diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs index 0b5d3fac45..622a2d91c9 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs @@ -42,10 +42,6 @@ namespace OpenSim.Region.ClientStack.Linden const float physMeshSizeWth = 6f; // counts 7x const float physHullSizeWth = 8f; // counts 9x - // price compression to promote complex meshs - const float feeCompressionBase = 50.0f; // transition from linear to log cost - const float feeCompressionScale = 250.0f; // 10000 scales to 1000 - // stream cost size factors const float highLodFactor = 17.36f; const float midLodFactor = 277.78f; @@ -373,17 +369,7 @@ namespace OpenSim.Region.ClientStack.Linden // bytes to money sfee *= bytecost; - - // fee compression - if (sfee > feeCompressionBase) - { - sfee -= feeCompressionBase; - sfee = feeCompressionScale * (float)Math.Log10((double)sfee); - sfee += feeCompressionBase; - } - - - + cost.costFee = sfee; return true; }