Fix gesture and viewer preview sounds not playing
parent
390c3a3b6f
commit
43c270b536
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@ -6016,8 +6016,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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SoundTrigger handlerSoundTrigger = OnSoundTrigger;
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SoundTrigger handlerSoundTrigger = OnSoundTrigger;
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if (handlerSoundTrigger != null)
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if (handlerSoundTrigger != null)
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{
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{
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handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID,
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// UUIDS are sent as zeroes by the client, substitute agent's id
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soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID,
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handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, AgentId,
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AgentId, AgentId,
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soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position,
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soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position,
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soundTriggerPacket.SoundData.Handle, 0);
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soundTriggerPacket.SoundData.Handle, 0);
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@ -106,8 +106,13 @@ namespace OpenSim.Region.CoreModules.World.Sound
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{
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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if (part == null)
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if (part == null)
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{
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ScenePresence sp;
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if (!m_scene.TryGetScenePresence(objectID, out sp))
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return;
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return;
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}
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else
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{
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SceneObjectGroup grp = part.ParentGroup;
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SceneObjectGroup grp = part.ParentGroup;
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if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
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if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
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@ -115,6 +120,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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objectID = ownerID;
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objectID = ownerID;
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parentID = ownerID;
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parentID = ownerID;
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}
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}
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}
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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{
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{
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