Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-04-01 11:10:21 -04:00
commit 445caca18b
15 changed files with 126 additions and 73 deletions

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@ -71,6 +71,7 @@ what it is today.
* CharlieO * CharlieO
* ChrisDown * ChrisDown
* Chris Yeoh (IBM) * Chris Yeoh (IBM)
* controlbreak
* coyled * coyled
* Daedius * Daedius
* Dong Jun Lan (IBM) * Dong Jun Lan (IBM)

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@ -104,6 +104,11 @@ namespace OpenSim.Data.MSSQL
{ {
return SqlDbType.BigInt; return SqlDbType.BigInt;
} }
if (type == typeof(DateTime))
{
return SqlDbType.DateTime;
}
return SqlDbType.VarChar; return SqlDbType.VarChar;
} }

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@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests
SceneObjectPart[] newparts = newsog.Parts; SceneObjectPart[] newparts = newsog.Parts;
Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))"); Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))"); Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))"); Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))"); Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))"); Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
} }
[Test] [Test]

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@ -12295,7 +12295,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ItemData.Add(ItemDataMap); ItemData.Add(ItemDataMap);
} }
llsd.Add("ItemData", ItemData); llsd.Add("InventoryData", ItemData);
eq.Enqueue(BuildEvent("RemoveInventoryItem", eq.Enqueue(BuildEvent("RemoveInventoryItem",
llsd), AgentId); llsd), AgentId);
@ -12339,6 +12339,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
llsd), AgentId); llsd), AgentId);
} }
private byte[] EncodeU32(uint val)
{
byte[] ret = BitConverter.GetBytes(val);
if (BitConverter.IsLittleEndian)
Array.Reverse(ret);
return ret;
}
public void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items) public void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items)
{ {
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
@ -12354,6 +12362,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OSDMap AgentDataMap = new OSDMap(1); OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId)); AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId)); AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
AgentDataMap.Add("TransactionID", OSD.FromUUID(UUID.Random()));
OSDArray AgentData = new OSDArray(1); OSDArray AgentData = new OSDArray(1);
AgentData.Add(AgentDataMap); AgentData.Add(AgentDataMap);
@ -12381,10 +12390,47 @@ namespace OpenSim.Region.ClientStack.LindenUDP
foreach (InventoryItemBase item in items) foreach (InventoryItemBase item in items)
{ {
OSDMap ItemDataMap = new OSDMap(); OSDMap ItemDataMap = new OSDMap();
ItemDataMap.Add("ItemID", OSD.FromUUID(item.ID));
ItemDataMap.Add("FolderID", OSD.FromUUID(item.Folder));
ItemDataMap.Add("CreatorID", OSD.FromUUID(item.CreatorIdAsUuid));
ItemDataMap.Add("OwnerID", OSD.FromUUID(item.Owner));
ItemDataMap.Add("GroupID", OSD.FromUUID(item.GroupID));
ItemDataMap.Add("BaseMask", OSD.FromBinary(EncodeU32((uint)item.BasePermissions)));
ItemDataMap.Add("OwnerMask", OSD.FromBinary(EncodeU32((uint)item.CurrentPermissions)));
ItemDataMap.Add("GroupMask", OSD.FromBinary(EncodeU32((uint)item.GroupPermissions)));
ItemDataMap.Add("EveryoneMask", OSD.FromBinary(EncodeU32((uint)item.EveryOnePermissions)));
ItemDataMap.Add("NextOwnerMask", OSD.FromBinary(EncodeU32((uint)item.NextPermissions)));
ItemDataMap.Add("GroupOwned", OSD.FromBoolean(item.GroupOwned));
ItemDataMap.Add("AssetID", OSD.FromUUID(item.AssetID));
ItemDataMap.Add("Type", OSD.FromInteger(item.AssetType));
ItemDataMap.Add("InvType", OSD.FromInteger(item.InvType));
ItemDataMap.Add("Flags", OSD.FromBinary(EncodeU32((uint)item.Flags)));
ItemDataMap.Add("SaleType", OSD.FromInteger((byte)item.SaleType));
ItemDataMap.Add("SalePrice", OSD.FromInteger(item.SalePrice));
ItemDataMap.Add("Name", OSD.FromString(item.Name));
ItemDataMap.Add("Description", OSD.FromString(item.Description));
ItemDataMap.Add("CreationDate", OSD.FromInteger(item.CreationDate));
ItemDataMap.Add("CRC", OSD.FromBinary(EncodeU32(
Helpers.InventoryCRC(1000, 0, (sbyte)item.InvType,
(sbyte)item.AssetType, item.AssetID,
item.GroupID, 100,
item.Owner, item.CreatorIdAsUuid,
item.ID, item.Folder,
(uint)PermissionMask.All, 1, (uint)PermissionMask.All, (uint)PermissionMask.All,
(uint)PermissionMask.All)
)));
ItemDataMap.Add("CallbackID", 0);
ItemData.Add(ItemDataMap); ItemData.Add(ItemDataMap);
} }
llsd.Add("ItemData", ItemData); llsd.Add("ItemData", ItemData);
eq.Enqueue(BuildEvent("BulkUpdateInventory",
llsd), AgentId);
} }
} }
} }

