Beginning work on the new LLUDP implementation

prioritization
John Hurliman 2009-10-05 17:38:14 -07:00
parent a528e7704c
commit 429a84f390
14 changed files with 1889 additions and 2408 deletions

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@ -29,9 +29,9 @@ using System;
namespace OpenSim.Framework
{
[Flags]
public enum ThrottleOutPacketType : int
{
Unknown = -1, // Also doubles as 'do not throttle'
Resend = 0,
Land = 1,
Wind = 2,
@ -39,11 +39,5 @@ namespace OpenSim.Framework
Task = 4,
Texture = 5,
Asset = 6,
Unknown = 7, // Also doubles as 'do not throttle'
Back = 8,
TypeMask = 15, // The mask to mask off the flags
LowPriority = 128 // Additional flags
}
}

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@ -675,7 +675,7 @@ namespace OpenSim
if (foundClientServer)
{
m_clientServers[clientServerElement].Server.Close();
m_clientServers[clientServerElement].NetworkStop();
m_clientServers.RemoveAt(clientServerElement);
}
IScene scene;

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@ -38,7 +38,7 @@ namespace OpenSim.Region.ClientStack
IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
AgentCircuitManager authenticateClass);
Socket Server { get; }
void NetworkStop();
bool HandlesRegion(Location x);
void AddScene(IScene x);

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@ -1,38 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Net.Sockets;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public interface ILLClientStackNetworkHandler
{
void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
void RemoveClientCircuit(uint circuitcode);
void RegisterPacketServer(LLPacketServer server);
}
}

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@ -1,83 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
public delegate void PacketDrop(Packet pack, Object id);
public delegate void QueueEmpty(ThrottleOutPacketType queue);
public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
/// <summary>
/// Interface to a class that handles all the activity involved with maintaining the client circuit (handling acks,
/// resends, pings, etc.)
/// </summary>
public interface ILLPacketHandler : IDisposable
{
event PacketStats OnPacketStats;
event PacketDrop OnPacketDrop;
event QueueEmpty OnQueueEmpty;
SynchronizeClientHandler SynchronizeClient { set; }
int PacketsReceived { get; }
int PacketsReceivedReported { get; }
uint ResendTimeout { get; set; }
bool ReliableIsImportant { get; set; }
int MaxReliableResends { get; set; }
/// <summary>
/// Initial handling of a received packet. It will be processed later in ProcessInPacket()
/// </summary>
/// <param name="packet"></param>
void InPacket(Packet packet);
/// <summary>
/// Take action depending on the type and contents of an received packet.
/// </summary>
/// <param name="item"></param>
void ProcessInPacket(LLQueItem item);
void ProcessOutPacket(LLQueItem item);
void OutPacket(Packet NewPack,
ThrottleOutPacketType throttlePacketType);
void OutPacket(Packet NewPack,
ThrottleOutPacketType throttlePacketType, Object id);
LLPacketQueue PacketQueue { get; }
void Flush();
void Clear();
ClientInfo GetClientInfo();
void SetClientInfo(ClientInfo info);
void AddImportantPacket(PacketType type);
void RemoveImportantPacket(PacketType type);
int GetQueueCount(ThrottleOutPacketType queue);
}
}

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@ -197,12 +197,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_currentPacket = StartPacket;
}
if ((m_imageManager != null) && (m_imageManager.Client != null) && (m_imageManager.Client.PacketHandler != null))
if (m_imageManager.Client.PacketHandler.GetQueueCount(ThrottleOutPacketType.Texture) == 0)
if (m_imageManager != null && m_imageManager.Client != null)
{
if (m_imageManager.Client.IsThrottleEmpty(ThrottleOutPacketType.Texture))
{
//m_log.Debug("No textures queued, sending one packet to kickstart it");
SendPacket(m_imageManager.Client);
}
}
}
}
}

File diff suppressed because it is too large Load Diff

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@ -172,7 +172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_lastloopprocessed = DateTime.Now.Ticks;
// This can happen during Close()
if (m_client == null || m_client.PacketHandler == null || m_client.PacketHandler.PacketQueue == null)
if (m_client == null)
return false;
while ((imagereq = GetHighestPriorityImage()) != null)

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@ -39,7 +39,12 @@ using Timer=System.Timers.Timer;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public class LLPacketHandler : ILLPacketHandler
public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
public delegate void PacketDrop(Packet pack, Object id);
public delegate void QueueEmpty(ThrottleOutPacketType queue);
public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
public class LLPacketHandler
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

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@ -42,7 +42,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
protected readonly ILLClientStackNetworkHandler m_networkHandler;
protected readonly LLUDPServer m_networkHandler;
protected IScene m_scene;
/// <summary>
@ -50,7 +50,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
private ClientStackUserSettings m_userSettings;
public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
public LLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
{
m_userSettings = userSettings;
m_networkHandler = networkHandler;

File diff suppressed because it is too large Load Diff

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@ -25,8 +25,13 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using OpenMetaverse;
using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public class LLUtil

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@ -70,7 +70,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestClient testClient = new TestClient(agent, scene);
ILLPacketHandler packetHandler
LLPacketHandler packetHandler
= new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
packetHandler.InPacket(new AgentAnimationPacket());

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@ -37,7 +37,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// </summary>
protected Dictionary<PacketType, int> m_packetsReceived = new Dictionary<PacketType, int>();
public TestLLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
public TestLLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
: base(networkHandler, userSettings)
{}