* Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
* Teravus moved the Environment methods to the Util classmysql-performance
parent
9fd9211a38
commit
4338f4e1d7
345
CONTRIBUTORS.txt
345
CONTRIBUTORS.txt
|
@ -1,172 +1,173 @@
|
|||
The following people have contributed to OpenSim (Thank you
|
||||
for your effort!)
|
||||
|
||||
Add your name in here if you have committed to OpenSim
|
||||
|
||||
= Current OpenSim Developers (in very rough order of appearance) =
|
||||
These folks represent the current core team for OpenSim, and are the
|
||||
people that make the day to day of OpenSim happen.
|
||||
|
||||
* MW (Tribal Media AB)
|
||||
* Adam Frisby (DeepThink Pty Ltd)
|
||||
* MingChen (DeepThink Pty Ltd)
|
||||
* lbsa71 (Tribal Media AB)
|
||||
* Sean Dague / sdague (IBM)
|
||||
* Tedd
|
||||
* justincc
|
||||
* Teravus (w3z)
|
||||
* Johan Berntsson (3Di)
|
||||
* Ckrinke (Charles Krinke)
|
||||
* chi11ken (Genkii)
|
||||
* adjohn (Genkii)
|
||||
* Dr Scofield aka Dirk Husemann (IBM Research - Zurich)
|
||||
* dahlia
|
||||
* mikem (3Di)
|
||||
* Melanie Thielker
|
||||
* Homer_Horwitz
|
||||
* idb (Ian Brown)
|
||||
* Diva (Crista Lopes, University of California, Irvine)
|
||||
* nlin (3Di)
|
||||
* Arthur Rodrigo S Valadares (IBM)
|
||||
|
||||
|
||||
= Past Open Sim Developers =
|
||||
These folks are alumns of the OpenSim core group, but are now
|
||||
currently not active. Their great contributions helped get us to
|
||||
where we are today.
|
||||
|
||||
* Gareth
|
||||
* Andy-
|
||||
* MorphW
|
||||
* CW
|
||||
* Babblefrog
|
||||
* Danx0r
|
||||
* Dalien
|
||||
* Darok
|
||||
* Alondria
|
||||
|
||||
|
||||
= Additional OpenSim Contributors =
|
||||
These folks have contributed code patches to OpenSim to help make it
|
||||
what it is today.
|
||||
|
||||
* aduffy70
|
||||
* A_Biondi
|
||||
* alex_carnell
|
||||
* Alan Webb (IBM)
|
||||
* BigFootAg
|
||||
* BlueWall Slade
|
||||
* brianw/Sir_Ahzz
|
||||
* CharlieO
|
||||
* ChrisDown
|
||||
* Chris Yeoh (IBM)
|
||||
* coyled
|
||||
* Daedius
|
||||
* Dong Jun Lan (IBM)
|
||||
* DoranZemlja
|
||||
* daTwitch
|
||||
* devalnor-#708
|
||||
* dmiles (Daxtron Labs)
|
||||
* dslake (Intel)
|
||||
* FredoChaplin
|
||||
* Gerhard
|
||||
* Godfrey
|
||||
* Grumly57
|
||||
* Ewe Loon
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
* jhurliman
|
||||
* John R Sohn (XenReborn)
|
||||
* jonc
|
||||
* Junta Kohime
|
||||
* Kayne
|
||||
* Kevin Cozens
|
||||
* kinoc (Daxtron Labs)
|
||||
* Kitto Flora
|
||||
* KittyLiu
|
||||
* Kurt Taylor (IBM)
|
||||
* lulurun
|
||||
* M.Igarashi
|
||||
* maimedleech
|
||||
* Mic Bowman
|
||||
* Michelle Argus
|
||||
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
|
||||
* Mike Osias (IBM)
|
||||
* Mike Pitman (IBM)
|
||||
* mikkopa/_someone - RealXtend
|
||||
* Mircea Kitsune
|
||||
* mpallari
|
||||
* nornalbion
|
||||
* Omar Vera Ustariz (IBM)
|
||||
* openlifegrid.com
|
||||
* otakup0pe
|
||||
* ralphos
|
||||
* RemedyTomm
|
||||
* Revolution
|
||||
* Richard Alimi (IBM)
|
||||
* Rick Alther (IBM)
|
||||
* Rob Smart (IBM)
|
||||
* rtomita
|
||||
* Ruud Lathorp
|
||||
* SachaMagne
|
||||
* Salahzar Stenvaag
|
||||
* sempuki
|
||||
* Snoopy
|
||||
* Strawberry Fride
|