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@ -935,6 +935,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment)) if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment))
remoteClient.SendBulkUpdateInventory(item); remoteClient.SendBulkUpdateInventory(item);
ILandObject land = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
remoteClient.SendAlertMessage(string.Format(
"Can't rez object '{0}' at <{1:F3}, {2:F3}, {3:F3}> on parcel '{4}' in region {5}.",
item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknown", m_Scene.RegionInfo.RegionName));
return false; return false;
} }

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@ -319,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
// Send message to avatar // Send message to avatar
if (channel == 0) if (channel == 0)
{ {
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false); m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false);
} }
List<SceneObjectGroup> attachments = sp.GetAttachments(); List<SceneObjectGroup> attachments = sp.GetAttachments();

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@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
} }
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID); SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
// if grass or tree, make phantom // if grass or tree, make phantom
//rootPart.TrimPermissions(); //rootPart.TrimPermissions();

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@ -1833,7 +1833,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
AddRestoredSceneObject(group, true, true); AddRestoredSceneObject(group, true, true);
EventManager.TriggerOnSceneObjectLoaded(group); EventManager.TriggerOnSceneObjectLoaded(group);
SceneObjectPart rootPart = group.GetChildPart(group.UUID); SceneObjectPart rootPart = group.GetPart(group.UUID);
rootPart.Flags &= ~PrimFlags.Scripted; rootPart.Flags &= ~PrimFlags.Scripted;
rootPart.TrimPermissions(); rootPart.TrimPermissions();
@ -1975,6 +1975,12 @@ namespace OpenSim.Region.Framework.Scenes
AddNewPrim(ownerID, groupID, pos, rot, shape); AddNewPrim(ownerID, groupID, pos, rot, shape);
} }
else
{
IClientAPI client = null;
if (TryGetClient(ownerID, out client))
client.SendAlertMessage("You cannot create objects here.");
}
} }
public virtual SceneObjectGroup AddNewPrim( public virtual SceneObjectGroup AddNewPrim(
@ -4168,7 +4174,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (ent is SceneObjectGroup) if (ent is SceneObjectGroup)
{ {
SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); SceneObjectPart part = ((SceneObjectGroup)ent).GetPart(((SceneObjectGroup)ent).UUID);
if (part != null) if (part != null)
{ {
if (part.Name == cmdparams[2]) if (part.Name == cmdparams[2])

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@ -860,7 +860,7 @@ namespace OpenSim.Region.Framework.Scenes
if (sog != null) if (sog != null)
{ {
if (sog.HasChildPrim(localID)) if (sog.ContainsPart(localID))
{ {
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE GRAPH]: Found scene object {0} {1} {2} containing part with local id {3} in {4}. Returning.", // "[SCENE GRAPH]: Found scene object {0} {1} {2} containing part with local id {3} in {4}. Returning.",
@ -888,7 +888,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ent is SceneObjectGroup) if (ent is SceneObjectGroup)
{ {
sog = (SceneObjectGroup)ent; sog = (SceneObjectGroup)ent;
if (sog.HasChildPrim(localID)) if (sog.ContainsPart(localID))
{ {
lock (SceneObjectGroupsByLocalPartID) lock (SceneObjectGroupsByLocalPartID)
SceneObjectGroupsByLocalPartID[localID] = sog; SceneObjectGroupsByLocalPartID[localID] = sog;
@ -926,7 +926,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ent is SceneObjectGroup) if (ent is SceneObjectGroup)
{ {
sog = (SceneObjectGroup)ent; sog = (SceneObjectGroup)ent;
if (sog.HasChildPrim(fullID)) if (sog.ContainsPart(fullID))
{ {
lock (SceneObjectGroupsByFullPartID) lock (SceneObjectGroupsByFullPartID)
SceneObjectGroupsByFullPartID[fullID] = sog; SceneObjectGroupsByFullPartID[fullID] = sog;
@ -1015,7 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup group = GetGroupByPrim(localID); SceneObjectGroup group = GetGroupByPrim(localID);
if (group == null) if (group == null)
return null; return null;
return group.GetChildPart(localID); return group.GetPart(localID);
} }
/// <summary> /// <summary>
@ -1062,7 +1062,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup group = GetGroupByPrim(fullID); SceneObjectGroup group = GetGroupByPrim(fullID);
if (group == null) if (group == null)
return null; return null;
return group.GetChildPart(fullID); return group.GetPart(fullID);
} }
/// <summary> /// <summary>

