Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
43128c9016
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@ -335,54 +335,70 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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{
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UserData oldUser;
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//lock the whole block - prevent concurrent update
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lock (m_UserCache) {
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lock (m_UserCache)
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{
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m_UserCache.TryGetValue (id, out oldUser);
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if (oldUser != null) {
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if (creatorData == null || creatorData == String.Empty) {
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if (oldUser != null)
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{
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if (creatorData == null || creatorData == String.Empty)
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{
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//ignore updates without creator data
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return;
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}
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//try update unknown users
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//and creator's home URL's
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if ((oldUser.FirstName == "Unknown" && !creatorData.Contains ("Unknown")) || (oldUser.HomeURL != null && !creatorData.StartsWith (oldUser.HomeURL))) {
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if ((oldUser.FirstName == "Unknown" && !creatorData.Contains ("Unknown")) || (oldUser.HomeURL != null && !creatorData.StartsWith (oldUser.HomeURL)))
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{
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m_UserCache.Remove (id);
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// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Re-adding user with id {0}, creatorData [{1}] and old HomeURL {2}", id, creatorData,oldUser.HomeURL);
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} else {
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// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Re-adding user with id {0}, creatorData [{1}] and old HomeURL {2}", id, creatorData,oldUser.HomeURL);
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}
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else
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{
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//we have already a valid user within the cache
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return;
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}
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}
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// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData);
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount (m_Scenes[0].RegionInfo.ScopeID, id);
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if (account != null) {
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// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData);
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UserAccount account = m_Scenes [0].UserAccountService.GetUserAccount (m_Scenes [0].RegionInfo.ScopeID, id);
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if (account != null)
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{
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AddUser (id, account.FirstName, account.LastName);
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} else {
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}
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else
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{
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UserData user = new UserData ();
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user.Id = id;
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if (creatorData != null && creatorData != string.Empty) {
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if (creatorData != null && creatorData != string.Empty)
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{
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//creatorData = <endpoint>;<name>
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string[] parts = creatorData.Split (';');
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if (parts.Length >= 1) {
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user.HomeURL = parts[0];
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try {
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Uri uri = new Uri (parts[0]);
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if (parts.Length >= 1)
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{
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user.HomeURL = parts [0];
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try
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{
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Uri uri = new Uri (parts [0]);
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user.LastName = "@" + uri.Authority;
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} catch (UriFormatException) {
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m_log.DebugFormat ("[SCENE]: Unable to parse Uri {0}", parts[0]);
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}
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catch (UriFormatException)
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{
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m_log.DebugFormat ("[SCENE]: Unable to parse Uri {0}", parts [0]);
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user.LastName = "@unknown";
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}
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}
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if (parts.Length >= 2)
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user.FirstName = parts[1].Replace (' ', '.');
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} else {
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user.FirstName = parts [1].Replace (' ', '.');
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}
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else
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{
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user.FirstName = "Unknown";
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user.LastName = "User";
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}
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AddUserInternal (user);
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}
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}
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@ -132,6 +132,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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public void RegionLoaded(Scene scene)
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{
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IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>();
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foreach (IScriptModule scriptModule in scriptModules)
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{
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scriptModule.OnScriptRemoved += ScriptRemoved;
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scriptModule.OnObjectRemoved += ObjectRemoved;
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}
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}
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public void RemoveRegion(Scene scene)
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@ -289,6 +295,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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public void ScriptRemoved(UUID itemID)
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{
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// m_log.DebugFormat("[URL MODULE]: Removing script {0}", itemID);
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lock (m_UrlMap)
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{
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List<string> removeURLs = new List<string>();
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@ -98,6 +98,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; });
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options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; });
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// Send a message to the region ready module
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IRegionReadyModule rready = m_scene.RequestModuleInterface<IRegionReadyModule>();
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if (rready != null)
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{
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rready.OarLoadingAlert("load");
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}
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List<string> mainParams = options.Parse(cmdparams);
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@ -125,7 +133,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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Dictionary<string, object> options = new Dictionary<string, object>();
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OptionSet ops = new OptionSet();
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// legacy argument [obsolete]
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ops.Add("p|profile=", delegate(string v) { Console.WriteLine("\n WARNING: -profile option is obsolete and it will not work. Use -home instead.\n"); });
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// preferred
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@ -0,0 +1,38 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IRegionReadyModule
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{
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void OarLoadingAlert(string msg);
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}
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}
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@ -31,8 +31,21 @@ using OpenMetaverse;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public delegate void ScriptRemoved(UUID script);
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public delegate void ObjectRemoved(UUID prim);
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public interface IScriptModule: INonSharedRegionModule
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{
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/// <summary>
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/// Triggered when a script is removed from the script module.
