fix problem persisting when only one face had a media texture
parent
c76e2ce250
commit
43f480864b
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@ -1867,7 +1867,10 @@ namespace OpenSim.Data.SQLite
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List<MediaEntry> mediaEntries = new List<MediaEntry>();
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foreach (OSD osdMe in osdMeArray)
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mediaEntries.Add(MediaEntry.FromOSD(osdMe));
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{
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MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry());
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mediaEntries.Add(me);
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}
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s.Media = mediaEntries;
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}
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@ -1918,7 +1921,10 @@ namespace OpenSim.Data.SQLite
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OSDArray meArray = new OSDArray();
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foreach (MediaEntry me in s.Media)
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meArray.Add(me.GetOSD());
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{
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OSD osd = (null == me ? new OSD() : me.GetOSD());
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meArray.Add(osd);
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}
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row["Media"] = OSDParser.SerializeLLSDXmlString(meArray);
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}
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@ -212,6 +212,13 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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}
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m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
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// for (int i = 0; i < omu.FaceMedia.Length; i++)
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// {
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// MediaEntry me = omu.FaceMedia[i];
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// string v = (null == me ? "null": OSDParser.SerializeLLSDXmlString(me.GetOSD()));
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// m_log.DebugFormat("[MOAP]: Face {0} [{1}]", i, v);
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// }
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part.Shape.Media = new List<MediaEntry>(omu.FaceMedia);
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