||||
* tglion
|
||||
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
|
||||
* tyre
|
||||
* Vytek
|
||||
* webmage (IBM)
|
||||
* Xantor
|
||||
* Y. Nitta
|
||||
* YZh
|
||||
* Zackary Geers aka Kunnis Basiat
|
||||
* Zha Ewry
|
||||
|
||||
|
||||
= LSL Devs =
|
||||
|
||||
* Alondria
|
||||
* CharlieO
|
||||
* Tedd
|
||||
* Melanie Thielker
|
||||
|
||||
|
||||
= Testers =
|
||||
|
||||
* Ai Austin
|
||||
* CharlieO (LSL)
|
||||
* Ckrinke
|
||||
* openlifegrid.com
|
||||
|
||||
|
||||
This software uses components from the following developers:
|
||||
* Sleepycat Software (Berkeley DB)
|
||||
* SQLite (Public Domain)
|
||||
* XmlRpcCS (http://xmlrpccs.sf.net/)
|
||||
* MySQL, Inc. (MySQL Connector/NET)
|
||||
* NUnit (http://www.nunit.org)
|
||||
* AGEIA Inc. (PhysX)
|
||||
* Russel L. Smith (ODE)
|
||||
* Prebuild (http://sourceforge.net/projects/dnpb/)
|
||||
* LibOpenMetaverse (http://lib.openmetaverse.org/)
|
||||
* DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net)
|
||||
* Prototype JavaScript Framework ajax (http://www.prototypejs.org/)
|
||||
* C5 GENERIC COLLECTION LIBRARY FOR C#/CLI
|
||||
* Nini (http://nini.sourceforge.net/)
|
||||
* log4net (http://logging.apache.org/log4net/)
|
||||
* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
|
||||
* NDesk.Options 0.2.1 (http://www.ndesk.org/Options)
|
||||
|
||||
Some plugins are based on Cable Beach
|
||||
Cable Beach is Copyright (c) 2008 Intel Corporation
|
||||
see http://forge.opensimulator.org/gf/project/assetserver/
|
||||
|
||||
In addition, we would like to thank:
|
||||
* The Mono Project
|
||||
* The NANT Developers
|
||||
* Microsoft (.NET, MSSQL-Adapters)
|
||||
The following people have contributed to OpenSim (Thank you
|
||||
for your effort!)
|
||||
|
||||
Add your name in here if you have committed to OpenSim
|
||||
|
||||
= Current OpenSim Developers (in very rough order of appearance) =
|
||||
These folks represent the current core team for OpenSim, and are the
|
||||
people that make the day to day of OpenSim happen.
|
||||
|
||||
* MW (Tribal Media AB)
|
||||
* Adam Frisby (DeepThink Pty Ltd)
|
||||
* MingChen (DeepThink Pty Ltd)
|
||||
* lbsa71 (Tribal Media AB)
|
||||
* Sean Dague / sdague (IBM)
|
||||
* Tedd
|
||||
* justincc
|
||||
* Teravus (w3z)
|
||||
* Johan Berntsson (3Di)
|
||||
* Ckrinke (Charles Krinke)
|
||||
* chi11ken (Genkii)
|
||||
* adjohn (Genkii)
|
||||
* Dr Scofield aka Dirk Husemann (IBM Research - Zurich)
|
||||
* dahlia
|
||||
* mikem (3Di)
|
||||
* Melanie Thielker
|
||||
* Homer_Horwitz
|
||||
* idb (Ian Brown)
|
||||
* Diva (Crista Lopes, University of California, Irvine)
|
||||
* nlin (3Di)
|
||||
* Arthur Rodrigo S Valadares (IBM)
|
||||
|
||||
|
||||
= Past Open Sim Developers =
|
||||
These folks are alumns of the OpenSim core group, but are now
|
||||
currently not active. Their great contributions helped get us to
|
||||
where we are today.
|
||||
|
||||
* Gareth
|
||||
* Andy-
|
||||
* MorphW
|
||||
* CW
|
||||
* Babblefrog
|
||||
* Danx0r
|
||||
* Dalien
|
||||
* Darok
|
||||
* Alondria
|
||||
|
||||
|
||||
= Additional OpenSim Contributors =
|
||||
These folks have contributed code patches to OpenSim to help make it
|
||||
what it is today.
