store the physics inertia override in Mysql and add it to serializer. run prebuild is required
parent
24b7903cd0
commit
443fc60cdf
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@ -187,7 +187,7 @@ namespace OpenSim.Data.MySQL
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"LinkNumber, MediaURL, KeyframeMotion, AttachedPosX, " +
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"AttachedPosY, AttachedPosZ, " +
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"PhysicsShapeType, Density, GravityModifier, " +
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"Friction, Restitution, Vehicle, DynAttrs, " +
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"Friction, Restitution, Vehicle, PhysInertia, DynAttrs, " +
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"RotationAxisLocks" +
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") values (" + "?UUID, " +
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"?CreationDate, ?Name, ?Text, " +
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@ -224,7 +224,7 @@ namespace OpenSim.Data.MySQL
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"?LinkNumber, ?MediaURL, ?KeyframeMotion, ?AttachedPosX, " +
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"?AttachedPosY, ?AttachedPosZ, " +
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"?PhysicsShapeType, ?Density, ?GravityModifier, " +
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"?Friction, ?Restitution, ?Vehicle, ?DynAttrs," +
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"?Friction, ?Restitution, ?Vehicle, ?PhysInertia, ?DynAttrs," +
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"?RotationAxisLocks)";
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FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
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@ -1452,6 +1452,14 @@ namespace OpenSim.Data.MySQL
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prim.VehicleParams = vehicle;
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}
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PhysicsInertiaData pdata;
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if (row["PhysInertia"].ToString() != String.Empty)
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{
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pdata = PhysicsInertiaData.FromXml2(row["PhysInertia"].ToString());
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if (pdata != null)
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prim.PhysicsInertia = pdata;
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}
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return prim;
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}
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@ -1810,6 +1818,11 @@ namespace OpenSim.Data.MySQL
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else
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cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
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if (prim.PhysicsInertia != null)
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cmd.Parameters.AddWithValue("PhysInertia", prim.PhysicsInertia.ToXml2());
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else
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cmd.Parameters.AddWithValue("PhysInertia", String.Empty);
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if (prim.VehicleParams != null)
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cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
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else
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@ -461,3 +461,9 @@ BEGIN;
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ALTER TABLE `prims` ADD COLUMN `RezzerID` char(36) DEFAULT NULL;
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COMMIT;
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:VERSION 57 #----- Add physics inertia data
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BEGIN;
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ALTER TABLE `prims` ADD COLUMN `PhysInertia` TEXT default NULL;
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COMMIT;
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@ -0,0 +1,262 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using System.Text;
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using System.IO;
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using System.Xml;
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namespace OpenSim.Framework
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{
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public class PhysicsInertiaData
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{
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public float TotalMass; // the total mass of a linkset
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public Vector3 CenterOfMass; // the center of mass position relative to root part position
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public Vector3 Inertia; // (Ixx, Iyy, Izz) moment of inertia relative to center of mass and principal axis in local coords
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public Vector4 InertiaRotation; // if principal axis don't match local axis, the principal axis rotation
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// or the upper triangle of the inertia tensor
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// Ixy (= Iyx), Ixz (= Izx), Iyz (= Izy))
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public PhysicsInertiaData()
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{
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}
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public PhysicsInertiaData(PhysicsInertiaData source)
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{
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TotalMass = source.TotalMass;
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CenterOfMass = source.CenterOfMass;
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Inertia = source.Inertia;
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InertiaRotation = source.InertiaRotation;
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}
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private XmlTextWriter writer;
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private void XWint(string name, int i)
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{
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writer.WriteElementString(name, i.ToString());
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}
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private void XWfloat(string name, float f)
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{
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writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
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}
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private void XWVector(string name, Vector3 vec)
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{
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writer.WriteStartElement(name);
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writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
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writer.WriteEndElement();
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}
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private void XWVector4(string name, Vector4 quat)
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{
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writer.WriteStartElement(name);
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writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
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writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
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writer.WriteEndElement();
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}
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public void ToXml2(XmlTextWriter twriter)
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{
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writer = twriter;
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writer.WriteStartElement("PhysicsInertia");
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XWfloat("MASS", TotalMass);
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XWVector("CM", CenterOfMass);
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XWVector("INERTIA", Inertia);
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XWVector4("IROT", InertiaRotation);
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writer.WriteEndElement();
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writer = null;
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}
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XmlReader reader;
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private int XRint()
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{
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return reader.ReadElementContentAsInt();
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}
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private float XRfloat()
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{
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return reader.ReadElementContentAsFloat();
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}
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public Vector3 XRvector()
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{
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Vector3 vec;
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reader.ReadStartElement();
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vec.X = reader.ReadElementContentAsFloat();
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vec.Y = reader.ReadElementContentAsFloat();
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vec.Z = reader.ReadElementContentAsFloat();
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reader.ReadEndElement();
