Merge branch 'master' of opensimulator.org:/var/git/opensim
commit
4468aa0dcf
|
@ -1276,13 +1276,9 @@ namespace OpenSim.Groups
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SendDataUpdate(remoteClient, tellOthers);
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GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
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IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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eq.GroupMembershipData(agentID, membershipArray);
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else
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remoteClient.SendGroupMembership(membershipArray);
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remoteClient.RefreshGroupMembership();
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remoteClient.SendAgentGroupDataUpdate(agentID, membershipArray);
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}
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/// <summary>
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@ -1473,6 +1473,9 @@ namespace OpenSim.Framework
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void SendAgentDropGroup(UUID groupID);
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void RefreshGroupMembership();
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void UpdateGroupMembership(GroupMembershipData[] data);
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void GroupMembershipRemove(UUID GroupID);
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void GroupMembershipAddReplace(UUID GroupID,ulong GroupPowers);
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void SendAvatarNotesReply(UUID targetID, string text);
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void SendAvatarPicksReply(UUID targetID, Dictionary<UUID, string> picks);
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void SendPickInfoReply(UUID pickID,UUID creatorID, bool topPick, UUID parcelID, string name, string desc, UUID snapshotID, string user, string originalName, string simName, Vector3 posGlobal, int sortOrder, bool enabled);
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@ -579,12 +579,6 @@ namespace OpenSim.Region.ClientStack.Linden
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Enqueue(item, avatarID);
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}
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public void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID)
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{
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OSD item = EventQueueHelper.GroupMembership(groupUpdate);
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Enqueue(item, avatarID);
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}
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public void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
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{
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OSD item = EventQueueHelper.GroupMembershipData(receiverAgent, data);
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@ -333,40 +333,6 @@ namespace OpenSim.Region.ClientStack.Linden
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return chatterBoxSessionAgentListUpdates;
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}
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public static OSD GroupMembership(AgentGroupDataUpdatePacket groupUpdatePacket)
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{
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OSDMap groupUpdate = new OSDMap();
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groupUpdate.Add("message", OSD.FromString("AgentGroupDataUpdate"));
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OSDMap body = new OSDMap();
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OSDArray agentData = new OSDArray();
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OSDMap agentDataMap = new OSDMap();
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agentDataMap.Add("AgentID", OSD.FromUUID(groupUpdatePacket.AgentData.AgentID));
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agentData.Add(agentDataMap);
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body.Add("AgentData", agentData);
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OSDArray groupData = new OSDArray();
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foreach (AgentGroupDataUpdatePacket.GroupDataBlock groupDataBlock in groupUpdatePacket.GroupData)
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{
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OSDMap groupDataMap = new OSDMap();
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groupDataMap.Add("ListInProfile", OSD.FromBoolean(false));
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groupDataMap.Add("GroupID", OSD.FromUUID(groupDataBlock.GroupID));
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groupDataMap.Add("GroupInsigniaID", OSD.FromUUID(groupDataBlock.GroupInsigniaID));
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groupDataMap.Add("Contribution", OSD.FromInteger(groupDataBlock.Contribution));
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groupDataMap.Add("GroupPowers", OSD.FromBinary(ulongToByteArray(groupDataBlock.GroupPowers)));
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groupDataMap.Add("GroupName", OSD.FromString(Utils.BytesToString(groupDataBlock.GroupName)));
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groupDataMap.Add("AcceptNotices", OSD.FromBoolean(groupDataBlock.AcceptNotices));
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groupData.Add(groupDataMap);
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}
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body.Add("GroupData", groupData);
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groupUpdate.Add("body", body);
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return groupUpdate;
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}
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public static OSD GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
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{
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OSDArray AgentData = new OSDArray(1);
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@ -2755,44 +2755,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendGroupMembership(GroupMembershipData[] GroupMembership)
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{
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m_groupPowers.Clear();
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AgentGroupDataUpdatePacket Groupupdate = new AgentGroupDataUpdatePacket();
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AgentGroupDataUpdatePacket.GroupDataBlock[] Groups = new AgentGroupDataUpdatePacket.GroupDataBlock[GroupMembership.Length];
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for (int i = 0; i < GroupMembership.Length; i++)
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{
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m_groupPowers[GroupMembership[i].GroupID] = GroupMembership[i].GroupPowers;
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AgentGroupDataUpdatePacket.GroupDataBlock Group = new AgentGroupDataUpdatePacket.GroupDataBlock();
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Group.AcceptNotices = GroupMembership[i].AcceptNotices;
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Group.Contribution = GroupMembership[i].Contribution;
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Group.GroupID = GroupMembership[i].GroupID;
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Group.GroupInsigniaID = GroupMembership[i].GroupPicture;