|
||||
|
||||
* aduffy70
|
||||
* A_Biondi
|
||||
* alex_carnell
|
||||
* Alan Webb (IBM)
|
||||
* BigFootAg
|
||||
* BlueWall Slade
|
||||
* brianw/Sir_Ahzz
|
||||
* CharlieO
|
||||
* ChrisDown
|
||||
* Chris Yeoh (IBM)
|
||||
* coyled
|
||||
* Daedius
|
||||
* Dong Jun Lan (IBM)
|
||||
* DoranZemlja
|
||||
* daTwitch
|
||||
* devalnor-#708
|
||||
* dmiles (Daxtron Labs)
|
||||
* dslake (Intel)
|
||||
* FredoChaplin
|
||||
* Gerhard
|
||||
* Godfrey
|
||||
* Grumly57
|
||||
* Ewe Loon
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
* jhurliman
|
||||
* John R Sohn (XenReborn)
|
||||
* jonc
|
||||
* Junta Kohime
|
||||
* Kayne
|
||||
* Kevin Cozens
|
||||
* kinoc (Daxtron Labs)
|
||||
* Kitto Flora
|
||||
* KittyLiu
|
||||
* Kurt Taylor (IBM)
|
||||
* lulurun
|
||||
* M.Igarashi
|
||||
* maimedleech
|
||||
* Mic Bowman
|
||||
* Michelle Argus
|
||||
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
|
||||
* Mike Osias (IBM)
|
||||
* Mike Pitman (IBM)
|
||||
* mikkopa/_someone - RealXtend
|
||||
* Misterblue (Intel)
|
||||
* Mircea Kitsune
|
||||
* mpallari
|
||||
* nornalbion
|
||||
* Omar Vera Ustariz (IBM)
|
||||
* openlifegrid.com
|
||||
* otakup0pe
|
||||
* ralphos
|
||||
* RemedyTomm
|
||||
* Revolution
|
||||
* Richard Alimi (IBM)
|
||||
* Rick Alther (IBM)
|
||||
* Rob Smart (IBM)
|
||||
* rtomita
|
||||
* Ruud Lathorp
|
||||
* SachaMagne
|
||||
* Salahzar Stenvaag
|
||||
* sempuki
|
||||
* Snoopy
|
||||
* Strawberry Fride
|
||||
* tglion
|
||||
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
|
||||
* tyre
|
||||
* Vytek
|
||||
* webmage (IBM)
|
||||
* Xantor
|
||||
* Y. Nitta
|
||||
* YZh
|
||||
* Zackary Geers aka Kunnis Basiat
|
||||
* Zha Ewry
|
||||
|
||||
|
||||
= LSL Devs =
|
||||
|
||||
* Alondria
|
||||
* CharlieO
|
||||
* Tedd
|
||||
* Melanie Thielker
|
||||
|
||||
|
||||
= Testers =
|
||||
|
||||
* Ai Austin
|
||||
* CharlieO (LSL)
|
||||
* Ckrinke
|
||||
* openlifegrid.com
|
||||
|
||||
|
||||
This software uses components from the following developers:
|
||||
* Sleepycat Software (Berkeley DB)
|
||||
* SQLite (Public Domain)
|
||||
* XmlRpcCS (http://xmlrpccs.sf.net/)
|
||||
* MySQL, Inc. (MySQL Connector/NET)
|
||||
* NUnit (http://www.nunit.org)
|
||||
* AGEIA Inc. (PhysX)
|
||||
* Russel L. Smith (ODE)
|
||||
* Prebuild (http://sourceforge.net/projects/dnpb/)
|
||||
* LibOpenMetaverse (http://lib.openmetaverse.org/)
|
||||
* DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net)
|
||||
* Prototype JavaScript Framework ajax (http://www.prototypejs.org/)
|
||||
* C5 GENERIC COLLECTION LIBRARY FOR C#/CLI
|
||||
* Nini (http://nini.sourceforge.net/)
|
||||
* log4net (http://logging.apache.org/log4net/)
|
||||
* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
|
||||
* NDesk.Options 0.2.1 (http://www.ndesk.org/Options)
|
||||
|
||||
Some plugins are based on Cable Beach
|
||||
Cable Beach is Copyright (c) 2008 Intel Corporation
|
||||
see http://forge.opensimulator.org/gf/project/assetserver/
|
||||
|
||||
In addition, we would like to thank:
|
||||
* The Mono Project
|
||||
* The NANT Developers
|
||||
* Microsoft (.NET, MSSQL-Adapters)
|
||||
|
|
|
@ -1389,6 +1389,30 @@ namespace OpenSim.Framework
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return null;
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}
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|
||||
#endregion FireAndForget Threading Pattern
|
||||
#endregion FireAndForget Threading Pattern
|
||||
/// <summary>
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||||
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
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||||
/// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
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||||
/// for the callers.
