*Fixed UserServer and OpenSim so now they start without crashing.
parent
0232f01a58
commit
440bb4a358
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@ -48,7 +48,7 @@ namespace OpenSim.Grid.UserServer
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/// </summary>
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public class OpenUser_Main : conscmd_callback
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{
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private string ConfigDll = "OpenUser.Config.UserConfigDb4o.dll";
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private string ConfigDll = "OpenSim.Grid.UserServer.Config.dll";
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private string StorageDll = "OpenSim.Framework.Data.MySQL.dll";
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private UserConfig Cfg;
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protected IGenericConfig localXMLConfig;
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@ -154,7 +154,7 @@ namespace OpenSim
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{
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try
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{
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AssetCache = new AssetCache("OpenSim.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
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AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
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InventoryCache = new InventoryCache();
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}
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catch (Exception e)
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@ -169,7 +169,7 @@ namespace OpenSim
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{
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try
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{
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AssetCache = new AssetCache("OpenSim.GridInterfaces.Remote.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
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AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Remote.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
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InventoryCache = new InventoryCache();
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}
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catch (Exception e)
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim;
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using OpenSim.GridInterfaces.Local;
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using OpenSim.Region.GridInterfaces.Local;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Console;
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@ -38,7 +38,7 @@ using libsecondlife;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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namespace OpenSim.GridInterfaces.Local
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namespace OpenSim.Region.GridInterfaces.Local
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{
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public class LocalAssetPlugin : IAssetPlugin
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{
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@ -37,7 +37,7 @@ using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.GridInterfaces.Remote
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namespace OpenSim.Region.GridInterfaces.Remote
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{
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public class RemoteAssetServer : IAssetServer
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{
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