Bugfixes - wasn't counting threads right++

afrisby-rexmerge
Tedd Hansen 2008-02-22 16:15:08 +00:00
parent 879a260498
commit 42bcd76b36
3 changed files with 17 additions and 17 deletions

View File

@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// List of threads (classes) processing event queue
/// Note that this may or may not be a reference to a static object depending on PrivateRegionThreads config setting.
/// </summary>
internal static List<EventQueueThreadClass> eventQueueThreads; // Thread pool that we work on
internal static List<EventQueueThreadClass> eventQueueThreads = new List<EventQueueThreadClass>(); // Thread pool that we work on
/// <summary>
/// Locking access to eventQueueThreads AND staticGlobalEventQueueThreads.
/// </summary>
@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// Queue containing events waiting to be executed
/// </summary>
public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>();
#region " Queue structures "
/// <summary>
/// Queue item structure
@ -172,7 +172,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
m_ScriptEngine = _ScriptEngine;
eventQueueThreads = new List<EventQueueThreadClass>();
ReadConfig();
}

View File

@ -27,6 +27,7 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Threading;
@ -72,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void ReadConfig()
{
foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines))
{
ScriptEngineName = m_ScriptEngine.ScriptEngineName;
nothingToDoSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("SleepTimeIfNoScriptExecutionMs", 50);
@ -186,7 +187,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void DoProcessQueue()
{
foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines))
{
lastScriptEngine = m_ScriptEngine;
// Every now and then check if we should shut down

View File

@ -96,7 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
#if DEBUG
//m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: StopMaintenanceThread() called");
#endif
PleaseShutdown = true;
//PleaseShutdown = true;
Thread.Sleep(100);
try
{
@ -130,8 +130,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
while (true)
{
System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
if (PleaseShutdown)
return;
//if (PleaseShutdown)
// return;
foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines))
{
@ -187,14 +187,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
#endregion
/// <summary>
/// If set to true then threads and stuff should try to make a graceful exit
/// </summary>
public bool PleaseShutdown
{
get { return _PleaseShutdown; }
set { _PleaseShutdown = value; }
}
private bool _PleaseShutdown = false;
///// <summary>
///// If set to true then threads and stuff should try to make a graceful exit
///// </summary>
//public bool PleaseShutdown
//{
// get { return _PleaseShutdown; }
// set { _PleaseShutdown = value; }
//}
//private bool _PleaseShutdown = false;
}
}