Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.csavinationmerge
commit
437326a480
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@ -287,14 +287,14 @@ namespace OpenSim.Region.ClientStack.Linden
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
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caps, m_scene.AssetService, m_persistBakedTextures);
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UUID capID = UUID.Random();
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//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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if (m_URL == "localhost")
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{
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UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
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caps, m_scene.AssetService, m_persistBakedTextures);
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caps.RegisterHandler(
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"UploadBakedTexture",
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new RestStreamHandler(
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@ -309,7 +309,6 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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caps.RegisterHandler("UploadBakedTexture", m_URL);
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}
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}
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}
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}
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@ -148,7 +148,6 @@ namespace OpenSim.Region.CoreModules.Framework
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m_capsObjects[circuitCode] = caps;
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}
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m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
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}
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@ -390,8 +390,6 @@ namespace OpenSim.Region.Framework.Scenes
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private SOPVehicle m_vehicleParams = null;
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private KeyframeMotion m_keyframeMotion = null;
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public KeyframeMotion KeyframeMotion
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{
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get; set;
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@ -4646,6 +4644,11 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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*/
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if (pa != null)
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{
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pa.SetMaterial(Material);
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DoPhysicsPropertyUpdate(UsePhysics, true);
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}
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}
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else // it already has a physical representation
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{
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@ -384,7 +384,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llSetVehicleRotationParam(int param, LSL_Rotation rot);
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void llSetVehicleType(int type);
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void llSetVehicleVectorParam(int param, LSL_Vector vec);
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void llSetVelocity(LSL_Vector velocity, int local);
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void llShout(int channelID, string text);
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LSL_Float llSin(double f);
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void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
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@ -1745,11 +1745,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llSetVehicleVectorParam(param, vec);
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}
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public void llSetVelocity(LSL_Vector velocity, int local)
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{
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m_LSL_Functions.llSetVelocity(velocity, local);
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}
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public void llShout(int channelID, string text)
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{
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m_LSL_Functions.llShout(channelID, text);
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