't yet been implemented...
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/// </summary>
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public long AssetsInCache { get { return assetsInCache; } }
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/// <value>
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/// Currently unused
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/// </value>
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public long TexturesInCache { get { return texturesInCache; } }
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/// <value>
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/// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
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/// </value>
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public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
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/// <value>
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/// Currently unused
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/// </value>
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public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
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// /// <summary>
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// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
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// /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
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// /// haven't yet been implemented...
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// /// </summary>
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// public long AssetsInCache { get { return assetsInCache; } }
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//
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// /// <value>
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// /// Currently unused
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// /// </value>
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// public long TexturesInCache { get { return texturesInCache; } }
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//
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// /// <value>
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// /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
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// /// </value>
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// public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
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//
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// /// <value>
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// /// Currently unused
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// /// </value>
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// public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
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public float TimeDilation { get { return timeDilation; } }
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public float SimFps { get { return simFps; } }
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@ -123,32 +123,33 @@ namespace OpenSim.Framework.Statistics
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public float ActiveScripts { get { return activeScripts; } }
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public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } }
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/// <summary>
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/// This is the time it took for the last asset request made in response to a cache miss.
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/// </summary>
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public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
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/// <summary>
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/// Number of persistent requests for missing textures we have started blocking from clients. To some extent
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/// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
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/// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
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/// driver bugs on clients (though this seems less likely).
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/// </summary>
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public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
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/// <summary>
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/// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
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/// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
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/// as a failure
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/// </summary>
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public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
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// /// <summary>
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// /// This is the time it took for the last asset request made in response to a cache miss.
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// /// </summary>
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// public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
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//
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// /// <summary>
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// /// Number of persistent requests for missing textures we have started blocking from clients. To some extent
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// /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
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// /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
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// /// driver bugs on clients (though this seems less likely).
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// /// </summary>
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// public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
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//
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// /// <summary>
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// /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
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// /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
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// /// as a failure
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// /// </summary>
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// public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
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/// <summary>
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/// Number of known failures to retrieve avatar inventory from the inventory service. This does not
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/// cover situations where the inventory service accepts the request but never returns any data, since
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/// we do not yet timeout this situation.
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/// </summary>
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public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
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/// <remarks>Commented out because we do not cache inventory at this point</remarks>
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// public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
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/// <summary>
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/// Retrieve the total frame time (in ms) of the last frame
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|
@ -171,58 +172,58 @@ namespace OpenSim.Framework.Statistics
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abnormalClientThreadTerminations++;
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}
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public void AddAsset(AssetBase asset)
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{
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assetsInCache++;
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//assetCacheMemoryUsage += asset.Data.Length;
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}
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// public void AddAsset(AssetBase asset)
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// {
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// assetsInCache++;
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// //assetCacheMemoryUsage += asset.Data.Length;
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// }
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//
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// public void RemoveAsset(UUID uuid)
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// {
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// assetsInCache--;
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// }
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//
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// public void AddTexture(AssetBase image)
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// {
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// if (image.Data != null)
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// {
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// texturesInCache++;
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//
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// // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
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// textureCacheMemoryUsage += image.Data.Length;
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// }
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// }
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//
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// /// <summary>
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// /// Signal that the asset cache has been cleared.
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// /// </summary>
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// public void ClearAssetCacheStatistics()
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// {
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// assetsInCache = 0;
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// assetCacheMemoryUsage = 0;
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// texturesInCache = 0;
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// textureCacheMemoryUsage = 0;
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// }
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//
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// public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
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// {
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// assetRequestTimeAfterCacheMiss = ts;
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// }
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//
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// public void AddBlockedMissingTextureRequest()
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// {
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// blockedMissingTextureRequests++;
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// }
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//
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// public void AddAssetServiceRequestFailure()
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// {
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// assetServiceRequestFailures++;
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// }
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public void RemoveAsset(UUID uuid)
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{
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assetsInCache--;
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}
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public void AddTexture(AssetBase image)
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{
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if (image.Data != null)
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{
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texturesInCache++;
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// This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
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textureCacheMemoryUsage += image.Data.Length;
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}
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}
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/// <summary>
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/// Signal that the asset cache has been cleared.
