Merge branch 'master' of opensimulator.org:/var/git/opensim

LSLKeyTest
Melanie Thielker 2016-07-04 03:37:45 +01:00
commit 4468aa0dcf
19 changed files with 245 additions and 198 deletions

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@ -1276,13 +1276,9 @@ namespace OpenSim.Groups
SendDataUpdate(remoteClient, tellOthers);
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
eq.GroupMembershipData(agentID, membershipArray);
else
remoteClient.SendGroupMembership(membershipArray);
remoteClient.RefreshGroupMembership();
remoteClient.SendAgentGroupDataUpdate(agentID, membershipArray);
}
/// <summary>

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@ -1473,6 +1473,9 @@ namespace OpenSim.Framework
void SendAgentDropGroup(UUID groupID);
void RefreshGroupMembership();
void UpdateGroupMembership(GroupMembershipData[] data);
void GroupMembershipRemove(UUID GroupID);
void GroupMembershipAddReplace(UUID GroupID,ulong GroupPowers);
void SendAvatarNotesReply(UUID targetID, string text);
void SendAvatarPicksReply(UUID targetID, Dictionary<UUID, string> picks);
void SendPickInfoReply(UUID pickID,UUID creatorID, bool topPick, UUID parcelID, string name, string desc, UUID snapshotID, string user, string originalName, string simName, Vector3 posGlobal, int sortOrder, bool enabled);

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@ -579,12 +579,6 @@ namespace OpenSim.Region.ClientStack.Linden
Enqueue(item, avatarID);
}
public void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID)
{
OSD item = EventQueueHelper.GroupMembership(groupUpdate);
Enqueue(item, avatarID);
}
public void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
{
OSD item = EventQueueHelper.GroupMembershipData(receiverAgent, data);

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@ -333,40 +333,6 @@ namespace OpenSim.Region.ClientStack.Linden
return chatterBoxSessionAgentListUpdates;
}
public static OSD GroupMembership(AgentGroupDataUpdatePacket groupUpdatePacket)
{
OSDMap groupUpdate = new OSDMap();
groupUpdate.Add("message", OSD.FromString("AgentGroupDataUpdate"));
OSDMap body = new OSDMap();
OSDArray agentData = new OSDArray();
OSDMap agentDataMap = new OSDMap();
agentDataMap.Add("AgentID", OSD.FromUUID(groupUpdatePacket.AgentData.AgentID));
agentData.Add(agentDataMap);
body.Add("AgentData", agentData);
OSDArray groupData = new OSDArray();
foreach (AgentGroupDataUpdatePacket.GroupDataBlock groupDataBlock in groupUpdatePacket.GroupData)
{
OSDMap groupDataMap = new OSDMap();
groupDataMap.Add("ListInProfile", OSD.FromBoolean(false));
groupDataMap.Add("GroupID", OSD.FromUUID(groupDataBlock.GroupID));
groupDataMap.Add("GroupInsigniaID", OSD.FromUUID(groupDataBlock.GroupInsigniaID));
groupDataMap.Add("Contribution", OSD.FromInteger(groupDataBlock.Contribution));
groupDataMap.Add("GroupPowers", OSD.FromBinary(ulongToByteArray(groupDataBlock.GroupPowers)));
groupDataMap.Add("GroupName", OSD.FromString(Utils.BytesToString(groupDataBlock.GroupName)));
groupDataMap.Add("AcceptNotices", OSD.FromBoolean(groupDataBlock.AcceptNotices));
groupData.Add(groupDataMap);
}
body.Add("GroupData", groupData);
groupUpdate.Add("body", body);
return groupUpdate;
}
public static OSD GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
{
OSDArray AgentData = new OSDArray(1);