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/// </summary>
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event ScriptRemoved OnScriptRemoved;
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/// <summary>
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/// Triggered when an object is removed via the script module.
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/// </summary>
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event ObjectRemoved OnObjectRemoved;
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string ScriptEngineName { get; }
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string GetXMLState(UUID itemID);
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|
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@ -226,11 +226,10 @@ namespace OpenSim.Region.Framework.Scenes
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public Quaternion SpinOldOrientation = Quaternion.Identity;
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public Quaternion m_APIDTarget = Quaternion.Identity;
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public float m_APIDDamp = 0;
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public float m_APIDStrength = 0;
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protected int m_APIDIterations = 0;
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protected Quaternion m_APIDTarget = Quaternion.Identity;
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protected float m_APIDDamp = 0;
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protected float m_APIDStrength = 0;
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/// <summary>
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/// This part's inventory
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@ -578,22 +577,21 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public Quaternion APIDTarget
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protected Quaternion APIDTarget
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{
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get { return m_APIDTarget; }
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set { m_APIDTarget = value; }
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}
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public float APIDDamp
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protected float APIDDamp
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{
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get { return m_APIDDamp; }
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set { m_APIDDamp = value; }
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}
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public float APIDStrength
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protected float APIDStrength
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{
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get { return m_APIDStrength; }
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set { m_APIDStrength = value; }
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@ -2768,17 +2766,26 @@ namespace OpenSim.Region.Framework.Scenes
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APIDDamp = damping;
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APIDStrength = strength;
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APIDTarget = target;
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if (APIDStrength <= 0)
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{
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m_log.WarnFormat("[SceneObjectPart] Invalid rotation strength {0}",APIDStrength);
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return;
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}
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m_APIDIterations = 1 + (int)(Math.PI * APIDStrength);
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}
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// Necessary to get the lookat deltas applied
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ParentGroup.QueueForUpdateCheck();
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}
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public void startLookAt(Quaternion rot, float damp, float strength)
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public void StartLookAt(Quaternion target, float strength, float damping)
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{
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APIDDamp = damp;
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APIDStrength = strength;
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APIDTarget = rot;
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RotLookAt(target,strength,damping);
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}
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public void stopLookAt()
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public void StopLookAt()
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{
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APIDTarget = Quaternion.Identity;
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}
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|
@ -3468,13 +3475,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void StopLookAt()
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{
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ParentGroup.stopLookAt();
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ParentGroup.ScheduleGroupForTerseUpdate();
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}
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/// <summary>
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/// Set the text displayed for this part.
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/// </summary>
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|
@ -4790,24 +4790,20 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (APIDTarget != Quaternion.Identity)
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{
|
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if (Single.IsNaN(APIDTarget.W) == true)
|
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if (m_APIDIterations <= 1)
|
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{
|
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UpdateRotation(APIDTarget);
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APIDTarget = Quaternion.Identity;
|
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return;
|
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}
|
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Quaternion rot = RotationOffset;
|
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Quaternion dir = (rot - APIDTarget);
|
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float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
|
||||
if (dir.Z > speed)
|
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{
|
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rot.Z -= speed;
|
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}
|