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Group.GroupName = Util.StringToBytes256(GroupMembership[i].GroupName);
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Group.GroupPowers = GroupMembership[i].GroupPowers;
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Groups[i] = Group;
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}
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Groupupdate.GroupData = Groups;
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Groupupdate.AgentData = new AgentGroupDataUpdatePacket.AgentDataBlock();
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Groupupdate.AgentData.AgentID = AgentId;
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//OutPacket(Groupupdate, ThrottleOutPacketType.Task);
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try
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{
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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{
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eq.GroupMembership(Groupupdate, this.AgentId);
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}
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}
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catch (Exception ex)
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{
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m_log.Error("Unable to send group membership data via eventqueue - exception: " + ex.ToString());
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m_log.Warn("sending group membership data via UDP");
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OutPacket(Groupupdate, ThrottleOutPacketType.Task);
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}
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UpdateGroupMembership(GroupMembership);
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SendAgentGroupDataUpdate(AgentId,GroupMembership);
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}
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public void SendPartPhysicsProprieties(ISceneEntity entity)
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@ -3423,41 +3388,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendAgentGroupDataUpdate(UUID avatarID, GroupMembershipData[] data)
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{
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if(avatarID != AgentId)
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m_log.Debug("[CLIENT]: SendAgentGroupDataUpdate avatarID != AgentId");
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IEventQueue eq = this.Scene.RequestModuleInterface<IEventQueue>();
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if(eq != null)
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{
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eq.GroupMembershipData(avatarID,data);
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}
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else
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{
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// use UDP if no caps
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if (eq == null)
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AgentGroupDataUpdatePacket Groupupdate = new AgentGroupDataUpdatePacket();
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AgentGroupDataUpdatePacket.GroupDataBlock[] Groups = new AgentGroupDataUpdatePacket.GroupDataBlock[data.Length];
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for (int i = 0; i < data.Length; i++)
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{
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SendGroupMembership(data);
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AgentGroupDataUpdatePacket.GroupDataBlock Group = new AgentGroupDataUpdatePacket.GroupDataBlock();
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Group.AcceptNotices = data[i].AcceptNotices;
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Group.Contribution = data[i].Contribution;
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Group.GroupID = data[i].GroupID;
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Group.GroupInsigniaID = data[i].GroupPicture;
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Group.GroupName = Util.StringToBytes256(data[i].GroupName);
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Group.GroupPowers = data[i].GroupPowers;
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Groups[i] = Group;
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}
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OSDMap llsd = new OSDMap(3);
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OSDArray AgentData = new OSDArray(1);
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OSDMap AgentDataMap = new OSDMap(1);
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AgentDataMap.Add("AgentID", OSD.FromUUID(this.AgentId));
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AgentDataMap.Add("AvatarID", OSD.FromUUID(avatarID));
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AgentData.Add(AgentDataMap);
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llsd.Add("AgentData", AgentData);
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OSDArray GroupData = new OSDArray(data.Length);
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OSDArray NewGroupData = new OSDArray(data.Length);
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foreach (GroupMembershipData m in data)
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{
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OSDMap GroupDataMap = new OSDMap(6);
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OSDMap NewGroupDataMap = new OSDMap(1);
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GroupDataMap.Add("GroupPowers", OSD.FromULong(m.GroupPowers));
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GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(m.AcceptNotices));
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GroupDataMap.Add("GroupTitle", OSD.FromString(m.GroupTitle));
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GroupDataMap.Add("GroupID", OSD.FromUUID(m.GroupID));
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GroupDataMap.Add("GroupName", OSD.FromString(m.GroupName));
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GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(m.GroupPicture));
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NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(m.ListInProfile));
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GroupData.Add(GroupDataMap);
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NewGroupData.Add(NewGroupDataMap);
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Groupupdate.GroupData = Groups;
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Groupupdate.AgentData = new AgentGroupDataUpdatePacket.AgentDataBlock();
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Groupupdate.AgentData.AgentID = avatarID;
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OutPacket(Groupupdate, ThrottleOutPacketType.Task);
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}
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llsd.Add("GroupData", GroupData);
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llsd.Add("NewGroupData", NewGroupData);
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eq.Enqueue(BuildEvent("AgentGroupDataUpdate", llsd), this.AgentId);
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}
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public void SendJoinGroupReply(UUID groupID, bool success)
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@ -5642,9 +5601,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (groupID == ActiveGroupId)
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return ActiveGroupPowers;