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||||
/// This trims it to a 12 day interval so don't let your frame time get too long.
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/// </summary>
|
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/// <returns></returns>
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||||
public static Int32 EnvironmentTickCount()
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{
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return Environment.TickCount & EnvironmentTickCountMask;
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||||
}
|
||||
const Int32 EnvironmentTickCountMask = 0x3fffffff;
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|
||||
/// <summary>
|
||||
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
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/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
|
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/// 'EnvironmentTickCount()') and accounts for any wrapping.
|
||||
/// </summary>
|
||||
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
|
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public static Int32 EnvironmentTickCountSubtract(Int32 prevValue)
|
||||
{
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||||
Int32 diff = EnvironmentTickCount() - prevValue;
|
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return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
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||||
}
|
||||
}
|
||||
}
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|
|
|
@ -28,6 +28,7 @@
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|||
using System;
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using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
|
@ -429,7 +430,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Send the packet
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m_udpServer.SendPacketFinal(nextPacket);
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m_nextPackets[i] = null;
|
||||
packetSent = true;
|
||||
packetSent = true;
|
||||
this.PacketsSent++;
|
||||
}
|
||||
}
|
||||
else
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||||
|
@ -446,6 +448,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Send the packet
|
||||
m_udpServer.SendPacketFinal(packet);
|
||||
packetSent = true;
|
||||
this.PacketsSent++;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private Thread HeartbeatThread;
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private volatile bool shuttingdown;
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||||
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||||
private int m_lastUpdate = Environment.TickCount;
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||||
private int m_lastUpdate;
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||||
private bool m_firstHeartbeat = true;
|
||||
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||||
private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
|
||||
|
@ -526,6 +526,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_regionHandle = m_regInfo.RegionHandle;
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||||
m_regionName = m_regInfo.RegionName;
|
||||
m_datastore = m_regInfo.DataStore;
|
||||
m_lastUpdate = Util.EnvironmentTickCount();
|
||||
|
||||
m_physicalPrim = physicalPrim;
|
||||
m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
|
||||
|
@ -735,6 +736,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_regInfo = regInfo;
|
||||
m_eventManager = new EventManager();
|
||||
|
||||
m_lastUpdate = Util.EnvironmentTickCount();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1089,7 +1092,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
HeartbeatThread.Abort();
|
||||
HeartbeatThread = null;
|
||||
}
|
||||
m_lastUpdate = Environment.TickCount;
|
||||
m_lastUpdate = Util.EnvironmentTickCount();
|
||||
|
||||
HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false);
|
||||
}
|
||||
|
@ -1130,7 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Update();
|
||||
|
||||
m_lastUpdate = Environment.TickCount;
|
||||
m_lastUpdate = Util.EnvironmentTickCount();
|
||||
m_firstHeartbeat = false;
|
||||
}
|
||||
catch (ThreadAbortException)
|
||||
|
@ -1156,10 +1159,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
while (!shuttingdown)
|
||||
{
|
||||
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
|
||||
physicsFPS = 0f;
|
||||
|
||||
maintc = otherMS = Environment.TickCount;
|
||||
physicsFPS = 0f;
|
||||
|
||||
maintc = Util.EnvironmentTickCount();
|
||||
int tmpFrameMS = maintc;
|
||||
tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
|
||||
|
||||
// Increment the frame counter
|
||||
++m_frame;
|
||||
|
@ -1179,74 +1183,65 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_frame % m_update_presences == 0)
|
||||
m_sceneGraph.UpdatePresences();
|
||||
|
||||
int TempPhysicsMS2 = Environment.TickCount;
|
||||
int tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
||||
if ((m_frame % m_update_physics == 0) && m_physics_enabled)
|
||||
m_sceneGraph.UpdatePreparePhysics();
|
||||
TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2;
|
||||
physicsMS2 = TempPhysicsMS2;
|
||||
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