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@ -2755,44 +2755,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendGroupMembership(GroupMembershipData[] GroupMembership)
{
m_groupPowers.Clear();
AgentGroupDataUpdatePacket Groupupdate = new AgentGroupDataUpdatePacket();
AgentGroupDataUpdatePacket.GroupDataBlock[] Groups = new AgentGroupDataUpdatePacket.GroupDataBlock[GroupMembership.Length];
for (int i = 0; i < GroupMembership.Length; i++)
{
m_groupPowers[GroupMembership[i].GroupID] = GroupMembership[i].GroupPowers;
AgentGroupDataUpdatePacket.GroupDataBlock Group = new AgentGroupDataUpdatePacket.GroupDataBlock();
Group.AcceptNotices = GroupMembership[i].AcceptNotices;
Group.Contribution = GroupMembership[i].Contribution;
Group.GroupID = GroupMembership[i].GroupID;
Group.GroupInsigniaID = GroupMembership[i].GroupPicture;
Group.GroupName = Util.StringToBytes256(GroupMembership[i].GroupName);
Group.GroupPowers = GroupMembership[i].GroupPowers;
Groups[i] = Group;
}
Groupupdate.GroupData = Groups;
Groupupdate.AgentData = new AgentGroupDataUpdatePacket.AgentDataBlock();
Groupupdate.AgentData.AgentID = AgentId;
//OutPacket(Groupupdate, ThrottleOutPacketType.Task);
try
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
{
eq.GroupMembership(Groupupdate, this.AgentId);
}
}
catch (Exception ex)
{
m_log.Error("Unable to send group membership data via eventqueue - exception: " + ex.ToString());
m_log.Warn("sending group membership data via UDP");
OutPacket(Groupupdate, ThrottleOutPacketType.Task);
}
UpdateGroupMembership(GroupMembership);
SendAgentGroupDataUpdate(AgentId,GroupMembership);
}
public void SendPartPhysicsProprieties(ISceneEntity entity)
@ -3423,41 +3388,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAgentGroupDataUpdate(UUID avatarID, GroupMembershipData[] data)
{
if(avatarID != AgentId)
m_log.Debug("[CLIENT]: SendAgentGroupDataUpdate avatarID != AgentId");
IEventQueue eq = this.Scene.RequestModuleInterface<IEventQueue>();
if(eq != null)
{
eq.GroupMembershipData(avatarID,data);
}
else
{
// use UDP if no caps
if (eq == null)
AgentGroupDataUpdatePacket Groupupdate = new AgentGroupDataUpdatePacket();
AgentGroupDataUpdatePacket.GroupDataBlock[] Groups = new AgentGroupDataUpdatePacket.GroupDataBlock[data.Length];
for (int i = 0; i < data.Length; i++)
{
SendGroupMembership(data);
AgentGroupDataUpdatePacket.GroupDataBlock Group = new AgentGroupDataUpdatePacket.GroupDataBlock();
Group.AcceptNotices = data[i].AcceptNotices;
Group.Contribution = data[i].Contribution;
Group.GroupID = data[i].GroupID;
Group.GroupInsigniaID = data[i].GroupPicture;
Group.GroupName = Util.StringToBytes256(data[i].GroupName);
Group.GroupPowers = data[i].GroupPowers;
Groups[i] = Group;
}
OSDMap llsd = new OSDMap(3);
OSDArray AgentData = new OSDArray(1);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(this.AgentId));
AgentDataMap.Add("AvatarID", OSD.FromUUID(avatarID));
AgentData.Add(AgentDataMap);
llsd.Add("AgentData", AgentData);
OSDArray GroupData = new OSDArray(data.Length);
OSDArray NewGroupData = new OSDArray(data.Length);
foreach (GroupMembershipData m in data)
{
OSDMap GroupDataMap = new OSDMap(6);
OSDMap NewGroupDataMap = new OSDMap(1);
GroupDataMap.Add("GroupPowers", OSD.FromULong(m.GroupPowers));
GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(m.AcceptNotices));
GroupDataMap.Add("GroupTitle", OSD.FromString(m.GroupTitle));
GroupDataMap.Add("GroupID", OSD.FromUUID(m.GroupID));
GroupDataMap.Add("GroupName", OSD.FromString(m.GroupName));
GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(m.GroupPicture));
NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(m.ListInProfile));
GroupData.Add(GroupDataMap);
NewGroupData.Add(NewGroupDataMap);
Groupupdate.GroupData = Groups;
Groupupdate.AgentData = new AgentGroupDataUpdatePacket.AgentDataBlock();
Groupupdate.AgentData.AgentID = avatarID;
OutPacket(Groupupdate, ThrottleOutPacketType.Task);
}
llsd.Add("GroupData", GroupData);
llsd.Add("NewGroupData", NewGroupData);
eq.Enqueue(BuildEvent("AgentGroupDataUpdate", llsd), this.AgentId);
}
public void SendJoinGroupReply(UUID groupID, bool success)
@ -5642,9 +5601,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (groupID == ActiveGroupId)
return ActiveGroupPowers;
lock(m_groupPowers)
{
if (m_groupPowers.ContainsKey(groupID))
return m_groupPowers[groupID];
}
return 0;
}
@ -11011,7 +10972,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_GroupsModule != null)
{
m_GroupsModule.ActivateGroup(this, activateGroupPacket.AgentData.GroupID);
m_GroupsModule.SendAgentGroupDataUpdate(this);
}
return true;
@ -11136,11 +11096,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
return true;
}
UUID lastGroupProfileRequestID = UUID.Zero;
double lastGroupProfileRequestTS = Util.GetTimeStampMS();
private bool HandleGroupProfileRequest(IClientAPI sender, Packet Pack)
{
if(m_GroupsModule == null)
return true;
GroupProfileRequestPacket groupProfileRequest =
(GroupProfileRequestPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
@ -11150,8 +11118,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
#endregion
if (m_GroupsModule != null)
{
UUID grpID = groupProfileRequest.GroupData.GroupID;
double ts = Util.GetTimeStampMS();
if(grpID == lastGroupProfileRequestID && ts - lastGroupProfileRequestTS < 10000)
return true;
lastGroupProfileRequestID = grpID;
lastGroupProfileRequestTS = ts;
GroupProfileReplyPacket groupProfileReply = (GroupProfileReplyPacket)PacketPool.Instance.GetPacket(PacketType.GroupProfileReply);
groupProfileReply.AgentData = new GroupProfileReplyPacket.AgentDataBlock();
@ -11161,6 +11135,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
GroupProfileData d = m_GroupsModule.GroupProfileRequest(this,
groupProfileRequest.GroupData.GroupID);
if(d.GroupID == UUID.Zero) // don't send broken data
return true;
groupProfileReply.GroupData.GroupID = d.GroupID;
groupProfileReply.GroupData.Name = Util.StringToBytes256(d.Name);
groupProfileReply.GroupData.Charter = Util.StringToBytes1024(d.Charter);
@ -11193,7 +11170,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
}
if(grpID == lastGroupProfileRequestID)
lastGroupProfileRequestTS = Util.GetTimeStampMS() - 7000;
return true;
}
private bool HandleGroupMembersRequest(IClientAPI sender, Packet Pack)
@ -12954,6 +12934,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
public void RefreshGroupMembership()
{
lock(m_groupPowers)
{
if (m_GroupsModule != null)
{
@ -12971,6 +12953,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
}
}
public void UpdateGroupMembership(GroupMembershipData[] data)
{
lock(m_groupPowers)
{
m_groupPowers.Clear();
if (data != null)
{
for (int i = 0; i < data.Length; i++)
m_groupPowers[data[i].GroupID] = data[i].GroupPowers;
}
}
}
public void GroupMembershipRemove(UUID GroupID)
{
lock(m_groupPowers)
{
if(m_groupPowers.ContainsKey(GroupID))
m_groupPowers.Remove(GroupID);
}
}
public void GroupMembershipAddReplace(UUID GroupID,ulong GroupPowers)
{
lock(m_groupPowers)
{
m_groupPowers[GroupID] = GroupPowers;
}
}
public string Report()
{

