refactor: make m_presence a local variable in all AttachmentsModuleTests since it doesn't need to be global and some tests set up more than one sp

0.7.4.1
Justin Clark-Casey (justincc) 2012-06-26 22:21:54 +01:00
parent 32a4ce94f0
commit 4329cc7b8a
1 changed files with 25 additions and 26 deletions

View File

@ -57,7 +57,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
public class AttachmentsModuleTests public class AttachmentsModuleTests
{ {
private AttachmentsModule m_attMod; private AttachmentsModule m_attMod;
private ScenePresence m_presence;
/// <summary> /// <summary>
/// Standard user ID /// Standard user ID
@ -136,17 +135,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Scene scene = CreateDefaultTestScene(); Scene scene = CreateDefaultTestScene();
UserAccountHelpers.CreateUserWithInventory(scene, m_userId); UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
m_presence = SceneHelpers.AddScenePresence(scene, m_userId); ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId);
string attName = "att"; string attName = "att";
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, m_presence.UUID).ParentGroup; SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID).ParentGroup;
m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false); m_attMod.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
// Check status on scene presence // Check status on scene presence
Assert.That(m_presence.HasAttachments(), Is.True); Assert.That(sp.HasAttachments(), Is.True);
List<SceneObjectGroup> attachments = m_presence.GetAttachments(); List<SceneObjectGroup> attachments = sp.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(1)); Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0]; SceneObjectGroup attSo = attachments[0];
Assert.That(attSo.Name, Is.EqualTo(attName)); Assert.That(attSo.Name, Is.EqualTo(attName));
@ -157,14 +156,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Check item status // Check item status
Assert.That( Assert.That(
m_presence.Appearance.GetAttachpoint(attSo.FromItemID), sp.Appearance.GetAttachpoint(attSo.FromItemID),
Is.EqualTo((int)AttachmentPoint.Chest)); Is.EqualTo((int)AttachmentPoint.Chest));
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID)); InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
Assert.That(attachmentItem, Is.Not.Null); Assert.That(attachmentItem, Is.Not.Null);
Assert.That(attachmentItem.Name, Is.EqualTo(attName)); Assert.That(attachmentItem.Name, Is.EqualTo(attName));
InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(m_presence.UUID, AssetType.Object); InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID)); Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
// TestHelpers.DisableLogging(); // TestHelpers.DisableLogging();
@ -178,16 +177,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Scene scene = CreateDefaultTestScene(); Scene scene = CreateDefaultTestScene();
UserAccountHelpers.CreateUserWithInventory(scene, m_userId); UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
m_presence = SceneHelpers.AddScenePresence(scene, m_userId); ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId);
InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20);
m_attMod.RezSingleAttachmentFromInventory( m_attMod.RezSingleAttachmentFromInventory(
m_presence, attItem.ID, (uint)AttachmentPoint.Chest); sp, attItem.ID, (uint)AttachmentPoint.Chest);
// Check scene presence status // Check scene presence status
Assert.That(m_presence.HasAttachments(), Is.True); Assert.That(sp.HasAttachments(), Is.True);
List<SceneObjectGroup> attachments = m_presence.GetAttachments(); List<SceneObjectGroup> attachments = sp.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(1)); Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0]; SceneObjectGroup attSo = attachments[0];
Assert.That(attSo.Name, Is.EqualTo(attItem.Name)); Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
@ -197,8 +196,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsTemporary, Is.False); Assert.That(attSo.IsTemporary, Is.False);
// Check appearance status // Check appearance status
Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(1)); Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
} }
[Test] [Test]
@ -209,22 +208,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Scene scene = CreateDefaultTestScene(); Scene scene = CreateDefaultTestScene();
UserAccountHelpers.CreateUserWithInventory(scene, m_userId); UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
m_presence = SceneHelpers.AddScenePresence(scene, m_userId); ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId);
InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20);
ISceneEntity so ISceneEntity so
= m_attMod.RezSingleAttachmentFromInventory( = m_attMod.RezSingleAttachmentFromInventory(
m_presence, attItem.ID, (uint)AttachmentPoint.Chest); sp, attItem.ID, (uint)AttachmentPoint.Chest);
m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId); m_attMod.DetachSingleAttachmentToGround(sp, so.LocalId);
// Check scene presence status // Check scene presence status
Assert.That(m_presence.HasAttachments(), Is.False); Assert.That(sp.HasAttachments(), Is.False);
List<SceneObjectGroup> attachments = m_presence.GetAttachments(); List<SceneObjectGroup> attachments = sp.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(0)); Assert.That(attachments.Count, Is.EqualTo(0));
// Check appearance status // Check appearance status
Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0)); Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
// Check item status // Check item status
Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
@ -241,21 +240,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Scene scene = CreateDefaultTestScene(); Scene scene = CreateDefaultTestScene();
UserAccountHelpers.CreateUserWithInventory(scene, m_userId); UserAccountHelpers.CreateUserWithInventory(scene, m_userId);
m_presence = SceneHelpers.AddScenePresence(scene, m_userId); ScenePresence sp = SceneHelpers.AddScenePresence(scene, m_userId);
InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20);
m_attMod.RezSingleAttachmentFromInventory( m_attMod.RezSingleAttachmentFromInventory(
m_presence, attItem.ID, (uint)AttachmentPoint.Chest); sp, attItem.ID, (uint)AttachmentPoint.Chest);
m_attMod.DetachSingleAttachmentToInv(m_presence, attItem.ID); m_attMod.DetachSingleAttachmentToInv(sp, attItem.ID);
// Check status on scene presence // Check status on scene presence
Assert.That(m_presence.HasAttachments(), Is.False); Assert.That(sp.HasAttachments(), Is.False);
List<SceneObjectGroup> attachments = m_presence.GetAttachments(); List<SceneObjectGroup> attachments = sp.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(0)); Assert.That(attachments.Count, Is.EqualTo(0));
// Check item status // Check item status
Assert.That(m_presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0)); Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
} }
/// <summary> /// <summary>