|
||||
|
||||
if (m_frame % m_update_entitymovement == 0)
|
||||
m_sceneGraph.UpdateScenePresenceMovement();
|
||||
|
||||
int TempPhysicsMS = Environment.TickCount;
|
||||
m_sceneGraph.UpdateScenePresenceMovement();
|
||||
|
||||
int tmpPhysicsMS = Util.EnvironmentTickCount();
|
||||
if (m_frame % m_update_physics == 0)
|
||||
{
|
||||
if (m_physics_enabled)
|
||||
physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
|
||||
if (SynchronizeScene != null)
|
||||
SynchronizeScene(this);
|
||||
}
|
||||
TempPhysicsMS = Environment.TickCount - TempPhysicsMS;
|
||||
physicsMS = TempPhysicsMS;
|
||||
}
|
||||
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
|
||||
|
||||
// Delete temp-on-rez stuff
|
||||
if (m_frame % m_update_backup == 0)
|
||||
{
|
||||
int tozMS = Environment.TickCount;
|
||||
CleanTempObjects();
|
||||
tozMS -= Environment.TickCount;
|
||||
tempOnRezMS = tozMS;
|
||||
{
|
||||
int tmpTempOnRezMS = Util.EnvironmentTickCount();
|
||||
CleanTempObjects();
|
||||
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
|
||||
}
|
||||
|
||||
if (RegionStatus != RegionStatus.SlaveScene)
|
||||
{
|
||||
if (m_frame % m_update_events == 0)
|
||||
{
|
||||
int evMS = Environment.TickCount;
|
||||
UpdateEvents();
|
||||
evMS -= Environment.TickCount;
|
||||
eventMS = evMS;
|
||||
{
|
||||
int evMS = Util.EnvironmentTickCount();
|
||||
UpdateEvents();
|
||||
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
|
||||
}
|
||||
|
||||
if (m_frame % m_update_backup == 0)
|
||||
{
|
||||
int backMS = Environment.TickCount;
|
||||
UpdateStorageBackup();
|
||||
backMS -= Environment.TickCount;
|
||||
backupMS = backMS;
|
||||
{
|
||||
int backMS = Util.EnvironmentTickCount();
|
||||
UpdateStorageBackup();
|
||||
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
||||
}
|
||||
|
||||
if (m_frame % m_update_terrain == 0)
|
||||
{
|
||||
int terMS = Environment.TickCount;
|
||||
UpdateTerrain();
|
||||
terMS -= Environment.TickCount;
|
||||
terrainMS = terMS;
|
||||
{
|
||||
int terMS = Util.EnvironmentTickCount();
|
||||
UpdateTerrain();
|
||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||
}
|
||||
|
||||
if (m_frame % m_update_land == 0)
|
||||
{
|
||||
int ldMS = Environment.TickCount;
|
||||
UpdateLand();
|
||||
ldMS -= Environment.TickCount;
|
||||
landMS = ldMS;
|
||||
}
|
||||
|
||||
int tickCount = Environment.TickCount;
|
||||
otherMS = tickCount - otherMS;
|
||||
tmpFrameMS -= tickCount;
|
||||
frameMS = tmpFrameMS;
|
||||
lastCompletedFrame = tickCount;
|
||||
{
|
||||
int ldMS = Util.EnvironmentTickCount();
|
||||
UpdateLand();
|
||||
landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
||||
}
|
||||
|
||||
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
|
||||
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||
lastCompletedFrame = Util.EnvironmentTickCount();
|
||||
|
||||
// if (m_frame%m_update_avatars == 0)
|
||||
// UpdateInWorldTime();
|
||||
|
@ -1298,9 +1293,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
finally
|
||||
{
|
||||
m_lastupdate = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
maintc = Environment.TickCount - maintc;
|
||||
}
|
||||
|
||||
maintc = Util.EnvironmentTickCountSubtract(maintc);
|
||||
maintc = (int)(m_timespan * 1000) - maintc;
|
||||
|
||||
if ((maintc < (m_timespan * 1000)) && maintc > 0)
|
||||
|
@ -1311,6 +1306,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void AddGroupTarget(SceneObjectGroup grp)
|
||||
{
|
||||
|
@ -2585,9 +2581,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sp.IsChildAgent = false;
|
||||
Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
|
||||
}
|
||||
}
|
||||
|
||||
m_LastLogin = Environment.TickCount;
|
||||
}
|
||||
|
||||
m_LastLogin = Util.EnvironmentTickCount();
|
||||
EventManager.TriggerOnNewClient(client);
|
||||
}
|
||||
|
||||
|
@ -4654,16 +4650,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// 3 = We have seen a new user enter within the past 4 minutes
|
||||
// which can be seen as positive confirmation of sim health
|
||||
//
|
||||
int health=1; // Start at 1, means we're up
|
||||
|
||||
if ((Environment.TickCount - m_lastUpdate) < 1000)
|
||||
int health=1; // Start at 1, means we're up
|
||||
|
||||
if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)
|
||||
health+=1;
|
||||
else
|
||||
return health;
|
||||
|
||||
// A login in the last 4 mins? We can't be doing too badly
|
||||
//
|
||||
if ((Environment.TickCount - m_LastLogin) < 240000)
|
||||
//
|
||||
if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000)
|
||||
health++;
|
||||
else
|
||||
return health;
|
||||
|
@ -4859,9 +4855,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private void CheckHeartbeat()
|
||||
{
|
||||
if (m_firstHeartbeat)
|
||||
return;
|
||||
|
||||
if (System.Environment.TickCount - m_lastUpdate > 2000)
|
||||
return;
|
||||
|
||||
if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000)
|
||||
StartTimer();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -755,13 +755,37 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendPrimUpdates()
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
m_sceneViewer.SendPrimUpdates();
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||
/// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
|
||||
/// for the callers.
