Merge branch 'master' into careminster
commit
42cd27c46a
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@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (options.ContainsKey("verbose"))
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if (options.ContainsKey("verbose"))
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
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"[INVENTORY ARCHIVER]: Saving item {0} {1} (asset UUID {2})",
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inventoryItem.ID, inventoryItem.Name, inventoryItem.AssetID);
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inventoryItem.ID, inventoryItem.Name, inventoryItem.AssetID);
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string filename = path + CreateArchiveItemName(inventoryItem);
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string filename = path + CreateArchiveItemName(inventoryItem);
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@ -337,11 +337,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count);
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count);
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new AssetsRequest(
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AssetsRequest ar
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new AssetsArchiver(m_archiveWriter),
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= new AssetsRequest(
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m_assetUuids, m_scene.AssetService,
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new AssetsArchiver(m_archiveWriter),
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m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
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m_assetUuids, m_scene.AssetService,
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options, ReceivedAllAssets).Execute();
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m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
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options, ReceivedAllAssets);
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Util.FireAndForget(o => ar.Execute());
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}
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}
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else
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else
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{
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{
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@ -82,7 +82,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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protected string m_item1Name = "Ray Gun Item";
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protected string m_item1Name = "Ray Gun Item";
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protected string m_coaItemName = "Coalesced Item";
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protected string m_coaItemName = "Coalesced Item";
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[TestFixtureSetUp]
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public void FixtureSetup()
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{
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// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
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Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
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ConstructDefaultIarBytesForTestLoad();
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}
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[TestFixtureTearDown]
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public void TearDown()
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{
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// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
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// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
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// tests really shouldn't).
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Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
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}
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[SetUp]
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[SetUp]
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public override void SetUp()
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public override void SetUp()
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{
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{
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@ -90,12 +108,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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m_iarStream = new MemoryStream(m_iarStreamBytes);
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m_iarStream = new MemoryStream(m_iarStreamBytes);
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}
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}
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[TestFixtureSetUp]
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public void FixtureSetup()
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{
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ConstructDefaultIarBytesForTestLoad();
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}
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protected void ConstructDefaultIarBytesForTestLoad()
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protected void ConstructDefaultIarBytesForTestLoad()
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{
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{
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// log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class InventoryArchiverTests : InventoryArchiveTestCase
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public class InventoryArchiverTests : InventoryArchiveTestCase
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{
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{
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protected TestScene m_scene;
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protected TestScene m_scene;
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protected InventoryArchiverModule m_archiverModule;
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protected InventoryArchiverModule m_archiverModule;
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@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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public void TestLoadCoalesecedItem()
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public void TestLoadCoalesecedItem()
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{
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{
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// TestHelpers.EnableLogging();
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
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@ -129,6 +129,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_options = options;
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m_options = options;
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m_repliesRequired = uuids.Count;
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m_repliesRequired = uuids.Count;
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// FIXME: This is a really poor way of handling the timeout since it will always leave the original requesting thread
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// hanging. Need to restructure so an original request thread waits for a ManualResetEvent on asset received
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// so we can properly abort that thread. Or request all assets synchronously, though that would be a more
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// radical change
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m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT);
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m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT);
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m_requestCallbackTimer.AutoReset = false;
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m_requestCallbackTimer.AutoReset = false;
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m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);
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m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);
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