Avoid a gratuitious KillObject storm on region crossing
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a489fdfb4f
commit
439589260c
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@ -741,8 +741,11 @@ namespace OpenSim.Region.Environment.Scenes
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// It then reappears on the avatar, deselected
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// through the full update below
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//
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if (IsSelected)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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m_scene.SendKiPrimitive(part.LocalId);
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}
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IsSelected = false; // fudge....
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ScheduleGroupForFullUpdate();
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