Thank you, idb, for a patch that fixes the conflicts of lsl identifiers
with c# keywords
0.6.0-stable
Melanie Thielker 2008-11-01 23:50:19 +00:00
parent 87b8f327aa
commit 44852158f2
2 changed files with 121 additions and 9 deletions

View File

@ -214,11 +214,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
else if (s is Constant)
retstr += GenerateConstant((Constant) s);
else if (s is IdentDotExpression)
retstr += Generate(((IdentDotExpression) s).Name + "." + ((IdentDotExpression) s).Member, s);
retstr += Generate(CheckName(((IdentDotExpression) s).Name) + "." + ((IdentDotExpression) s).Member, s);
else if (s is IdentExpression)
retstr += Generate(((IdentExpression) s).Name, s);
retstr += Generate(CheckName(((IdentExpression) s).Name), s);
else if (s is IDENT)
retstr += Generate(((TOKEN) s).yytext, s);
retstr += Generate(CheckName(((TOKEN) s).yytext), s);
else
{
foreach (SYMBOL kid in s.kids)
@ -247,7 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
else
remainingKids.Add(kid);
retstr += GenerateIndented(String.Format("{0} {1}(", gf.ReturnType, gf.Name), gf);
retstr += GenerateIndented(String.Format("{0} {1}(", gf.ReturnType, CheckName(gf.Name)), gf);
// print the state arguments, if any
foreach (SYMBOL kid in argumentDeclarationListKids)
@ -344,7 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
foreach (Declaration d in adl.kids)
{
retstr += Generate(String.Format("{0} {1}", d.Datatype, d.Id), d);
retstr += Generate(String.Format("{0} {1}", d.Datatype, CheckName(d.Id)), d);
if (0 < comma--)
retstr += Generate(", ");
}
@ -403,7 +403,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// <returns>String containing C# code for Declaration d.</returns>
private string GenerateDeclaration(Declaration d)
{
return Generate(String.Format("{0} {1}", d.Datatype, d.Id), d);
return Generate(String.Format("{0} {1}", d.Datatype, CheckName(d.Id)), d);
}
/// <summary>
@ -694,10 +694,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (0 < ide.kids.Count)
{
IdentDotExpression dot = (IdentDotExpression) ide.kids.Top;
retstr += Generate(String.Format("{0}", ide.PostOperation ? dot.Name + "." + dot.Member + ide.Operation : ide.Operation + dot.Name + "." + dot.Member), ide);
retstr += Generate(String.Format("{0}", ide.PostOperation ? CheckName(dot.Name) + "." + dot.Member + ide.Operation : ide.Operation + CheckName(dot.Name) + "." + dot.Member), ide);
}
else
retstr += Generate(String.Format("{0}", ide.PostOperation ? ide.Name + ide.Operation : ide.Operation + ide.Name), ide);
retstr += Generate(String.Format("{0}", ide.PostOperation ? CheckName(ide.Name) + ide.Operation : ide.Operation + CheckName(ide.Name)), ide);
return retstr;
}
@ -728,7 +728,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
string retstr = String.Empty;
retstr += Generate(String.Format("{0}(", fc.Id), fc);
retstr += Generate(String.Format("{0}(", CheckName(fc.Id)), fc);
foreach (SYMBOL kid in fc.kids)
retstr += GenerateNode(kid);
@ -968,5 +968,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
return retstr;
}
/// <summary>
/// Returns the passed name with an underscore prepended if that name is a reserved word in C#
/// and not resevered in LSL otherwise it just returns the passed name.
///
/// This makes no attempt to cache the results to minimise future lookups. For a non trivial
/// scripts the number of unique identifiers could easily grow to the size of the reserved word
/// list so maintaining a list or dictionary and doing the lookup there firstwould probably not
/// give any real speed advantage.
///
/// I believe there is a class Microsoft.CSharp.CSharpCodeProvider that has a function
/// CreateValidIdentifier(str) that will return either the value of str if it is not a C#
/// key word or "_"+str if it is. But availability under Mono?
/// </summary>
private string CheckName(string s)
{
if (CSReservedWords.IsReservedWord(s))
return "_" + s;
else
return s;
}
}
}

View File

@ -0,0 +1,91 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
/// <summary>
/// A container for all of the reserved C# words that are not also reserved words in LSL.
/// The words must be maintained in alphabetical order.
/// The words that are key words in lsl are picked up by the lsl compiler as errors.
/// The LSL reserved words have been left in the list as comments for completeness
/// </summary>
internal class CSReservedWords
{
private static List<string> reservedWords = new List<string>(new string[] {
"abstract","as",
"base","bool","break","byte",
"case","catch","char","checked","class","const","continue",
"decimal","default","delegate",
//"do",
"double",
//"else",
"enum",
//"event",
"explicit","extern",
"false","finally","fixed",
//"float","for",
"foreach",
"goto",
//"if",
"implicit","in","int","interface","internal","is",
"lock","long",
"namespace","new","null",
"object","operator","out","override",
"params","private","protected","public",
"readonly","ref",
//"return",
"sbyte","sealed","short","sizeof","stackalloc","static",
//"string",
"struct","switch",
"this","throw","true","try","typeof",
"uint","ulong","unchecked","unsafe","ushort","using",
"virtual","void","volatile",
//"while"
});
/// <summary>
/// Returns true if the passed string is in the list of reserved words with
/// a little simple pre-filtering.
/// </summary>
internal static bool IsReservedWord(string word)
{
// A couple of quick filters to weed out single characters, ll functions and
// anything that starts with an uppercase letter
if (String.IsNullOrEmpty(word)) return false;
if (word.Length < 2) return false;
if (word.StartsWith("ll")) return false;
char first = word.ToCharArray(0,1)[0];
if (first >= 'A' && first <= 'Z') return false;
return (reservedWords.BinarySearch(word) >= 0);
}
}
}