Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.
This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer. Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000. Thanks also to Ai Austin for helping this process along. See http://opensimulator.org/mantis/view.php?id=6691 for more details.cpu-performance
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@ -58,7 +58,7 @@ where we are today.
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= Additional OpenSim Contributors =
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= Additional OpenSim Contributors =
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These folks have contributed code patches to OpenSim to help make it
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These folks have contributed code patches or content to OpenSimulator to help make it
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what it is today.
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what it is today.
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* aduffy70
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* aduffy70
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@ -163,6 +163,7 @@ what it is today.
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* webmage (IBM)
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* webmage (IBM)
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* Xantor
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* Xantor
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* Y. Nitta
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* Y. Nitta
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* YoshikoFazuku
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* YZh
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* YZh
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* Zackary Geers aka Kunnis Basiat
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* Zackary Geers aka Kunnis Basiat
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* Zha Ewry
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* Zha Ewry
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@ -215,5 +216,3 @@ In addition, we would like to thank:
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* The Mono Project
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* The Mono Project
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* The NANT Developers
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* The NANT Developers
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* Microsoft (.NET, MSSQL-Adapters)
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* Microsoft (.NET, MSSQL-Adapters)
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*x
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@ -746,4 +746,16 @@
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<Key Name="assetType" Value="0" />
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<Key Name="assetType" Value="0" />
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<Key Name="fileName" Value="735198cf-6ea0-2550-e222-21d3c6a341ae.j2c" />
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<Key Name="fileName" Value="735198cf-6ea0-2550-e222-21d3c6a341ae.j2c" />
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</Section>
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</Section>
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<!--
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Texture expected by viewers for properly displaying stars in the night sky
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Name derives from label in viewer code
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-->
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<Section Name="IMG_BLOOM1 Texture">
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<Key Name="assetID" Value="3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef"/>
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<Key Name="name" Value="IMG_BLOOM1 Texture"/>
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<Key Name="assetType" Value="0" />
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<Key Name="fileName" Value="IMG_BLOOM1.jp2" />
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</Section>
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</Nini>
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</Nini>
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Reference in New Issue