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@ -96,7 +96,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID; UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
TaskInventoryItem taskItem = new TaskInventoryItem(); TaskInventoryItem taskItem = new TaskInventoryItem();
@ -170,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>null if the item does not exist</returns> /// <returns>null if the item does not exist</returns>
public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID) public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
{ {
SceneObjectPart part = GetChildPart(primID); SceneObjectPart part = GetPart(primID);
if (part != null) if (part != null)
{ {
return part.Inventory.GetInventoryItem(itemID); return part.Inventory.GetInventoryItem(itemID);
@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>false if the item did not exist, true if the update occurred succesfully</returns> /// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
public bool UpdateInventoryItem(TaskInventoryItem item) public bool UpdateInventoryItem(TaskInventoryItem item)
{ {
SceneObjectPart part = GetChildPart(item.ParentPartID); SceneObjectPart part = GetPart(item.ParentPartID);
if (part != null) if (part != null)
{ {
part.Inventory.UpdateInventoryItem(item); part.Inventory.UpdateInventoryItem(item);
@ -214,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes
public int RemoveInventoryItem(uint localID, UUID itemID) public int RemoveInventoryItem(uint localID, UUID itemID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
int type = part.Inventory.RemoveInventoryItem(itemID); int type = part.Inventory.RemoveInventoryItem(itemID);

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@ -338,6 +338,24 @@ namespace OpenSim.Region.Framework.Scenes
return m_parts.ContainsKey(partID); return m_parts.ContainsKey(partID);
} }
/// <summary>
/// Does this group contain the given part?
/// should be able to remove these methods once we have a entity index in scene
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
public bool ContainsPart(uint localID)
{
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
if (parts[i].LocalId == localID)
return true;
}
return false;
}
/// <value> /// <value>
/// The root part of this scene object /// The root part of this scene object
/// </value> /// </value>
@ -1109,7 +1127,7 @@ namespace OpenSim.Region.Framework.Scenes
public UUID GetPartsFullID(uint localID) public UUID GetPartsFullID(uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
return part.UUID; return part.UUID;
@ -1125,7 +1143,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
{ {
SceneObjectPart part = GetChildPart(localId); SceneObjectPart part = GetPart(localId);
OnGrabPart(part, offsetPos, remoteClient); OnGrabPart(part, offsetPos, remoteClient);
} }
} }
@ -1886,8 +1904,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Get a part with a given UUID /// Get a part with a given UUID
/// </summary> /// </summary>
/// <param name="primID"></param> /// <param name="primID"></param>
/// <returns>null if a child part with the primID was not found</returns> /// <returns>null if a part with the primID was not found</returns>
public SceneObjectPart GetChildPart(UUID primID) public SceneObjectPart GetPart(UUID primID)
{ {
SceneObjectPart childPart; SceneObjectPart childPart;
m_parts.TryGetValue(primID, out childPart); m_parts.TryGetValue(primID, out childPart);
@ -1898,8 +1916,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Get a part with a given local ID /// Get a part with a given local ID
/// </summary> /// </summary>
/// <param name="localID"></param> /// <param name="localID"></param>
/// <returns>null if a child part with the local ID was not found</returns> /// <returns>null if a part with the local ID was not found</returns>
public SceneObjectPart GetChildPart(uint localID) public SceneObjectPart GetPart(uint localID)
{ {
SceneObjectPart[] parts = m_parts.GetArray(); SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++) for (int i = 0; i < parts.Length; i++)
@ -1911,35 +1929,6 @@ namespace OpenSim.Region.Framework.Scenes
return null; return null;
} }
/// <summary>
/// Does this group contain the child prim
/// should be able to remove these methods once we have a entity index in scene
/// </summary>
/// <param name="primID"></param>
/// <returns></returns>
public bool HasChildPrim(UUID primID)
{
return m_parts.ContainsKey(primID);
}
/// <summary>
/// Does this group contain the child prim
/// should be able to remove these methods once we have a entity index in scene
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
public bool HasChildPrim(uint localID)
{
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
if (parts[i].LocalId == localID)
return true;
}
return false;
}
#endregion #endregion
#region Packet Handlers #region Packet Handlers
@ -2046,7 +2035,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>The object group of the newly delinked prim. Null if part could not be found</returns> /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents) public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents)
{ {
SceneObjectPart linkPart = GetChildPart(partID); SceneObjectPart linkPart = GetPart(partID);
if (linkPart != null) if (linkPart != null)
{ {
@ -2337,7 +2326,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="localID"></param> /// <param name="localID"></param>
public void SetPartName(string name, uint localID) public void SetPartName(string name, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
part.Name = name; part.Name = name;
@ -2346,7 +2335,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetPartDescription(string des, uint localID) public void SetPartDescription(string des, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
part.Description = des; part.Description = des;
@ -2355,7 +2344,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetPartText(string text, uint localID) public void SetPartText(string text, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
part.SetText(text); part.SetText(text);
@ -2364,7 +2353,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetPartText(string text, UUID partID) public void SetPartText(string text, UUID partID)
{ {
SceneObjectPart part = GetChildPart(partID); SceneObjectPart part = GetPart(partID);
if (part != null) if (part != null)
{ {
part.SetText(text); part.SetText(text);
@ -2373,7 +2362,7 @@ namespace OpenSim.Region.Framework.Scenes
public string GetPartName(uint localID) public string GetPartName(uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
return part.Name; return part.Name;
@ -2383,7 +2372,7 @@ namespace OpenSim.Region.Framework.Scenes
public string GetPartDescription(uint localID) public string GetPartDescription(uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
return part.Description; return part.Description;
@ -2401,7 +2390,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="SetVolumeDetect"></param> /// <param name="SetVolumeDetect"></param>
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
{ {
SceneObjectPart selectionPart = GetChildPart(localID); SceneObjectPart selectionPart = GetPart(localID);
if (SetTemporary && Scene != null) if (SetTemporary && Scene != null)
{ {
@ -2438,7 +2427,7 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
part.UpdateExtraParam(type, inUse, data); part.UpdateExtraParam(type, inUse, data);
@ -2452,7 +2441,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="textureEntry"></param> /// <param name="textureEntry"></param>
public void UpdateTextureEntry(uint localID, byte[] textureEntry) public void UpdateTextureEntry(uint localID, byte[] textureEntry)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
part.UpdateTextureEntry(textureEntry); part.UpdateTextureEntry(textureEntry);
@ -2484,7 +2473,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="shapeBlock"></param> /// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
part.UpdateShape(shapeBlock); part.UpdateShape(shapeBlock);
@ -2696,7 +2685,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="localID"></param> /// <param name="localID"></param>
public void UpdateSinglePosition(Vector3 pos, uint localID) public void UpdateSinglePosition(Vector3 pos, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
// SceneObjectPart[] parts = m_parts.GetArray(); // SceneObjectPart[] parts = m_parts.GetArray();
// for (int i = 0; i < parts.Length; i++) // for (int i = 0; i < parts.Length; i++)
@ -2835,7 +2824,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="localID"></param> /// <param name="localID"></param>
public void UpdateSingleRotation(Quaternion rot, uint localID) public void UpdateSingleRotation(Quaternion rot, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
SceneObjectPart[] parts = m_parts.GetArray(); SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++) for (int i = 0; i < parts.Length; i++)
@ -2864,7 +2853,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="localID"></param> /// <param name="localID"></param>
public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID) public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetPart(localID);
if (part != null) if (part != null)
{ {
// m_log.DebugFormat( // m_log.DebugFormat(

