Beginning work on the new LLUDP implementation
parent
a528e7704c
commit
429a84f390
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@ -29,9 +29,9 @@ using System;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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[Flags]
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public enum ThrottleOutPacketType : int
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public enum ThrottleOutPacketType : int
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{
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{
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Unknown = -1, // Also doubles as 'do not throttle'
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Resend = 0,
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Resend = 0,
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Land = 1,
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Land = 1,
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Wind = 2,
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Wind = 2,
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@ -39,11 +39,5 @@ namespace OpenSim.Framework
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Task = 4,
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Task = 4,
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Texture = 5,
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Texture = 5,
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Asset = 6,
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Asset = 6,
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Unknown = 7, // Also doubles as 'do not throttle'
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Back = 8,
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TypeMask = 15, // The mask to mask off the flags
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LowPriority = 128 // Additional flags
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}
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}
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}
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}
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@ -675,7 +675,7 @@ namespace OpenSim
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if (foundClientServer)
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if (foundClientServer)
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{
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{
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m_clientServers[clientServerElement].Server.Close();
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m_clientServers[clientServerElement].NetworkStop();
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m_clientServers.RemoveAt(clientServerElement);
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m_clientServers.RemoveAt(clientServerElement);
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}
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}
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IScene scene;
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IScene scene;
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@ -38,7 +38,7 @@ namespace OpenSim.Region.ClientStack
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
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IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
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AgentCircuitManager authenticateClass);
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AgentCircuitManager authenticateClass);
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Socket Server { get; }
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void NetworkStop();
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bool HandlesRegion(Location x);
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bool HandlesRegion(Location x);
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void AddScene(IScene x);
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void AddScene(IScene x);
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@ -1,38 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net.Sockets;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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public interface ILLClientStackNetworkHandler
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{
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void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
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void RemoveClientCircuit(uint circuitcode);
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void RegisterPacketServer(LLPacketServer server);
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}
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}
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@ -1,83 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
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public delegate void PacketDrop(Packet pack, Object id);
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public delegate void QueueEmpty(ThrottleOutPacketType queue);
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public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
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/// <summary>
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/// Interface to a class that handles all the activity involved with maintaining the client circuit (handling acks,
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/// resends, pings, etc.)
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/// </summary>
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public interface ILLPacketHandler : IDisposable
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{
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event PacketStats OnPacketStats;
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event PacketDrop OnPacketDrop;
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event QueueEmpty OnQueueEmpty;
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SynchronizeClientHandler SynchronizeClient { set; }
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int PacketsReceived { get; }
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int PacketsReceivedReported { get; }
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uint ResendTimeout { get; set; }
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bool ReliableIsImportant { get; set; }
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int MaxReliableResends { get; set; }
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/// <summary>
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/// Initial handling of a received packet. It will be processed later in ProcessInPacket()
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/// </summary>
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/// <param name="packet"></param>
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void InPacket(Packet packet);
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/// <summary>
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/// Take action depending on the type and contents of an received packet.
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/// </summary>
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/// <param name="item"></param>
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void ProcessInPacket(LLQueItem item);
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void ProcessOutPacket(LLQueItem item);
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void OutPacket(Packet NewPack,
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ThrottleOutPacketType throttlePacketType);
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void OutPacket(Packet NewPack,
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ThrottleOutPacketType throttlePacketType, Object id);
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LLPacketQueue PacketQueue { get; }
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void Flush();
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void Clear();
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ClientInfo GetClientInfo();
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void SetClientInfo(ClientInfo info);
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void AddImportantPacket(PacketType type);
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void RemoveImportantPacket(PacketType type);
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int GetQueueCount(ThrottleOutPacketType queue);
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}
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}
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@ -197,8 +197,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_currentPacket = StartPacket;
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m_currentPacket = StartPacket;
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}
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}
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if ((m_imageManager != null) && (m_imageManager.Client != null) && (m_imageManager.Client.PacketHandler != null))
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if (m_imageManager != null && m_imageManager.Client != null)
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if (m_imageManager.Client.PacketHandler.GetQueueCount(ThrottleOutPacketType.Texture) == 0)
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{
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if (m_imageManager.Client.IsThrottleEmpty(ThrottleOutPacketType.Texture))
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{
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{
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//m_log.Debug("No textures queued, sending one packet to kickstart it");
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//m_log.Debug("No textures queued, sending one packet to kickstart it");
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SendPacket(m_imageManager.Client);
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SendPacket(m_imageManager.Client);
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@ -206,6 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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}
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}
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}
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private bool SendFirstPacket(LLClientView client)
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private bool SendFirstPacket(LLClientView client)
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{
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{
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File diff suppressed because it is too large
Load Diff
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@ -172,7 +172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_lastloopprocessed = DateTime.Now.Ticks;
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m_lastloopprocessed = DateTime.Now.Ticks;
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// This can happen during Close()
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// This can happen during Close()
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if (m_client == null || m_client.PacketHandler == null || m_client.PacketHandler.PacketQueue == null)
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if (m_client == null)
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return false;
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return false;
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while ((imagereq = GetHighestPriorityImage()) != null)
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while ((imagereq = GetHighestPriorityImage()) != null)
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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public class LLPacketHandler : ILLPacketHandler
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public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
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public delegate void PacketDrop(Packet pack, Object id);
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public delegate void QueueEmpty(ThrottleOutPacketType queue);
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public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
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public class LLPacketHandler
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{
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{
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private static readonly ILog m_log
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -42,7 +42,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// private static readonly log4net.ILog m_log
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// private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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protected readonly ILLClientStackNetworkHandler m_networkHandler;
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protected readonly LLUDPServer m_networkHandler;
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protected IScene m_scene;
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protected IScene m_scene;
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/// <summary>
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/// <summary>
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/// </summary>
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/// </summary>
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private ClientStackUserSettings m_userSettings;
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private ClientStackUserSettings m_userSettings;
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public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
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public LLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
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{
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{
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m_userSettings = userSettings;
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m_userSettings = userSettings;
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m_networkHandler = networkHandler;
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m_networkHandler = networkHandler;
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File diff suppressed because it is too large
Load Diff
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@ -25,8 +25,13 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using OpenMetaverse;
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using OpenMetaverse;
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using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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public class LLUtil
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public class LLUtil
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@ -70,7 +70,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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TestClient testClient = new TestClient(agent, scene);
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TestClient testClient = new TestClient(agent, scene);
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ILLPacketHandler packetHandler
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LLPacketHandler packetHandler
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= new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
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= new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
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packetHandler.InPacket(new AgentAnimationPacket());
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packetHandler.InPacket(new AgentAnimationPacket());
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/// </summary>
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/// </summary>
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protected Dictionary<PacketType, int> m_packetsReceived = new Dictionary<PacketType, int>();
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protected Dictionary<PacketType, int> m_packetsReceived = new Dictionary<PacketType, int>();
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public TestLLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
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public TestLLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
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: base(networkHandler, userSettings)
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: base(networkHandler, userSettings)
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{}
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{}
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