make getBoundsCenter() call GetBoundsRadius() to do the math if needed
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			@ -1576,9 +1576,12 @@ namespace OpenSim.Region.Framework.Scenes
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        private Vector3 m_boundsCenter;
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        public Vector3 getBoundsCenter()
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        {
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            // this needs to be called after GetBoundsRadius() so its updated
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            // math is done in GetBoundsRadius();
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            if(m_boundsRadius == null)
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                GetBoundsRadius();
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            return m_boundsCenter;
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        }
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        public float GetBoundsRadius()
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        {
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        // this may need more threading work
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