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/// </summary>
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public void ClearAssetCacheStatistics()
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{
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assetsInCache = 0;
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assetCacheMemoryUsage = 0;
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texturesInCache = 0;
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textureCacheMemoryUsage = 0;
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}
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public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
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{
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assetRequestTimeAfterCacheMiss = ts;
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}
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public void AddBlockedMissingTextureRequest()
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{
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blockedMissingTextureRequests++;
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}
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public void AddAssetServiceRequestFailure()
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{
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assetServiceRequestFailures++;
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}
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public void AddInventoryServiceRetrievalFailure()
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{
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inventoryServiceRetrievalFailures++;
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}
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// public void AddInventoryServiceRetrievalFailure()
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// {
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// inventoryServiceRetrievalFailures++;
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// }
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/// <summary>
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/// Register as a packet queue stats provider
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|
@ -290,8 +291,8 @@ namespace OpenSim.Framework.Statistics
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public override string Report()
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{
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StringBuilder sb = new StringBuilder(Environment.NewLine);
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sb.Append("ASSET STATISTICS");
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sb.Append(Environment.NewLine);
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// sb.Append("ASSET STATISTICS");
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// sb.Append(Environment.NewLine);
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/*
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sb.Append(
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|
@ -308,6 +309,7 @@ Asset service request failures: {6}"+ Environment.NewLine,
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AssetServiceRequestFailures));
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*/
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/*
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sb.Append(
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string.Format(
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@"Asset cache contains {0,6} assets
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|
@ -318,7 +320,7 @@ Asset service request failures: {3}" + Environment.NewLine,
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assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
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BlockedMissingTextureRequests,
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AssetServiceRequestFailures));
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*/
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sb.Append(Environment.NewLine);
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sb.Append("CONNECTION STATISTICS");
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|
@ -328,13 +330,13 @@ Asset service request failures: {3}" + Environment.NewLine,
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"Abnormal client thread terminations: {0}" + Environment.NewLine,
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abnormalClientThreadTerminations));
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sb.Append(Environment.NewLine);
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sb.Append("INVENTORY STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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"Initial inventory caching failures: {0}" + Environment.NewLine,
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InventoryServiceRetrievalFailures));
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// sb.Append(Environment.NewLine);
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// sb.Append("INVENTORY STATISTICS");
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// sb.Append(Environment.NewLine);
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// sb.Append(
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// string.Format(
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// "Initial inventory caching failures: {0}" + Environment.NewLine,
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// InventoryServiceRetrievalFailures));
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sb.Append(Environment.NewLine);
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sb.Append("FRAME STATISTICS");
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|
@ -390,17 +392,17 @@ Asset service request failures: {3}" + Environment.NewLine,
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public override string XReport(string uptime, string version)
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{
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OSDMap args = new OSDMap(30);
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args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