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@ -1302,7 +1302,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
if ((newPoint.X > 257f || newPoint.X < -1f || newPoint.Y > 257f || newPoint.Y < -1f))
// allow outide region??
if (newPoint.X < -1f || newPoint.Y < -1f)
return true;
if (newPoint.X > scene.RegionInfo.RegionSizeX + 1.0f || newPoint.Y > scene.RegionInfo.RegionSizeY + 1.0f)
{
return true;
}

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@ -58,7 +58,6 @@ namespace OpenSim.Region.Framework.Interfaces
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
bool isModerator, bool textMute);
void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data);
OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
OSD BuildEvent(string eventName, OSD eventBody);

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@ -250,6 +250,12 @@ namespace OpenSim.Region.Framework.Scenes
///
public int m_linksetPhysCapacity = 0;
/// <summary>
/// When placed outside the region's border, do we transfer the objects or
/// do we keep simulating them here?
/// </summary>
public bool DisableObjectTransfer { get; set; }
public bool m_useFlySlow;
public bool m_useTrashOnDelete = true;
@ -1155,6 +1161,7 @@ namespace OpenSim.Region.Framework.Scenes
if (entityTransferConfig != null)
{
AllowAvatarCrossing = entityTransferConfig.GetBoolean("AllowAvatarCrossing", AllowAvatarCrossing);
DisableObjectTransfer = entityTransferConfig.GetBoolean("DisableObjectTransfer", false);
}
#region Interest Management
@ -4309,14 +4316,14 @@ namespace OpenSim.Region.Framework.Scenes
if (banned || restricted)
{
ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
Vector2? newPosition = null;
if (nearestParcel != null)
{
//Move agent to nearest allowed
Vector2 newPosition = GetParcelSafeCorner(nearestParcel);
posX = newPosition.X;
posY = newPosition.Y;
// Vector2 newPosition = GetParcelSafeCorner(nearestParcel);
newPosition = nearestParcel.GetNearestPoint(new Vector3(posX, posY,0));
}
else
if(newPosition == null)
{
if (banned)
{
@ -4329,6 +4336,11 @@ namespace OpenSim.Region.Framework.Scenes
}
return false;
}
else
{
posX = newPosition.Value.X;
posY = newPosition.Value.Y;
}
}
reason = "";
return true;

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@ -242,6 +242,19 @@ namespace OpenSim.Region.Framework.Scenes
coarseLocations = new List<Vector3>();
avatarUUIDs = new List<UUID>();
// coarse locations are sent as BYTE, so limited to the 255m max of normal regions
// try to work around that scale down X and Y acording to region size, so reducing the resolution
//
// viewers need to scale up
float scaleX = m_parentScene.RegionInfo.RegionSizeX / Constants.RegionSize;
if (scaleX == 0)
scaleX = 1.0f;
scaleX = 1.0f / scaleX;
float scaleY = m_parentScene.RegionInfo.RegionSizeY / Constants.RegionSize;
if (scaleY == 0)
scaleY = 1.0f;
scaleY = 1.0f / scaleY;
List<ScenePresence> presences = GetScenePresences();
for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
{
@ -250,9 +263,11 @@ namespace OpenSim.Region.Framework.Scenes
// If this presence is a child agent, we don't want its coarse locations
if (sp.IsChildAgent)
continue;
Vector3 pos = sp.AbsolutePosition;
pos.X *= scaleX;
pos.Y *= scaleY;
coarseLocations.Add(sp.AbsolutePosition);
coarseLocations.Add(pos);
avatarUUIDs.Add(sp.UUID);
}
}

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@ -556,6 +556,7 @@ namespace OpenSim.Region.Framework.Scenes
&& !Scene.PositionIsInCurrentRegion(val)
&& !IsAttachmentCheckFull()
&& !Scene.LoadingPrims
&& !Scene.DisableObjectTransfer
)
{
if (!inTransit)

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@ -1626,6 +1626,22 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
}
public void UpdateGroupMembership(GroupMembershipData[] data)
{
}
public void GroupMembershipRemove(UUID GroupID)
{
}
public void GroupMembershipAddReplace(UUID GroupID,ulong GroupPowers)
{
}
public void SendAvatarNotesReply(UUID targetID, string text)
{

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@ -786,7 +786,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
GroupProfileData profile = new GroupProfileData();
GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), groupID, null);
if (groupInfo != null)
{
@ -812,7 +811,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
profile.MemberTitle = memberInfo.GroupTitle;
profile.PowersMask = memberInfo.GroupPowers;
}
/*
this should save xmlrpc calls, but seems to return wrong GroupMembershipCount and GroupRolesCount
UUID agent = GetRequestingAgentID(remoteClient);
GroupProfileData profile = m_groupData.GetMemberGroupProfile(agent, groupID, agent);
*/
return profile;
}
@ -1407,13 +1410,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
SendDataUpdate(remoteClient, tellOthers);
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
eq.GroupMembershipData(agentID, membershipArray);
else
remoteClient.SendGroupMembership(membershipArray);
remoteClient.UpdateGroupMembership(membershipArray);
remoteClient.RefreshGroupMembership();
remoteClient.SendAgentGroupDataUpdate(agentID, membershipArray);
}
/// <summary>