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return vec;
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}
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public Vector4 XRVector4()
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{
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Vector4 q;
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reader.ReadStartElement();
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q.X = reader.ReadElementContentAsFloat();
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q.Y = reader.ReadElementContentAsFloat();
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q.Z = reader.ReadElementContentAsFloat();
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q.W = reader.ReadElementContentAsFloat();
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reader.ReadEndElement();
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return q;
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}
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public static bool EReadProcessors(
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Dictionary<string, Action> processors,
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XmlReader xtr)
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{
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bool errors = false;
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string nodeName = string.Empty;
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while (xtr.NodeType != XmlNodeType.EndElement)
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{
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nodeName = xtr.Name;
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Action p = null;
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if (processors.TryGetValue(xtr.Name, out p))
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{
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try
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{
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p();
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}
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catch
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{
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errors = true;
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if (xtr.NodeType == XmlNodeType.EndElement)
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xtr.Read();
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}
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}
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else
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{
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xtr.ReadOuterXml(); // ignore
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}
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}
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return errors;
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}
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public string ToXml2()
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{
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using (StringWriter sw = new StringWriter())
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{
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using (XmlTextWriter xwriter = new XmlTextWriter(sw))
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{
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ToXml2(xwriter);
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}
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return sw.ToString();
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}
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}
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public static PhysicsInertiaData FromXml2(string text)
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{
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if (text == String.Empty)
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return null;
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UTF8Encoding enc = new UTF8Encoding();
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MemoryStream ms = new MemoryStream(enc.GetBytes(text));
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XmlTextReader xreader = new XmlTextReader(ms);
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PhysicsInertiaData v = new PhysicsInertiaData();
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bool error;
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v.FromXml2(xreader, out error);
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xreader.Close();
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if (error)
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return null;
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return v;
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}
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public static PhysicsInertiaData FromXml2(XmlReader reader)
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{
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PhysicsInertiaData data = new PhysicsInertiaData();
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bool errors = false;
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data.FromXml2(reader, out errors);
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if (errors)
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return null;
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return data;
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}
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private void FromXml2(XmlReader _reader, out bool errors)
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{
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errors = false;
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reader = _reader;
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Dictionary<string, Action> m_XmlProcessors = new Dictionary<string, Action>();
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m_XmlProcessors.Add("MASS", ProcessXR_Mass);
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m_XmlProcessors.Add("CM", ProcessXR_CM);
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m_XmlProcessors.Add("INERTIA", ProcessXR_Inertia);
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m_XmlProcessors.Add("IROT", ProcessXR_InertiaRotation);
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reader.ReadStartElement("PhysicsInertia", String.Empty);
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errors = EReadProcessors(
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m_XmlProcessors,
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reader);
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reader.ReadEndElement();
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reader = null;
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}
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private void ProcessXR_Mass()
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{
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TotalMass = XRfloat();
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}
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private void ProcessXR_CM()
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{
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CenterOfMass = XRvector();
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}
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private void ProcessXR_Inertia()
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{
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Inertia = XRvector();
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}
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private void ProcessXR_InertiaRotation()
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{
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InertiaRotation = XRVector4();
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}
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}
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}
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@ -5037,20 +5037,22 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetInertiaData(float TotalMass, Vector3 CenterOfMass, Vector3 Inertia, Vector4 aux )
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{
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PhysicsInertiaData inertia = new PhysicsInertiaData();
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inertia.TotalMass = TotalMass;
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inertia.CenterOfMass = CenterOfMass;
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inertia.Inertia = Inertia;
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inertia.InertiaRotation = aux;
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if(TotalMass < 0)
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RootPart.PhysicsInertia = null;
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else
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RootPart.PhysicsInertia = new PhysicsInertiaData(inertia);
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PhysicsActor pa = RootPart.PhysActor;
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if(pa !=null)
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{
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PhysicsInertiaData inertia = new PhysicsInertiaData();
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inertia.TotalMass = TotalMass;
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inertia.CenterOfMass = CenterOfMass;
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inertia.Inertia = Inertia;
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inertia.InertiaRotation = aux;
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pa.SetInertiaData(inertia);
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}
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}
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/// <summary>
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/// Set the user group to which this scene object belongs.
