* Drop cached inventory from the local region when a user crosses out into a remote region
* May resolves inventory problems that occur when the user moves between two regions` * e.g. if the user moves to a second region, adds an inventory item, moves back to the original region then tries to manipulate that item * Not yet implemented for teleport0.6.0-stable
parent
de4e3bfede
commit
43b2ff1d11
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@ -75,7 +75,7 @@ namespace OpenSim.Framework.Communications.Cache
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private readonly IList<IInventoryRequest> m_pendingRequests = new List<IInventoryRequest>();
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/// <summary>
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/// The root folder of this user's inventory. Returns null if the inventory has not yet been received.
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/// The root folder of this user's inventory. Returns null if the root folder has not yet been received.
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/// </summary>
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public InventoryFolderImpl RootFolder { get { return m_rootFolder; } }
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private InventoryFolderImpl m_rootFolder;
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@ -184,6 +184,21 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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/// <summary>
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/// Drop all cached inventory.
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/// </summary>
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public void DropInventory()
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{
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// Make sure there aren't pending requests around when we do this
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// FIXME: There is still a race condition where an inventory operation can be requested (since these aren't being locked).
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// Will have to extend locking to exclude this very soon.
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lock (m_pendingRequests)
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{
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m_hasReceivedInventory = false;
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m_rootFolder = null;
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}
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}
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/// <summary>
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/// Callback invoked when the inventory is received from an async request to the inventory service
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/// </summary>
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@ -118,21 +118,19 @@ namespace OpenSim.Framework.Communications.Cache
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/// </summary>
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/// <param name="userID"></param>
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/// <returns>true if the user was successfully removed, false otherwise</returns>
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public bool RemoveUser(LLUUID userID)
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public bool RemoveUser(LLUUID userId)
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{
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lock (m_userProfiles)
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{
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if (m_userProfiles.ContainsKey(userID))
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if (m_userProfiles.ContainsKey(userId))
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{
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m_userProfiles.Remove(userID);
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m_log.DebugFormat("[USER CACHE]: Removing user {0}", userId);
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m_userProfiles.Remove(userId);
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return true;
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}
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else
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{
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m_log.ErrorFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userID);
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}
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}
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m_log.ErrorFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId);
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return false;
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}
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@ -41,20 +41,34 @@ namespace OpenSim.Framework
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// private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// The port by which http communication occurs with the region (most noticeably, CAPS communication)
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/// </summary>
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public uint HttpPort
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{
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get { return m_httpPort; }
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set { m_httpPort = value; }
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}
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protected uint m_httpPort;
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/// <summary>
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/// A well-formed URI for the host region server (namely "http://" + ExternalHostName)
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/// </summary>
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public string ServerURI
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{
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get { return m_serverURI; }
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set { m_serverURI = value; }
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}
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protected string m_serverURI;
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protected bool Allow_Alternate_Ports;
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public bool m_allow_alternate_ports;
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protected string m_externalHostName;
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/// <value>
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/// The port by which http communication occurs with the region (most noticeably, CAPS communication)
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/// </value>
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protected uint m_httpPort;
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protected IPEndPoint m_internalEndPoint;
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protected uint? m_regionLocX;
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protected uint? m_regionLocY;
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protected uint m_remotingPort;
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protected string m_serverURI;
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public LLUUID RegionID = LLUUID.Zero;
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public string RemotingAddress;
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@ -101,18 +115,6 @@ namespace OpenSim.Framework
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set { m_remotingPort = value; }
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}
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public uint HttpPort
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{
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get { return m_httpPort; }
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set { m_httpPort = value; }
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}
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public string ServerURI
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{
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get { return m_serverURI; }
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set { m_serverURI = value; }
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}
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/// <value>
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/// This accessor can throw all the exceptions that Dns.GetHostAddresses can throw.
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///
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@ -195,7 +195,7 @@ namespace OpenSim.Framework.Servers
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string path = request.RawUrl;
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string handlerKey = GetHandlerKey(request.HttpMethod, path);
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// m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path);
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//m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path);
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if (TryGetStreamHandler(handlerKey, out requestHandler))
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{
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@ -1976,7 +1976,7 @@ namespace OpenSim.Region.Environment.Scenes
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#region Add/Remove Avatar Methods
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/// <summary>
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///
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/// Register the new client with the scene
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/// </summary>
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/// <param name="client"></param
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/// <param name="child"></param>
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@ -1991,7 +1991,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (m_restorePresences.ContainsKey(client.AgentId))
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{
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m_log.Info("[REGION]: Restore Scene Presence");
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m_log.Info("[REGION]: Restoring Scene Presence");
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presence = m_restorePresences[client.AgentId];
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m_restorePresences.Remove(client.AgentId);
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}
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else
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{
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m_log.Info("[REGION]: Add New Scene Presence");
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m_log.Info("[REGION]: Adding New Scene Presence");
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//CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
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CommsManager.UserProfileCacheService.AddNewUser(client);
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CreateAndAddScenePresence(client, child);
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@ -557,8 +557,10 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 lookAt, uint flags)
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{
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bool destRegionUp = false;
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if (regionHandle == m_regionInfo.RegionHandle)
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{
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// Teleport within the same region
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avatar.ControllingClient.SendTeleportLocationStart();
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avatar.ControllingClient.SendLocalTeleport(position, lookAt, flags);
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avatar.Teleport(position);
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@ -35,6 +35,7 @@ using libsecondlife;
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using libsecondlife.Packets;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Environment.Types;
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using OpenSim.Region.Physics.Manager;
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/// when an agent departs this region for a neighbor, this gets called.
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///
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/// It doesn't get called for a teleport. Reason being, an agent that
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/// teleports out may not be anywhere near this region
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/// teleports out may not end up anywhere near this region
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/// </summary>
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public void MakeChildAgent()
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{
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{
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if (IsChildAgent)
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return;
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LLVector3 pos2 = AbsolutePosition;
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LLVector3 vel = Velocity;
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// in case both scenes are being hosted on the same region server. Messy
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m_scene.RemoveCapsHandler(UUID);
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newpos = newpos + (vel);
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bool res =
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bool crossingToRemoteRegion = neighbourRegion.ExternalHostName != m_scene.RegionInfo.ExternalHostName;
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if (crossingToRemoteRegion)
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{
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m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID);
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}
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else
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{
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CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(UUID);
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if (userInfo != null)
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{
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userInfo.DropInventory();
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}
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else
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{
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m_log.WarnFormat("[SCENE PRESENCE]: No cached user info found for {0} {1} on leaving region", Name, UUID);
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}
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}
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bool crossingSuccessful =
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m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos,
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m_physicsActor.Flying);
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if (res)
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if (crossingSuccessful)
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{
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AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
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capsPath);
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MakeChildAgent();
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CrossAttachmentsIntoNewRegion(neighbourHandle);
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m_scene.SendKillObject(m_localId);
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m_scene.NotifyMyCoarseLocationChange();
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}
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else
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{
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// Restore the user structures that we needed to delete before asking the receiving region to complete the crossing
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if (crossingToRemoteRegion)
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m_scene.CommsManager.UserProfileCacheService.AddNewUser(m_controllingClient);
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m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(UUID);
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m_scene.AddCapsHandler(UUID);
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}
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}
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