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@ -51,6 +51,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
/// GroupID may be specified instead, in which case this parmeter will be null.
/// </param>
GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName);
GroupProfileData GetMemberGroupProfile(UUID requestingAgentID, UUID GroupID, UUID AgentID);
List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search);
List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID);

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@ -181,9 +181,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
m_cacheTimeout = groupsConfig.GetInt("GroupsCacheTimeout", 30);
// disable cache until it is fixed
m_cacheTimeout = 0;
if (m_cacheTimeout == 0)
{
m_log.WarnFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Disabled.");
@ -385,10 +382,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
GroupMembershipData MemberInfo = GetAgentGroupMembership(requestingAgentID, AgentID, GroupID);
GroupProfileData MemberGroupProfile = GroupProfileHashtableToGroupProfileData(respData);
if(MemberInfo != null)
{
MemberGroupProfile.MemberTitle = MemberInfo.GroupTitle;
MemberGroupProfile.PowersMask = MemberInfo.GroupPowers;
}
return MemberGroupProfile;
}
@ -977,12 +975,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
try
{
resp = req.Send(m_groupsServerURI, 30000);
if ((m_cacheTimeout > 0) && (CacheKey != null))
{
m_memoryCache.AddOrUpdate(CacheKey, resp, TimeSpan.FromSeconds(m_cacheTimeout));
}
resp = req.Send(m_groupsServerURI);
}
catch (Exception e)
{
@ -1004,12 +997,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
m_log.WarnFormat("[XMLRPC-GROUPS-CONNECTOR]: {0} :: {1}", key, param[key].ToString());
}
}
if ((m_cacheTimeout > 0) && (CacheKey != null))
{
m_memoryCache.AddOrUpdate(CacheKey, resp, 10.0);
}
Hashtable respData = new Hashtable();
respData.Add("error", e.ToString());
return respData;
}
}
if ((m_cacheTimeout > 0) && (CacheKey != null))
{
m_memoryCache.AddOrUpdate(CacheKey, resp, TimeSpan.FromSeconds(m_cacheTimeout));
}
if (resp.Value is Hashtable)
{
Hashtable respData = (Hashtable)resp.Value;
@ -1138,6 +1141,7 @@ namespace Nwc.XmlRpc
request.ContentType = "text/xml";
request.AllowWriteStreamBuffering = true;
request.KeepAlive = !_disableKeepAlive;
request.Timeout = 30000;
using (Stream stream = request.GetRequestStream())
{

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@ -1255,6 +1255,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
}
public void UpdateGroupMembership(GroupMembershipData[] data)
{
}
public void GroupMembershipRemove(UUID GroupID)
{
}
public void GroupMembershipAddReplace(UUID GroupID,ulong GroupPowers)
{
}
public void SendUseCachedMuteList()
{
}

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@ -2680,7 +2680,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (part.ParentGroup.RootPart == part)
{
SceneObjectGroup parent = part.ParentGroup;
if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
if (!parent.IsAttachment && !World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
return;
parent.UpdateGroupPosition((Vector3)toPos);
}

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@ -1281,6 +1281,18 @@ namespace OpenSim.Tests.Common
{
}
public void UpdateGroupMembership(GroupMembershipData[] data)
{
}
public void GroupMembershipRemove(UUID GroupID)
{
}
public void GroupMembershipAddReplace(UUID GroupID,ulong GroupPowers)
{
}
public void SendUseCachedMuteList()
{
}

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@ -157,11 +157,6 @@ namespace OpenSim.Tests.Common
AddEvent(avatarID, "ParcelProperties", parcelPropertiesMessage);
}
public void GroupMembership (OpenMetaverse.Packets.AgentGroupDataUpdatePacket groupUpdate, UUID avatarID)
{
AddEvent(avatarID, "GroupMembership", groupUpdate);
}
public void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data)
{
AddEvent(receiverAgent, "AgentGroupDataUpdate", data);

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@ -800,6 +800,10 @@
; Allow avatars to cross into and out of the region.
AllowAvatarCrossing = true
; This disables border transfers for objects. When true, objects can be placed outside
; the region's border without being transferred to another simulator.
DisableObjectTransfer = false
; Minimum user level required for HyperGrid teleports
LevelHGTeleport = 0