minor: remove some mono compile warnings in XEngine.cs

0.7.5-pf-bulletsim
Justin Clark-Casey (justincc) 2013-01-29 03:58:11 +00:00
parent eab57cdd13
commit 430000ad24
1 changed files with 0 additions and 2 deletions

View File

@ -47,7 +47,6 @@ using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools; using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Api;
@ -606,7 +605,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
} }
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
Queue eq = instance.EventQueue;
sb.AppendFormat("Script name : {0}\n", instance.ScriptName); sb.AppendFormat("Script name : {0}\n", instance.ScriptName);
sb.AppendFormat("Status : {0}\n", status); sb.AppendFormat("Status : {0}\n", status);