diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c6d9fec550..a3d328fadb 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1329,6 +1329,12 @@ namespace OpenSim.Region.Framework.Scenes bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); MakeRootAgent(AbsolutePosition, flying); + ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); + // Remember in HandleUseCircuitCode, we delayed this to here + // This will also send the initial data to clients when TP to a neighboring region. + // Not ideal, but until we know we're TP-ing from a neighboring region, there's not much we can do + if (m_teleportFlags > 0) + SendInitialDataToMe(); // m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); @@ -1355,13 +1361,6 @@ namespace OpenSim.Region.Framework.Scenes // client.Name, client.AgentId, m_scene.RegionInfo.RegionName); // } - ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); - // Remember in HandleUseCircuitCode, we delayed this to here - // This will also send the initial data to clients when TP to a neighboring region. - // Not ideal, but until we know we're TP-ing from a neighboring region, there's not much we can do - if (m_teleportFlags > 0) - SendInitialDataToMe(); - ValidateAndSendAppearanceAndAgentData(); // Create child agents in neighbouring regions