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if (dir.Z < -speed)
|
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{
|
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rot.Z += speed;
|
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}
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rot.Normalize();
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|
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Quaternion rot = Quaternion.Slerp(RotationOffset,APIDTarget,1.0f/(float)m_APIDIterations);
|
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UpdateRotation(rot);
|
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|
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m_APIDIterations--;
|
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// This ensures that we'll check this object on the next iteration
|
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ParentGroup.QueueForUpdateCheck();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
|
|
@ -44,12 +44,13 @@ using OpenSim.Region.Framework.Scenes;
|
|||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
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{
|
||||
public class RegionReadyModule : INonSharedRegionModule
|
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public class RegionReadyModule : IRegionReadyModule, INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IConfig m_config = null;
|
||||
private bool m_ScriptRez;
|
||||
private bool m_firstEmptyCompileQueue;
|
||||
private bool m_oarFileLoading;
|
||||
private bool m_lastOarLoadedOk;
|
||||
|
@ -93,14 +94,17 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.RegisterModuleInterface<IRegionReadyModule>(this);
|
||||
|
||||
m_ScriptRez = false;
|
||||
m_firstEmptyCompileQueue = true;
|
||||
m_oarFileLoading = false;
|
||||
m_lastOarLoadedOk = true;
|
||||
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
||||
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
|
||||
m_scene.EventManager.OnRezScript += OnRezScript;
|
||||
m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
|
||||
|
||||
m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
|
||||
|
@ -118,6 +122,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
}
|
||||
}
|
||||
|
||||
void OnRezScript (uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
if (!m_ScriptRez)
|
||||
{
|
||||
m_ScriptRez = true;
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
||||
m_scene.EventManager.OnRezScript -= OnRezScript;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_enabled)
|
||||
|
@ -125,6 +139,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||
m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded;
|
||||
m_scene.EventManager.OnLoginsEnabled -= OnLoginsEnabled;
|
||||
|
||||
if(m_uri != string.Empty)
|
||||
{
|
||||
|
@ -148,9 +163,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
|
||||
{
|
||||
m_log.InfoFormat("[RegionReady]: Script compile queue empty!");
|
||||
|
||||
if (m_firstEmptyCompileQueue || m_oarFileLoading)
|
||||
{
|
||||
OSChatMessage c = new OSChatMessage();
|
||||
|
@ -197,6 +215,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
}
|
||||
}
|
||||
|
||||
// This will be triggerd by Scene if we have no scripts
|
||||
// m_ScriptsRezzing will be false if there were none
|
||||
// else it will be true and we should wait on the
|
||||
// empty compile queue
|
||||
void OnLoginsEnabled(string regionName)
|
||||
{
|
||||
if (m_disable_logins == true)
|
||||
|
@ -205,7 +227,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
{
|
||||
m_scene.LoginsDisabled = false;
|
||||
m_scene.LoginLock = false;
|
||||
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}", m_scene.RegionInfo.RegionName);
|
||||
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||
|
||||
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
|
||||
m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
|
||||
|
||||
if ( m_uri != string.Empty )
|
||||
{
|
||||
RRAlert("enabled");
|
||||
|
@ -214,6 +241,24 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
}
|
||||
}
|
||||
|
||||
public void OarLoadingAlert(string msg)
|
||||
{
|
||||
if (msg == "load")
|
||||
{
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
|
||||
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
|
||||
m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
|
||||
m_scene.EventManager.OnRezScript += OnRezScript;
|
||||
m_oarFileLoading = true;
|
||||
m_firstEmptyCompileQueue = true;
|
||||
// Will need some controls around this
|
||||
m_scene.LoginsDisabled = true;
|
||||
m_scene.LoginLock = true;
|
||||
RRAlert("loading oar");
|
||||
RRAlert("disabled");
|
||||
}
|
||||
}
|
||||
|
||||
public void RRAlert(string status)
|
||||
{
|
||||
string request_method = "POST";
|
||||
|
|
|
@ -42,10 +42,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
|
|||
/// An interface for a script API module to communicate with
|
||||
/// the engine it's running under
|
||||
/// </summary>
|
||||
|
||||
public delegate void ScriptRemoved(UUID script);
|
||||
public delegate void ObjectRemoved(UUID prim);
|
||||
|
||||
public interface IScriptEngine
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -57,9 +53,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
|
|||
|
||||
IScriptModule ScriptModule { get; }
|
||||
|
||||
event ScriptRemoved OnScriptRemoved;
|
||||
event ObjectRemoved OnObjectRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// Post an event to a single script
|
||||
/// </summary>
|
||||
|
|
|
@ -140,11 +140,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_TransferModule =
|
||||
m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
|
||||
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
|
||||
if (m_UrlModule != null)
|
||||
{
|
||||
m_ScriptEngine.OnScriptRemoved += m_UrlModule.ScriptRemoved;
|
||||
m_ScriptEngine.OnObjectRemoved += m_UrlModule.ObjectRemoved;
|
||||
}
|
||||
|
||||
AsyncCommands = new AsyncCommandManager(ScriptEngine);
|
||||
}
|
||||
|
@ -3063,6 +3058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// we need to convert from a vector describing
|
||||
// the angles of rotation in radians into rotation value
|
||||
|
||||
<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
||||
LSL_Types.Quaternion rot = llEuler2Rot(angle);
|
||||
|
||||
// This would only work if your physics system contains an APID controller:
|
||||
|
@ -3095,10 +3091,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f);
|
||||
LSL_Types.Quaternion spin = llEuler2Rot(az);
|
||||
LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin;
|
||||
=======
|
||||
LSL_Rotation rot = llEuler2Rot(angle);
|
||||
|
||||
// Per discussion with Melanie, for non-physical objects llLookAt appears to simply
|
||||
// set the rotation of the object, copy that behavior
|
||||
if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
|
||||
{
|
||||
>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
||||
llSetRot(rot);
|
||||
}
|
||||
else
|
||||
{
|
||||
<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
||||
// Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt.
