diff --git a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
index 6e1ba52386..70d7c6dd27 100644
--- a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
+++ b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
@@ -1073,8 +1073,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
- m_log.Debug(LogHeader + " handle update message of object " + sog.UUID);
-
//if (added)
switch (updateResult)
{
@@ -1348,7 +1346,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// OSDMap data of event args
private void HandleRemoteEvent_OnChatFromClient(string actorID, ulong evSeqNum, OSDMap data)
{
- m_log.Debug(LogHeader + ", " + m_actorID + ": received ChatFromClient from "+actorID+", seq "+evSeqNum);
+ //m_log.Debug(LogHeader + ": received ChatFromClient from "+actorID+", seq "+evSeqNum);
OSChatMessage args = new OSChatMessage();
args.Channel = data["channel"].AsInteger();
@@ -1368,7 +1366,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private void HandleRemoteEvent_OnChatFromWorld(string actorID, ulong evSeqNum, OSDMap data)
{
- m_log.Debug(LogHeader + ", " + m_actorID + ": received ChatFromWorld from " + actorID + ", seq " + evSeqNum);
+ //m_log.Debug(LogHeader + ", " + m_actorID + ": received ChatFromWorld from " + actorID + ", seq " + evSeqNum);
OSChatMessage args = new OSChatMessage();
args.Channel = data["channel"].AsInteger();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 88b848d6ad..40c37f3e1e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -757,8 +757,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void LinkObjectBySync(SceneObjectGroup linkedGroup, UUID rootID, List childrenIDs)
{
- m_log.Debug("Start to LinkObjectBySync");
- DebugSceneObjectGroups();
+ //m_log.Debug("Start to LinkObjectBySync");
+ //DebugSceneObjectGroups();
List children = new List();
SceneObjectPart root = GetSceneObjectPart(rootID);
@@ -793,16 +793,19 @@ namespace OpenSim.Region.Framework.Scenes
//The properties of the newly linked object should be updated later with another UpdatedObject message.
//Set the property values as in the incoming copy of the object group
+
SceneObjectGroup localGroup = root.ParentGroup;
localGroup.UpdateObjectProperties(linkedGroup);
//debug
+ /*
m_log.Debug("after SceneGraph.LinkObjectsBySync, the newly linked group is \n" + root.ParentGroup.DebugObjectUpdateResult());
m_log.Debug("parts before linking now have properties: ");
foreach (SceneObjectPart part in children)
{
m_log.Debug(part.DebugObjectPartProperties());
}
+ * */
}
#endregion //SYMMETRIC SYNC
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index ec7b18e679..d37fcfbb14 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1989,8 +1989,8 @@ namespace OpenSim.Region.Framework.Scenes
}
//Debug
- m_log.Debug("after AddOrUpdateObjectBySynchronization");
- m_parentScene.DebugSceneObjectGroups();
+ //m_log.Debug("after AddOrUpdateObjectBySynchronization");
+ //m_parentScene.DebugSceneObjectGroups();
return updateResult;
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 28fdffbb46..035442c88f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -675,7 +675,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
return 0;
}
- m_log.DebugFormat("[Script] processing event {2} in state {3} to {0}.{1}, localID-{4}", m_PrimName, m_ScriptName, data.EventName, m_State, m_LocalID);
+ //m_log.DebugFormat("[Script] processing event {2} in state {3} to {0}.{1}, localID-{4}", m_PrimName, m_ScriptName, data.EventName, m_State, m_LocalID);
if (data.EventName == "timer")
@@ -788,7 +788,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
}
- m_log.DebugFormat("[Script] processing event {2} in state {3} to {0}.{1}, localID -{4}; to trigger QueueEventHandler", m_PrimName, m_ScriptName, data.EventName, m_State, m_LocalID);
+ //m_log.DebugFormat("[Script] processing event {2} in state {3} to {0}.{1}, localID -{4}; to trigger QueueEventHandler", m_PrimName, m_ScriptName, data.EventName, m_State, m_LocalID);
lock (m_EventQueue)
{