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lock(m_groupPowers)
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{
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if (m_groupPowers.ContainsKey(groupID))
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return m_groupPowers[groupID];
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}
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return 0;
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}
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@ -11011,7 +10972,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_GroupsModule != null)
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{
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m_GroupsModule.ActivateGroup(this, activateGroupPacket.AgentData.GroupID);
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m_GroupsModule.SendAgentGroupDataUpdate(this);
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}
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return true;
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@ -11136,11 +11096,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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return true;
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}
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UUID lastGroupProfileRequestID = UUID.Zero;
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double lastGroupProfileRequestTS = Util.GetTimeStampMS();
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private bool HandleGroupProfileRequest(IClientAPI sender, Packet Pack)
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{
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if(m_GroupsModule == null)
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return true;
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GroupProfileRequestPacket groupProfileRequest =
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(GroupProfileRequestPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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@ -11150,8 +11118,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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#endregion
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if (m_GroupsModule != null)
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{
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UUID grpID = groupProfileRequest.GroupData.GroupID;
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double ts = Util.GetTimeStampMS();
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if(grpID == lastGroupProfileRequestID && ts - lastGroupProfileRequestTS < 10000)
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return true;
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lastGroupProfileRequestID = grpID;
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lastGroupProfileRequestTS = ts;
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GroupProfileReplyPacket groupProfileReply = (GroupProfileReplyPacket)PacketPool.Instance.GetPacket(PacketType.GroupProfileReply);
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groupProfileReply.AgentData = new GroupProfileReplyPacket.AgentDataBlock();
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@ -11161,6 +11135,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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GroupProfileData d = m_GroupsModule.GroupProfileRequest(this,
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groupProfileRequest.GroupData.GroupID);
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if(d.GroupID == UUID.Zero) // don't send broken data
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return true;
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groupProfileReply.GroupData.GroupID = d.GroupID;
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groupProfileReply.GroupData.Name = Util.StringToBytes256(d.Name);
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groupProfileReply.GroupData.Charter = Util.StringToBytes1024(d.Charter);
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@ -11193,7 +11170,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
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}
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if(grpID == lastGroupProfileRequestID)
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lastGroupProfileRequestTS = Util.GetTimeStampMS() - 7000;
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return true;
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}
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private bool HandleGroupMembersRequest(IClientAPI sender, Packet Pack)
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@ -12954,6 +12934,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion
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public void RefreshGroupMembership()
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{
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lock(m_groupPowers)
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{
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if (m_GroupsModule != null)
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{
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@ -12971,6 +12953,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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public void UpdateGroupMembership(GroupMembershipData[] data)
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{
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lock(m_groupPowers)
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{
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m_groupPowers.Clear();
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if (data != null)
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{
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for (int i = 0; i < data.Length; i++)
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m_groupPowers[data[i].GroupID] = data[i].GroupPowers;
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}
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}
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}
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public void GroupMembershipRemove(UUID GroupID)
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{
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lock(m_groupPowers)
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{
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if(m_groupPowers.ContainsKey(GroupID))
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m_groupPowers.Remove(GroupID);
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}
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}
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public void GroupMembershipAddReplace(UUID GroupID,ulong GroupPowers)
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{
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lock(m_groupPowers)
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{
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m_groupPowers[GroupID] = GroupPowers;
|
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}
|
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}
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|
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public string Report()
|
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{
|
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|
|
|
@ -1302,7 +1302,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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|
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if ((newPoint.X > 257f || newPoint.X < -1f || newPoint.Y > 257f || newPoint.Y < -1f))
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// allow outide region??