|
||||
Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f);
|
||||
m_host.RotLookAt(q, (float)strength, (float)damping);
|
||||
|
@ -3112,6 +3117,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// NotImplemented("llRotLookAt");
|
||||
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
|
||||
|
||||
=======
|
||||
m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping);
|
||||
}
|
||||
>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
||||
}
|
||||
|
||||
public void llStopLookAt()
|
||||
|
@ -3534,6 +3543,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
}
|
||||
|
||||
<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
||||
=======
|
||||
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// Per discussion with Melanie, for non-physical objects llLookAt appears to simply
|
||||
// set the rotation of the object, copy that behavior
|
||||
if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
|
||||
{
|
||||
llSetLocalRot(target);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
|
||||
}
|
||||
}
|
||||
|
||||
>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
||||
public LSL_Integer llStringLength(string str)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
|
|
@ -341,11 +341,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"scripts", false, "scripts show", "scripts show", "Show script information",
|
||||
"Show information on all scripts known to the script engine", HandleShowScripts);
|
||||
"scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
|
||||
"Show information on all scripts known to the script engine."
|
||||
+ "If a <script-item-uuid> is given then only information on that script will be shown.",
|
||||
HandleShowScripts);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"scripts", false, "show scripts", "show scripts", "Show script information",
|
||||
"scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information",
|
||||
"Synonym for scripts show command", HandleShowScripts);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
|
@ -376,43 +378,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
|
||||
}
|
||||
|
||||
public void HandleShowScripts(string module, string[] cmdparams)
|
||||
{
|
||||
lock (m_Scripts)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Showing {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
foreach (IScriptInstance instance in m_Scripts.Values)
|
||||
{
|
||||
SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
|
||||
string status;
|
||||
|
||||
if (instance.ShuttingDown)
|
||||
{
|
||||
status = "shutting down";
|
||||
}
|
||||
else if (instance.Suspended)
|
||||
{
|
||||
status = "suspended";
|
||||
}
|
||||
else if (!instance.Running)
|
||||
{
|
||||
status = "stopped";
|
||||
}
|
||||
else
|
||||
{
|
||||
status = "running";
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0}.{1}, item UUID {2}, prim UUID {3} @ {4} ({5})",
|
||||
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID,
|
||||
sop.AbsolutePosition, status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse the raw item id into a script instance from the command params if it's present.
|
||||
/// </summary>
|
||||
|
@ -462,6 +427,48 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
}
|
||||
|
||||
public void HandleShowScripts(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length == 2)
|
||||
{
|
||||
lock (m_Scripts)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Showing {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
HandleScriptsAction(cmdparams, HandleShowScript);
|
||||
}
|
||||
|
||||
private void HandleShowScript(IScriptInstance instance)
|
||||
{
|
||||
SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
|
||||
string status;
|
||||
|
||||
if (instance.ShuttingDown)
|
||||
{
|
||||
status = "shutting down";
|
||||
}
|
||||
else if (instance.Suspended)
|
||||
{
|
||||
status = "suspended";
|
||||
}
|
||||
else if (!instance.Running)
|
||||
{
|
||||
status = "stopped";
|
||||
}
|
||||
else
|
||||
{
|
||||
status = "running";
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0}.{1}, item UUID {2}, prim UUID {3} @ {4} ({5})",
|
||||
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID,
|
||||
sop.AbsolutePosition, status);
|
||||
}
|
||||
|
||||
private void HandleSuspendScript(IScriptInstance instance)
|
||||
{
|
||||
if (!instance.Suspended)
|
||||
|
|
Loading…
Reference in New Issue