state_entry is now executed on state change.
							parent
							
								
									9a04e0e1c4
								
							
						
					
					
						commit
						44058f8ae6
					
				| 
						 | 
				
			
			@ -73,7 +73,18 @@ namespace OpenSim.Region.ScriptEngine.Common
 | 
			
		|||
        public string State
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_state; }
 | 
			
		||||
            set { m_state = value; }
 | 
			
		||||
            set {
 | 
			
		||||
                bool changed = false;
 | 
			
		||||
                if (m_state != value)
 | 
			
		||||
                    changed = true;
 | 
			
		||||
                // Set it
 | 
			
		||||
                m_state = value;
 | 
			
		||||
 | 
			
		||||
                if (changed)
 | 
			
		||||
                {
 | 
			
		||||
                    m_ScriptEngine.m_EventManager.state_entry(m_localID);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Object never expires
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -83,6 +83,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
 | 
			
		|||
            myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { (int)change });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void state_entry(uint localID)
 | 
			
		||||
        {
 | 
			
		||||
            // Add to queue for all scripts in ObjectID object
 | 
			
		||||
            myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            // Add to queue for all scripts in ObjectID object
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue