Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.

This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer.
Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000.
Thanks also to Ai Austin for helping this process along.
See http://opensimulator.org/mantis/view.php?id=6691 for more details.
cpu-performance
Justin Clark-Casey (justincc) 2013-06-28 23:34:16 +01:00
parent e26e8b8829
commit 4406f07a84
3 changed files with 14 additions and 3 deletions

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@ -58,7 +58,7 @@ where we are today.
= Additional OpenSim Contributors =
These folks have contributed code patches to OpenSim to help make it
These folks have contributed code patches or content to OpenSimulator to help make it
what it is today.
* aduffy70
@ -163,6 +163,7 @@ what it is today.
* webmage (IBM)
* Xantor
* Y. Nitta
* YoshikoFazuku
* YZh
* Zackary Geers aka Kunnis Basiat
* Zha Ewry
@ -215,5 +216,3 @@ In addition, we would like to thank:
* The Mono Project
* The NANT Developers
* Microsoft (.NET, MSSQL-Adapters)
*x

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@ -746,4 +746,16 @@
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="735198cf-6ea0-2550-e222-21d3c6a341ae.j2c" />
</Section>
<!--
Texture expected by viewers for properly displaying stars in the night sky
Name derives from label in viewer code
-->
<Section Name="IMG_BLOOM1 Texture">
<Key Name="assetID" Value="3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef"/>
<Key Name="name" Value="IMG_BLOOM1 Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="IMG_BLOOM1.jp2" />
</Section>
</Nini>