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if (newPoint.X < -1f || newPoint.Y < -1f)
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return true;
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if (newPoint.X > scene.RegionInfo.RegionSizeX + 1.0f || newPoint.Y > scene.RegionInfo.RegionSizeY + 1.0f)
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{
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return true;
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}
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|
|
|
@ -58,7 +58,6 @@ namespace OpenSim.Region.Framework.Interfaces
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void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
|
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bool isModerator, bool textMute);
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void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
|
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void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
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void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data);
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OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
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OSD BuildEvent(string eventName, OSD eventBody);
|
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|
|
|
@ -250,6 +250,12 @@ namespace OpenSim.Region.Framework.Scenes
|
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///
|
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public int m_linksetPhysCapacity = 0;
|
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|
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/// <summary>
|
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/// When placed outside the region's border, do we transfer the objects or
|
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/// do we keep simulating them here?
|
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/// </summary>
|
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public bool DisableObjectTransfer { get; set; }
|
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|
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public bool m_useFlySlow;
|
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public bool m_useTrashOnDelete = true;
|
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|
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|
@ -1155,6 +1161,7 @@ namespace OpenSim.Region.Framework.Scenes
|
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if (entityTransferConfig != null)
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{
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AllowAvatarCrossing = entityTransferConfig.GetBoolean("AllowAvatarCrossing", AllowAvatarCrossing);
|
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DisableObjectTransfer = entityTransferConfig.GetBoolean("DisableObjectTransfer", false);
|
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}
|
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|
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#region Interest Management
|
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|
@ -4309,14 +4316,14 @@ namespace OpenSim.Region.Framework.Scenes
|
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if (banned || restricted)
|
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{
|
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ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
|
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Vector2? newPosition = null;
|
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if (nearestParcel != null)
|
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{
|
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//Move agent to nearest allowed
|
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Vector2 newPosition = GetParcelSafeCorner(nearestParcel);
|
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posX = newPosition.X;
|
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posY = newPosition.Y;
|
||||
// Vector2 newPosition = GetParcelSafeCorner(nearestParcel);
|
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newPosition = nearestParcel.GetNearestPoint(new Vector3(posX, posY,0));
|
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}