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@ -623,7 +623,7 @@ namespace OpenSim.Region.Framework.Scenes
group.ResetIDs(); group.ResetIDs();
SceneObjectPart rootPart = group.GetChildPart(group.UUID); SceneObjectPart rootPart = group.GetPart(group.UUID);
// Since renaming the item in the inventory does not affect the name stored // Since renaming the item in the inventory does not affect the name stored
// in the serialization, transfer the correct name from the inventory to the // in the serialization, transfer the correct name from the inventory to the

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@ -510,7 +510,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
} }
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID); SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
rootPart.AddFlag(PrimFlags.Phantom); rootPart.AddFlag(PrimFlags.Phantom);

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@ -3763,7 +3763,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// parse for sitting avatare-uuids // parse for sitting avatare-uuids
World.ForEachRootScenePresence(delegate(ScenePresence presence) World.ForEachRootScenePresence(delegate(ScenePresence presence)
{ {
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
keytable.Add(presence.UUID); keytable.Add(presence.UUID);
}); });
@ -3826,7 +3826,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
World.ForEachRootScenePresence(delegate(ScenePresence presence) World.ForEachRootScenePresence(delegate(ScenePresence presence)
{ {
SceneObjectPart sitPart = presence.ParentPart; SceneObjectPart sitPart = presence.ParentPart;
if (sitPart != null && m_host.ParentGroup.HasChildPrim(sitPart.LocalId)) if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId))
nametable.Add(presence.ControllingClient.Name); nametable.Add(presence.ControllingClient.Name);
}); });
@ -7684,7 +7684,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
int avatarCount = 0; int avatarCount = 0;
World.ForEachRootScenePresence(delegate(ScenePresence presence) World.ForEachRootScenePresence(delegate(ScenePresence presence)
{ {
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
avatarCount++; avatarCount++;
}); });

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@ -1266,6 +1266,7 @@
<ReferencePath>../../../bin/</ReferencePath> <ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/> <Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="System.Xml"/> <Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../bin/"/> <Reference name="OpenMetaverse" path="../../../bin/"/>