reduce noise before compare
parent
6dcbd20cfa
commit
4349bde440
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@ -1031,8 +1031,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
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Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
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Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
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Assert.That(
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object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
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Quaternion qtmp1 = new Quaternion (
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(float)Math.Round(object1PartLoaded.RotationOffset.X,5),
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(float)Math.Round(object1PartLoaded.RotationOffset.Y,5),
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(float)Math.Round(object1PartLoaded.RotationOffset.Z,5),
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(float)Math.Round(object1PartLoaded.RotationOffset.W,5));
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Quaternion qtmp2 = new Quaternion (
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(float)Math.Round(part1.RotationOffset.X,5),
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(float)Math.Round(part1.RotationOffset.Y,5),
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(float)Math.Round(part1.RotationOffset.Z,5),
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(float)Math.Round(part1.RotationOffset.W,5));
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Assert.That(qtmp1, Is.EqualTo(qtmp2), "object1 rotation offset not equal");
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Assert.That(
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object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
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Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation));
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