|
||||
else
|
||||
if(newPosition == null)
|
||||
{
|
||||
if (banned)
|
||||
{
|
||||
|
@ -4329,6 +4336,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
posX = newPosition.Value.X;
|
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posY = newPosition.Value.Y;
|
||||
}
|
||||
}
|
||||
reason = "";
|
||||
return true;
|
||||
|
|
|
@ -242,6 +242,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
coarseLocations = new List<Vector3>();
|
||||
avatarUUIDs = new List<UUID>();
|
||||
|
||||
// coarse locations are sent as BYTE, so limited to the 255m max of normal regions
|
||||
// try to work around that scale down X and Y acording to region size, so reducing the resolution
|
||||
//
|
||||
// viewers need to scale up
|
||||
float scaleX = m_parentScene.RegionInfo.RegionSizeX / Constants.RegionSize;
|
||||
if (scaleX == 0)
|
||||
scaleX = 1.0f;
|
||||
scaleX = 1.0f / scaleX;
|
||||
float scaleY = m_parentScene.RegionInfo.RegionSizeY / Constants.RegionSize;
|
||||
if (scaleY == 0)
|
||||
scaleY = 1.0f;
|
||||
scaleY = 1.0f / scaleY;
|
||||
|
||||
List<ScenePresence> presences = GetScenePresences();
|
||||
for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
|
||||
{
|
||||
|
@ -250,9 +263,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If this presence is a child agent, we don't want its coarse locations
|
||||
if (sp.IsChildAgent)
|
||||
continue;
|
||||
Vector3 pos = sp.AbsolutePosition;
|
||||
pos.X *= scaleX;
|
||||
pos.Y *= scaleY;
|
||||
|
||||
coarseLocations.Add(sp.AbsolutePosition);
|
||||
|
||||
coarseLocations.Add(pos);
|
||||
avatarUUIDs.Add(sp.UUID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -556,6 +556,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
&& !Scene.PositionIsInCurrentRegion(val)
|
||||
&& !IsAttachmentCheckFull()
|
||||
&& !Scene.LoadingPrims
|
||||
&& !Scene.DisableObjectTransfer
|
||||
)
|
||||
{
|
||||
if (!inTransit)
|
||||
|
|
|
@ -1626,6 +1626,22 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void UpdateGroupMembership(GroupMembershipData[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GroupMembershipRemove(UUID GroupID)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GroupMembershipAddReplace(UUID GroupID,ulong GroupPowers)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void SendAvatarNotesReply(UUID targetID, string text)
|
||||
{
|
||||
|
||||
|
|
|
@ -786,7 +786,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
GroupProfileData profile = new GroupProfileData();
|
||||
|
||||
|
||||
GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), groupID, null);
|
||||
if (groupInfo != null)
|
||||
{
|
||||
|
@ -812,7 +811,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
profile.MemberTitle = memberInfo.GroupTitle;
|
||||
profile.PowersMask = memberInfo.GroupPowers;
|
||||
}
|
||||
|
||||
/*
|
||||
this should save xmlrpc calls, but seems to return wrong GroupMembershipCount and GroupRolesCount
|
||||
UUID agent = GetRequestingAgentID(remoteClient);
|
||||
GroupProfileData profile = m_groupData.GetMemberGroupProfile(agent, groupID, agent);
|
||||
*/
|
||||
return profile;
|
||||
}
|
||||
|
||||
|
@ -1407,13 +1410,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
SendDataUpdate(remoteClient, tellOthers);
|
||||
|
||||
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
|
||||
IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
eq.GroupMembershipData(agentID, membershipArray);
|
||||
else
|
||||
remoteClient.SendGroupMembership(membershipArray);
|
||||
remoteClient.UpdateGroupMembership(membershipArray);
|
||||
|
||||
remoteClient.RefreshGroupMembership();
|
||||
remoteClient.SendAgentGroupDataUpdate(agentID, membershipArray);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -51,6 +51,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
/// GroupID may be specified instead, in which case this parmeter will be null.
|
||||
/// </param>
|
||||
GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName);
|
||||
GroupProfileData GetMemberGroupProfile(UUID requestingAgentID, UUID GroupID, UUID AgentID);
|
||||
|
||||
List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search);
|
||||
List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID);
|
||||
|
|
|
@ -181,9 +181,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
m_cacheTimeout = groupsConfig.GetInt("GroupsCacheTimeout", 30);
|
