diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 65905a0fcd..439b718bc1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1546,10 +1546,7 @@ namespace OpenSim.Region.Framework.Scenes if (userExposed) dupe.UUID = UUID.Random(); - //memberwiseclone means it also clones the physics actor reference - // This will make physical prim 'bounce' if not set to null. - if (!userExposed) - dupe.PhysActor = null; + dupe.PhysActor = null; dupe.OwnerID = AgentID; dupe.GroupID = GroupID;