From 43da7313073f99e7173eae4a3be47eca707cabf4 Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 30 Mar 2007 11:12:10 +0000 Subject: [PATCH] Removed a few comments sent to the console --- OpenSim.RegionServer/Assets/AssetCache.cs | 5 +---- OpenSim.RegionServer/SimClient.cs | 6 ++---- 2 files changed, 3 insertions(+), 8 deletions(-) diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index 196fb57f04..1d5b2861db 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs @@ -329,7 +329,6 @@ namespace OpenSim.Assets /// public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) { - Console.WriteLine("AssetCache- got asset request: " + transferRequest.TransferInfo.TransferID.ToString()); LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); //check to see if asset is in local cache, if not we need to request it from asset server. if (!this.Assets.ContainsKey(requestID)) @@ -338,7 +337,6 @@ namespace OpenSim.Assets // so request from asset server if (!this.RequestedAssets.ContainsKey(requestID)) { - Console.WriteLine("which isn't in our cache, so requesting from asset server"); AssetRequest request = new AssetRequest(); request.RequestUser = userInfo; request.RequestAssetID = requestID; @@ -349,8 +347,7 @@ namespace OpenSim.Assets return; } //it is in our cache - Console.WriteLine("which is in our cache so will be sending it"); - AssetInfo asset = this.Assets[requestID]; + AssetInfo asset = this.Assets[requestID]; //work out how many packets it should be sent in // and add to the AssetRequests list diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 9411dac70a..0985447789 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs @@ -357,7 +357,7 @@ namespace OpenSim break; case PacketType.UpdateInventoryItem: UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; - Console.WriteLine(Pack.ToString()); + //Console.WriteLine(Pack.ToString()); for (int i = 0; i < update.InventoryData.Length; i++) { if (update.InventoryData[i].TransactionID != LLUUID.Zero) @@ -744,7 +744,6 @@ namespace OpenSim { if (packet.InventoryBlock.Type == 7) { - Console.WriteLine(packet.ToString()); this.debug = true; //lets try this out with creating a notecard AssetBase asset = new AssetBase(); @@ -754,8 +753,7 @@ namespace OpenSim asset.Type = packet.InventoryBlock.Type; asset.FullID = LLUUID.Random(); asset.Data = new byte[0]; - Console.WriteLine("created new notecard with asset : " + asset.FullID.ToStringHyphenated()); - + m_assetCache.AddAsset(asset); m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset); }