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args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}",
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assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0));
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args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}",
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BlockedMissingTextureRequests));
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args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
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AssetServiceRequestFailures));
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args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
abnormalClientThreadTerminations));
|
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args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
InventoryServiceRetrievalFailures));
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// args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
|
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// args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}",
|
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// assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0));
|
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// args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}",
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||||
// BlockedMissingTextureRequests));
|
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// args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// AssetServiceRequestFailures));
|
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// args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// abnormalClientThreadTerminations));
|
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// args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// InventoryServiceRetrievalFailures));
|
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args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", timeDilation));
|
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args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", simFps));
|
||||
args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", physicsFps));
|
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|
|
|
@ -107,15 +107,13 @@ namespace OpenSim
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("Master ini file {0} not found", masterFilePath);
|
||||
m_log.ErrorFormat("Master ini file {0} not found", Path.GetFullPath(masterFilePath));
|
||||
Environment.Exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
string iniFileName =
|
||||
startupConfig.GetString("inifile", "OpenSim.ini");
|
||||
string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
|
||||
|
||||
if (IsUri(iniFileName))
|
||||
{
|
||||
|
@ -131,8 +129,7 @@ namespace OpenSim
|
|||
if (!File.Exists(Application.iniFilePath))
|
||||
{
|
||||
iniFileName = "OpenSim.xml";
|
||||
Application.iniFilePath = Path.GetFullPath(
|
||||
Path.Combine(Util.configDir(), iniFileName));
|
||||
Application.iniFilePath = Path.GetFullPath(Path.Combine(Util.configDir(), iniFileName));
|
||||
}
|
||||
|
||||
if (File.Exists(Application.iniFilePath))
|
||||
|
@ -142,15 +139,12 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
string iniDirName =
|
||||
startupConfig.GetString("inidirectory", "config");
|
||||
string iniDirPath =
|
||||
Path.Combine(Util.configDir(), iniDirName);
|
||||
string iniDirName = startupConfig.GetString("inidirectory", "config");
|
||||
string iniDirPath = Path.Combine(Util.configDir(), iniDirName);
|
||||
|
||||
if (Directory.Exists(iniDirPath))
|
||||
{
|
||||
m_log.InfoFormat("Searching folder {0} for config ini files",
|
||||
iniDirPath);
|
||||
m_log.InfoFormat("Searching folder {0} for config ini files", iniDirPath);
|
||||
|
||||
string[] fileEntries = Directory.GetFiles(iniDirName);
|
||||
foreach (string filePath in fileEntries)
|
||||
|
@ -172,7 +166,6 @@ namespace OpenSim
|
|||
if (sources.Count == 0)
|
||||
{
|
||||
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
|
||||
m_log.FatalFormat("[CONFIG]: Did you copy the OpenSimDefaults.ini.example file to OpenSimDefaults.ini?");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
|
|
|
@ -211,16 +211,16 @@ namespace OpenSim
|
|||
// Load the simulation data service
|
||||
IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"];
|
||||
if (simDataConfig == null)
|
||||
throw new Exception("Configuration file is missing the [SimulationDataStore] section");
|
||||
throw new Exception("Configuration file is missing the [SimulationDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?");
|
||||
string module = simDataConfig.GetString("LocalServiceModule", String.Empty);
|
||||
if (String.IsNullOrEmpty(module))
|
||||
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section");
|
||||
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section.");
|
||||
m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source });
|
||||
|
||||
// Load the estate data service
|
||||
IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"];
|
||||
if (estateDataConfig == null)
|
||||
throw new Exception("Configuration file is missing the [EstateDataStore] section");
|
||||
throw new Exception("Configuration file is missing the [EstateDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?");
|
||||
module = estateDataConfig.GetString("LocalServiceModule", String.Empty);
|
||||
if (String.IsNullOrEmpty(module))
|
||||
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section");
|
||||
|
|
|
@ -492,6 +492,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * 60)
|
||||
{
|
||||
m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
|
||||
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
|
||||
|
||||
RemoveClient(udpClient);
|
||||
return;
|
||||
|
|
|
@ -1250,6 +1250,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
responsemap["7"] = responsearr;
|
||||
}
|
||||
|
||||
if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero)
|
||||
{
|
||||
SceneObjectPart sop = m_scene.GetSceneObjectPart(m_scene.RegionInfo.RegionSettings.TelehubObject);
|
||||
|
||||
OSDArray responsearr = new OSDArray();
|
||||
OSDMap responsemapdata = new OSDMap();
|
||||
responsemapdata["X"] = OSD.FromInteger((int)(xstart + sop.AbsolutePosition.X));
|
||||
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sop.AbsolutePosition.Y));