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/// </summary>
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@ -406,6 +406,8 @@ namespace OpenSim.Region.Framework.Scenes
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private SOPVehicle m_vehicleParams = null;
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private PhysicsInertiaData m_physicsInertia;
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public KeyframeMotion KeyframeMotion
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{
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get; set;
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@ -3548,6 +3550,18 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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Force = force;
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}
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public PhysicsInertiaData PhysicsInertia
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{
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get
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{
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return m_physicsInertia;
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}
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set
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{
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m_physicsInertia = value;
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}
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}
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public SOPVehicle VehicleParams
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{
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get
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@ -4749,7 +4763,12 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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if (VolumeDetectActive) // change if not the default only
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pa.SetVolumeDetect(1);
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if (m_vehicleParams != null && m_localId == ParentGroup.RootPart.LocalId)
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bool isroot = (m_localId == ParentGroup.RootPart.LocalId);
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if(isroot && m_physicsInertia != null)
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pa.SetInertiaData(m_physicsInertia);
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if (isroot && m_vehicleParams != null )
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{
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m_vehicleParams.SetVehicle(pa);
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if(isPhysical && !isPhantom && m_vehicleParams.CameraDecoupled)
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@ -453,9 +453,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors.Add("Torque", ProcessTorque);
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m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
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m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
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m_SOPXmlProcessors.Add("PhysicsInertia", ProcessPhysicsInertia);
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m_SOPXmlProcessors.Add("RotationAxisLocks", ProcessRotationAxisLocks);
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m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
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m_SOPXmlProcessors.Add("Density", ProcessDensity);
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@ -781,6 +782,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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}
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}
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private static void ProcessPhysicsInertia(SceneObjectPart obj, XmlReader reader)
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{
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PhysicsInertiaData pdata = PhysicsInertiaData.FromXml2(reader);
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if (pdata == null)
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{
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obj.PhysicsInertia = null;
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m_log.DebugFormat(
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"[SceneObjectSerializer]: Parsing PhysicsInertiaData for object part {0} {1} encountered errors. Please see earlier log entries.",
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obj.Name, obj.UUID);
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}
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else
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{
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obj.PhysicsInertia = pdata;
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}
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}
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private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
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{
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List<string> errorNodeNames;
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@ -1498,6 +1516,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (sop.VehicleParams != null)
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sop.VehicleParams.ToXml2(writer);
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if (sop.PhysicsInertia != null)
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sop.PhysicsInertia.ToXml2(writer);
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if(sop.RotationAxisLocks != 0)
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writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower());
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writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
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@ -55,28 +55,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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Absolute
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}
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public class PhysicsInertiaData
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{
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public float TotalMass; // the total mass of a linkset
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public Vector3 CenterOfMass; // the center of mass position relative to root part position
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public Vector3 Inertia; // (Ixx, Iyy, Izz) moment of inertia relative to center of mass and principal axis in local coords
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public Vector4 InertiaRotation; // if principal axis don't match local axis, the principal axis rotation
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// or the upper triangle of the inertia tensor
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// Ixy (= Iyx), Ixz (= Izx), Iyz (= Izy))
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public PhysicsInertiaData()
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{
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}
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public PhysicsInertiaData(PhysicsInertiaData source)
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{
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TotalMass = source.TotalMass;
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CenterOfMass = source.CenterOfMass;
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Inertia = source.Inertia;
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InertiaRotation = source.InertiaRotation;
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}
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}
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public struct CameraData
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{
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public Quaternion CameraRotation;
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@ -568,9 +568,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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get
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{
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if(!childPrim && m_fakeInertiaOverride != null)
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return m_fakeInertiaOverride.CenterOfMass;
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lock (_parent_scene.OdeLock)
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{
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d.AllocateODEDataForThread(0);
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