If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator.
parent
696df33e5c
commit
4374ce9fbf
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@ -63,8 +63,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public List<UUID> folders;
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public List<UUID> folders;
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}
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}
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// <summary>
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/// Control whether requests will be processed asynchronously.
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/// Control whether requests will be processed asynchronously.
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@ -438,7 +437,18 @@ namespace OpenSim.Region.ClientStack.Linden
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aPollRequest poolreq = m_queue.Dequeue();
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aPollRequest poolreq = m_queue.Dequeue();
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if (poolreq != null && poolreq.thepoll != null)
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if (poolreq != null && poolreq.thepoll != null)
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poolreq.thepoll.Process(poolreq);
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{
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try
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{
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poolreq.thepoll.Process(poolreq);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[INVENTORY]: Failed to process queued inventory request {0} for {1} in {2}. Exception {3}",
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poolreq.reqID, poolreq.presence != null ? poolreq.presence.Name : "unknown", Scene.Name, e);
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}
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}
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}
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}
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}
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}
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}
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}
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