|
||||
// responsemapdata["Z"] = OSD.FromInteger((int)m_scene.GetGroundHeight(x,y));
|
||||
responsemapdata["ID"] = OSD.FromUUID(sop.UUID);
|
||||
responsemapdata["Name"] = OSD.FromString(sop.Name);
|
||||
responsemapdata["Extra"] = OSD.FromInteger(0); // color (unused)
|
||||
responsemapdata["Extra2"] = OSD.FromInteger(0); // 0 = telehub / 1 = infohub
|
||||
responsearr.Add(responsemapdata);
|
||||
|
||||
responsemap["1"] = responsearr;
|
||||
}
|
||||
|
||||
return responsemap;
|
||||
}
|
||||
|
||||
|
|
|
@ -66,12 +66,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected internal event PhysicsCrash UnRecoverableError;
|
||||
private PhysicsCrash handlerPhysicsCrash = null;
|
||||
|
||||
public event ObjectDuplicateDelegate OnObjectDuplicate;
|
||||
public event AttachToBackupDelegate OnAttachToBackup;
|
||||
public event DetachFromBackupDelegate OnDetachFromBackup;
|
||||
public event ChangedBackupDelegate OnChangeBackup;
|
||||
public event ObjectCreateDelegate OnObjectCreate;
|
||||
public event ObjectDeleteDelegate OnObjectRemove;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -445,9 +442,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (attachToBackup)
|
||||
sceneObject.AttachToBackup();
|
||||
|
||||
if (OnObjectCreate != null)
|
||||
OnObjectCreate(sceneObject);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||
|
||||
|
@ -497,9 +491,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RemovePhysicalPrim(grp.PrimCount);
|
||||
}
|
||||
|
||||
if (OnObjectRemove != null)
|
||||
OnObjectRemove(Entities[uuid]);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Remove(grp.UUID);
|
||||
|
||||
|
@ -2091,9 +2082,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// required for physics to update it's position
|
||||
copy.AbsolutePosition = copy.AbsolutePosition;
|
||||
|
||||
if (OnObjectDuplicate != null)
|
||||
OnObjectDuplicate(original, copy);
|
||||
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
|||
(mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd)));
|
||||
|
||||
scene.AddCommand(
|
||||
this, "show image queues",
|
||||
this, "image queues show",
|
||||
"image queues show <first-name> <last-name>",
|
||||
"Show the image queues (textures downloaded via UDP) for a particular client.",
|
||||
(mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
|
||||
|
@ -293,7 +293,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
|||
private string GetImageQueuesReport(string[] showParams)
|
||||
{
|
||||
if (showParams.Length < 5 || showParams.Length > 6)
|
||||
return "Usage: show image queues <first-name> <last-name> [full]";
|
||||
return "Usage: image queues show <first-name> <last-name> [full]";
|
||||
|
||||
string firstName = showParams[3];
|
||||
string lastName = showParams[4];
|
||||
|
|
|
@ -134,9 +134,18 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
| CollisionCategories.Body
|
||||
| CollisionCategories.Character
|
||||
| CollisionCategories.Land);
|
||||
internal IntPtr Body = IntPtr.Zero;
|
||||
/// <summary>
|
||||
/// Body for dynamics simulation
|
||||
/// </summary>
|
||||
internal IntPtr Body { get; private set; }
|
||||
|
||||
private OdeScene _parent_scene;
|
||||
internal IntPtr Shell = IntPtr.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// Collision geometry
|
||||
/// </summary>
|
||||
internal IntPtr Shell { get; private set; }
|
||||
|
||||
private IntPtr Amotor = IntPtr.Zero;
|
||||
private d.Mass ShellMass;
|
||||
|
||||
|
@ -1018,6 +1027,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
/// <param name="tensor"></param>
|
||||
private void CreateOdeStructures(float npositionX, float npositionY, float npositionZ, float tensor)
|
||||
{
|
||||
if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ODE CHARACTER]: Creating ODE structures for {0} even though some already exist. Shell = {1}, Body = {2}, Amotor = {3}",
|
||||
Name, Shell, Body, Amotor);
|
||||
}
|
||||
|
||||
int dAMotorEuler = 1;
|
||||
// _parent_scene.waitForSpaceUnlock(_parent_scene.space);
|
||||
if (CAPSULE_LENGTH <= 0)
|
||||
|
@ -1135,6 +1151,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
/// </summary>
|
||||
internal void DestroyOdeStructures()
|
||||
{
|
||||
// Create avatar capsule and related ODE data
|
||||
if (Shell == IntPtr.Zero || Body == IntPtr.Zero || Amotor == IntPtr.Zero)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ODE CHARACTER]: Destroying ODE structures for {0} even though some are already null. Shell = {1}, Body = {2}, Amotor = {3}",
|
||||
Name, Shell, Body, Amotor);
|
||||
}
|
||||
|
||||
// destroy avatar capsule and related ODE data
|
||||
if (Amotor != IntPtr.Zero)
|
||||
{
|
||||
|
@ -1260,15 +1284,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
if (m_tainted_isPhysical)
|
||||
{
|
||||
// Create avatar capsule and related ODE data
|
||||
if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
|
||||
{
|
||||
m_log.Warn("[ODE CHARACTER]: re-creating the following avatar ODE data for " + Name + ", even though it already exists - "
|
||||
+ (Shell!=IntPtr.Zero ? "Shell ":"")
|
||||
+ (Body!=IntPtr.Zero ? "Body ":"")
|
||||
+ (Amotor!=IntPtr.Zero ? "Amotor ":""));
|
||||
}
|
||||
|
||||
CreateOdeStructures(_position.X, _position.Y, _position.Z, m_tensor);
|
||||
_parent_scene.AddCharacter(this);
|
||||
}
|
||||
|
|
|
@ -1525,7 +1525,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
chr.CollidingGround = false;
|
||||
chr.CollidingObj = false;
|
||||
|
||||
// test the avatar's geometry for collision with the space
|
||||
// Test the avatar's geometry for collision with the space
|
||||
// This will return near and the space that they are the closest to
|
||||
// And we'll run this again against the avatar and the space segment
|
||||
// This will return with a bunch of possible objects in the space segment
|
||||
|
|
|
@ -126,11 +126,10 @@ namespace OpenSim.Server.Base
|
|||
m_Config = new IniConfigSource(iniFile);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
catch (Exception e)
|
||||
{
|
||||
System.Console.WriteLine("Error reading from config source {0}",
|
||||
iniFile);
|
||||
Thread.CurrentThread.Abort();
|
||||
System.Console.WriteLine("Error reading from config source. {0}", e.Message);
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
// Merge the configuration from the command line into the
|
||||
|
|
Loading…
Reference in New Issue