Patch #8 in the estate series. Introduces the concept of an estate

owner (alongside the master avatar) and provides storage fo the
abuse email address. No user functionality yet.
This patch includes a migration.
0.6.0-stable
Melanie Thielker 2008-08-01 02:14:34 +00:00
parent 6f975f6eeb
commit 43f3b9ad7b
3 changed files with 30 additions and 0 deletions

View File

@ -185,6 +185,13 @@ namespace OpenSim.Data.MySQL
else
m_FieldMap[name].SetValue(es, false);
}
else if(m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
{
LLUUID uuid = LLUUID.Zero;
LLUUID.TryParse(r[name].ToString(), out uuid);
m_FieldMap[name].SetValue(es, uuid);
}
else
{
m_FieldMap[name].SetValue(es, r[name]);

View File

@ -109,6 +109,13 @@ namespace OpenSim.Data.SQLite
else
m_FieldMap[name].SetValue(es, false);
}
else if(m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
{
LLUUID uuid = LLUUID.Zero;
LLUUID.TryParse(r[name].ToString(), out uuid);
m_FieldMap[name].SetValue(es, uuid);
}
else
{
m_FieldMap[name].SetValue(es, Convert.ChangeType(r[name], m_FieldMap[name].FieldType));

View File

@ -215,6 +215,22 @@ namespace OpenSim.Framework
set { m_PublicAccess = value; }
}
private string m_AbuseEmail = String.Empty;
public string AbuseEmail
{
get { return m_AbuseEmail; }
set { m_AbuseEmail= value; }
}
private LLUUID m_EstateOwner = LLUUID.Zero;
public LLUUID EstateOwner
{
get { return m_EstateOwner; }
set { m_EstateOwner = value; }
}
// All those lists...
//
private List<LLUUID> l_EstateManagers = new List<LLUUID>();