make getBoundsCenter() call GetBoundsRadius() to do the math if needed

LSLKeyTest
UbitUmarov 2016-07-13 22:35:46 +01:00
parent 00687d5b0f
commit 445fb51455
1 changed files with 4 additions and 1 deletions

View File

@ -1576,9 +1576,12 @@ namespace OpenSim.Region.Framework.Scenes
private Vector3 m_boundsCenter; private Vector3 m_boundsCenter;
public Vector3 getBoundsCenter() public Vector3 getBoundsCenter()
{ {
// this needs to be called after GetBoundsRadius() so its updated // math is done in GetBoundsRadius();
if(m_boundsRadius == null)
GetBoundsRadius();
return m_boundsCenter; return m_boundsCenter;
} }
public float GetBoundsRadius() public float GetBoundsRadius()
{ {
// this may need more threading work // this may need more threading work