* Fixes a bug saving the current sun phase to the estate_settings file.

0.6.0-stable
Teravus Ovares 2008-06-02 10:01:02 +00:00
parent 1fb16688d1
commit 42c5dca989
3 changed files with 25 additions and 2 deletions

View File

@ -302,13 +302,19 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY; args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags); args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess; args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour;
if (m_scene.RegionInfo.EstateSettings.useFixedSun)
args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour;
else
args.sunHour = m_scene.EventManager.GetSunLindenHour();
args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit; args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit; args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun; args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight; args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
args.simName = m_scene.RegionInfo.RegionName; args.simName = m_scene.RegionInfo.RegionName;
remote_client.sendRegionInfoToEstateMenu(args); remote_client.sendRegionInfoToEstateMenu(args);
} }

View File

@ -230,6 +230,7 @@ namespace OpenSim.Region.Environment.Modules
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnClientClosed += ClientLoggedOut; scene.EventManager.OnClientClosed += ClientLoggedOut;
scene.EventManager.OnEstateToolsTimeUpdate += EstateToolsTimeUpdate; scene.EventManager.OnEstateToolsTimeUpdate += EstateToolsTimeUpdate;
scene.EventManager.OnGetSunLindenHour += GetLindenEstateHourFromCurrentTime;
ready = true; ready = true;
@ -256,6 +257,7 @@ namespace OpenSim.Region.Environment.Modules
m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
m_scene.EventManager.OnClientClosed -= ClientLoggedOut; m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
m_scene.EventManager.OnEstateToolsTimeUpdate -= EstateToolsTimeUpdate; m_scene.EventManager.OnEstateToolsTimeUpdate -= EstateToolsTimeUpdate;
m_scene.EventManager.OnGetSunLindenHour -= GetLindenEstateHourFromCurrentTime;
} }
public string Name public string Name
@ -300,7 +302,7 @@ namespace OpenSim.Region.Environment.Modules
// set estate settings for region access to sun position // set estate settings for region access to sun position
m_scene.RegionInfo.EstateSettings.sunPosition = Position; m_scene.RegionInfo.EstateSettings.sunPosition = Position;
m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
} }
public void ForceSunUpdateToAllClients() public void ForceSunUpdateToAllClients()
{ {

View File

@ -228,6 +228,9 @@ namespace OpenSim.Region.Environment.Scenes
public delegate void ChatBroadcastEvent(Object sender, ChatFromViewerArgs chat); public delegate void ChatBroadcastEvent(Object sender, ChatFromViewerArgs chat);
public event ChatBroadcastEvent OnChatBroadcast; public event ChatBroadcastEvent OnChatBroadcast;
public delegate float SunLindenHour();
public event SunLindenHour OnGetSunLindenHour;
public class MoneyTransferArgs : EventArgs public class MoneyTransferArgs : EventArgs
{ {
public LLUUID sender; public LLUUID sender;
@ -350,6 +353,8 @@ namespace OpenSim.Region.Environment.Scenes
private ScriptTimerEvent handlerScriptTimerEvent = null; private ScriptTimerEvent handlerScriptTimerEvent = null;
private EstateToolsTimeUpdate handlerEstateToolsTimeUpdate = null; private EstateToolsTimeUpdate handlerEstateToolsTimeUpdate = null;
private SunLindenHour handlerSunGetLindenHour = null;
public void TriggerOnScriptChangedEvent(uint localID, uint change) public void TriggerOnScriptChangedEvent(uint localID, uint change)
{ {
handlerScriptChangedEvent = OnScriptChangedEvent; handlerScriptChangedEvent = OnScriptChangedEvent;
@ -810,5 +815,15 @@ namespace OpenSim.Region.Environment.Scenes
handlerEstateToolsTimeUpdate(regionHandle, FixedTime, useEstateTime, LindenHour); handlerEstateToolsTimeUpdate(regionHandle, FixedTime, useEstateTime, LindenHour);
} }
} }
public float GetSunLindenHour()
{
handlerSunGetLindenHour = OnGetSunLindenHour;
if (handlerSunGetLindenHour != null)
{
return handlerSunGetLindenHour();
}
return 6;
}
} }
} }