diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs index a2dd885bbf..41fec8913c 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs @@ -2295,21 +2295,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde // geom_name_map[GroundGeom] = "Terrain"; - d.Matrix3 R = new d.Matrix3(); + d.Quaternion q = new d.Quaternion(); + q.X = 0.5f; + q.Y = 0.5f; + q.Z = 0.5f; + q.W = 0.5f; - Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); - Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); - - - q1 = q1 * q2; - - Vector3 v3; - float angle; - q1.GetAxisAngle(out v3, out angle); - - d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); - d.GeomSetRotation(GroundGeom, ref R); - d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0); + d.GeomSetQuaternion(GroundGeom, ref q); + d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0.0f); RegionTerrain.Add(pOffset, GroundGeom); TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); @@ -2419,7 +2412,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde // geom_name_map[GroundGeom] = "Terrain"; - d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0); + d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0.0f); RegionTerrain.Add(pOffset, GroundGeom); TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);