||||
|
||||
// disable cache until it is fixed
|
||||
m_cacheTimeout = 0;
|
||||
|
||||
if (m_cacheTimeout == 0)
|
||||
{
|
||||
m_log.WarnFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Disabled.");
|
||||
|
@ -385,10 +382,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
GroupMembershipData MemberInfo = GetAgentGroupMembership(requestingAgentID, AgentID, GroupID);
|
||||
GroupProfileData MemberGroupProfile = GroupProfileHashtableToGroupProfileData(respData);
|
||||
|
||||
if(MemberInfo != null)
|
||||
{
|
||||
MemberGroupProfile.MemberTitle = MemberInfo.GroupTitle;
|
||||
MemberGroupProfile.PowersMask = MemberInfo.GroupPowers;
|
||||
|
||||
}
|
||||
return MemberGroupProfile;
|
||||
}
|
||||
|
||||
|
@ -977,12 +975,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
try
|
||||
{
|
||||
resp = req.Send(m_groupsServerURI, 30000);
|
||||
|
||||
if ((m_cacheTimeout > 0) && (CacheKey != null))
|
||||
{
|
||||
m_memoryCache.AddOrUpdate(CacheKey, resp, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
}
|
||||
resp = req.Send(m_groupsServerURI);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -1004,12 +997,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
m_log.WarnFormat("[XMLRPC-GROUPS-CONNECTOR]: {0} :: {1}", key, param[key].ToString());
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_cacheTimeout > 0) && (CacheKey != null))
|
||||
{
|
||||
m_memoryCache.AddOrUpdate(CacheKey, resp, 10.0);
|
||||
}
|
||||
Hashtable respData = new Hashtable();
|
||||
respData.Add("error", e.ToString());
|
||||
return respData;
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_cacheTimeout > 0) && (CacheKey != null))
|
||||
{
|
||||
m_memoryCache.AddOrUpdate(CacheKey, resp, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
}
|
||||
|
||||
if (resp.Value is Hashtable)
|
||||
{
|
||||
Hashtable respData = (Hashtable)resp.Value;
|
||||
|
@ -1138,6 +1141,7 @@ namespace Nwc.XmlRpc
|
|||
request.ContentType = "text/xml";
|
||||
request.AllowWriteStreamBuffering = true;
|
||||
request.KeepAlive = !_disableKeepAlive;
|
||||
request.Timeout = 30000;
|
||||
|
||||
using (Stream stream = request.GetRequestStream())
|
||||
{
|
||||
|
|
|
@ -1255,6 +1255,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public void UpdateGroupMembership(GroupMembershipData[] data)
|
||||
{
|
||||
}
|
||||
|
||||
public void GroupMembershipRemove(UUID GroupID)
|
||||
{
|
||||
}
|
||||
|
||||
public void GroupMembershipAddReplace(UUID GroupID,ulong GroupPowers)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendUseCachedMuteList()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -2680,7 +2680,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (part.ParentGroup.RootPart == part)
|
||||
{
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
|
||||
if (!parent.IsAttachment && !World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
|
||||
return;
|
||||
parent.UpdateGroupPosition((Vector3)toPos);
|
||||
}
|
||||
|
|
|
@ -1281,6 +1281,18 @@ namespace OpenSim.Tests.Common
|
|||
{
|
||||
}
|
||||
|
||||
public void UpdateGroupMembership(GroupMembershipData[] data)
|
||||
{
|
||||
}
|
||||
|
||||
public void GroupMembershipRemove(UUID GroupID)
|
||||
{
|
||||
}
|
||||
|
||||
public void GroupMembershipAddReplace(UUID GroupID,ulong GroupPowers)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendUseCachedMuteList()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -157,11 +157,6 @@ namespace OpenSim.Tests.Common
|
|||
AddEvent(avatarID, "ParcelProperties", parcelPropertiesMessage);
|
||||
}
|
||||
|
||||
public void GroupMembership (OpenMetaverse.Packets.AgentGroupDataUpdatePacket groupUpdate, UUID avatarID)
|
||||
{
|
||||
AddEvent(avatarID, "GroupMembership", groupUpdate);
|
||||
}
|
||||
|
||||
public void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
|
||||
{
|
||||
AddEvent(receiverAgent, "AgentGroupDataUpdate", data);
|
||||
|
|
|
@ -800,6 +800,10 @@
|
|||
; Allow avatars to cross into and out of the region.
|
||||
AllowAvatarCrossing = true
|
||||
|
||||
; This disables border transfers for objects. When true, objects can be placed outside
|
||||
; the region's border without being transferred to another simulator.
|
||||
DisableObjectTransfer = false
|
||||
|
||||
; Minimum user level required for HyperGrid teleports
|
||||
LevelHGTeleport = 0
|
||||
|
||||
|
|
Loading…
Reference in New Issue