|
||||
/// This trims it to a 12 day interval so don't let your frame time get too long.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
const Int32 EnvironmentTickCountMask = 0x3fffffff;
|
||||
private static Int32 EnvironmentTickCount() {
|
||||
return Environment.TickCount & EnvironmentTickCountMask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
|
||||
/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
|
||||
/// 'EnvironmentTickCount()') and accounts for any wrapping.
|
||||
/// </summary>
|
||||
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
|
||||
private static Int32 EnvironmentTickCountSubtract(Int32 prevValue) {
|
||||
Int32 diff = EnvironmentTickCount() - prevValue;
|
||||
return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
|
||||
}
|
||||
|
||||
|
||||
#region Status Methods
|
||||
|
||||
/// <summary>
|
||||
|
@ -1148,7 +1172,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// return;
|
||||
//}
|
||||
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
++m_movementUpdateCount;
|
||||
if (m_movementUpdateCount < 1)
|
||||
|
@ -1464,7 +1488,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_scene.EventManager.TriggerOnClientMovement(this);
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
|
||||
|
@ -1924,7 +1948,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
Rotation = rotation;
|
||||
Vector3 direc = vec * rotation;
|
||||
|
@ -1966,7 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// TODO: Add the force instead of only setting it to support multiple forces per frame?
|
||||
m_forceToApply = direc;
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -2032,7 +2056,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// server.
|
||||
if (remoteClient.IsActive)
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
PhysicsActor actor = m_physicsActor;
|
||||
Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
|
||||
|
@ -2045,7 +2069,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||
}
|
||||
}
|
||||
|
@ -2055,11 +2079,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendTerseUpdateToAllClients()
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
m_scene.ForEachClient(SendTerseUpdateToClient);
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
public void SendCoarseLocations()
|
||||
|
@ -2079,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p)
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
List<Vector3> CoarseLocations = new List<Vector3>();
|
||||
List<UUID> AvatarUUIDs = new List<UUID>();
|
||||
|
@ -2115,7 +2139,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
public void CoarseLocationChange()
|
||||
|
@ -2152,7 +2176,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendInitialFullUpdateToAllClients()
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
ScenePresence[] avatars = m_scene.GetScenePresences();
|
||||
|
||||
|
@ -2178,14 +2202,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
|
||||
//Animator.SendAnimPack();
|
||||
}
|
||||
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
// only send update from root agents to other clients; children are only "listening posts"
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
|
@ -2195,7 +2219,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
}
|
||||
m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
|
||||
Animator.SendAnimPack();
|
||||
}
|
||||
|
@ -2237,7 +2261,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendAppearanceToAllOtherAgents()
|
||||
{
|
||||
m_perfMonMS = Environment.TickCount;
|
||||
m_perfMonMS = EnvironmentTickCount();
|
||||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
|
@ -2247,7 +2271,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
|
||||
m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -193,6 +193,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// / 10 divides the value by the number of times the sim heartbeat runs (10fps)
|
||||
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
|
||||
|
||||
// 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
|
||||
// values to X-per-second values.
|
||||
|
||||
for (int i = 0; i<21;i++)
|
||||
{
|
||||
sb[i] = new SimStatsPacket.StatBlock();
|
||||
|
@ -237,7 +240,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sb[12].StatID = (uint)Stats.OtherMS;
|
||||
sb[12].StatValue = m_otherMS / statsUpdateFactor;
|
||||
|
||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor);
|
||||
|
||||
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
|
||||
|
|
Loading…
Reference in New Issue