Mantis #2518
Thank you, idb, for a patch that fixes the conflicts of lsl identifiers with c# keywords0.6.0-stable
parent
87b8f327aa
commit
44852158f2
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@ -214,11 +214,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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else if (s is Constant)
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retstr += GenerateConstant((Constant) s);
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else if (s is IdentDotExpression)
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retstr += Generate(((IdentDotExpression) s).Name + "." + ((IdentDotExpression) s).Member, s);
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retstr += Generate(CheckName(((IdentDotExpression) s).Name) + "." + ((IdentDotExpression) s).Member, s);
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else if (s is IdentExpression)
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retstr += Generate(((IdentExpression) s).Name, s);
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retstr += Generate(CheckName(((IdentExpression) s).Name), s);
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else if (s is IDENT)
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retstr += Generate(((TOKEN) s).yytext, s);
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retstr += Generate(CheckName(((TOKEN) s).yytext), s);
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else
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{
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foreach (SYMBOL kid in s.kids)
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@ -247,7 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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else
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remainingKids.Add(kid);
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retstr += GenerateIndented(String.Format("{0} {1}(", gf.ReturnType, gf.Name), gf);
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retstr += GenerateIndented(String.Format("{0} {1}(", gf.ReturnType, CheckName(gf.Name)), gf);
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// print the state arguments, if any
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foreach (SYMBOL kid in argumentDeclarationListKids)
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@ -344,7 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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foreach (Declaration d in adl.kids)
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{
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retstr += Generate(String.Format("{0} {1}", d.Datatype, d.Id), d);
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retstr += Generate(String.Format("{0} {1}", d.Datatype, CheckName(d.Id)), d);
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if (0 < comma--)
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retstr += Generate(", ");
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}
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@ -403,7 +403,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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/// <returns>String containing C# code for Declaration d.</returns>
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private string GenerateDeclaration(Declaration d)
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{
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return Generate(String.Format("{0} {1}", d.Datatype, d.Id), d);
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return Generate(String.Format("{0} {1}", d.Datatype, CheckName(d.Id)), d);
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}
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/// <summary>
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@ -694,10 +694,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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if (0 < ide.kids.Count)
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{
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IdentDotExpression dot = (IdentDotExpression) ide.kids.Top;
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retstr += Generate(String.Format("{0}", ide.PostOperation ? dot.Name + "." + dot.Member + ide.Operation : ide.Operation + dot.Name + "." + dot.Member), ide);
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retstr += Generate(String.Format("{0}", ide.PostOperation ? CheckName(dot.Name) + "." + dot.Member + ide.Operation : ide.Operation + CheckName(dot.Name) + "." + dot.Member), ide);
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}
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else
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retstr += Generate(String.Format("{0}", ide.PostOperation ? ide.Name + ide.Operation : ide.Operation + ide.Name), ide);
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retstr += Generate(String.Format("{0}", ide.PostOperation ? CheckName(ide.Name) + ide.Operation : ide.Operation + CheckName(ide.Name)), ide);
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return retstr;
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}
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@ -728,7 +728,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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{
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string retstr = String.Empty;
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retstr += Generate(String.Format("{0}(", fc.Id), fc);
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retstr += Generate(String.Format("{0}(", CheckName(fc.Id)), fc);
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foreach (SYMBOL kid in fc.kids)
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retstr += GenerateNode(kid);
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@ -968,5 +968,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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return retstr;
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}
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/// <summary>
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/// Returns the passed name with an underscore prepended if that name is a reserved word in C#
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/// and not resevered in LSL otherwise it just returns the passed name.
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///
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/// This makes no attempt to cache the results to minimise future lookups. For a non trivial
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/// scripts the number of unique identifiers could easily grow to the size of the reserved word
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/// list so maintaining a list or dictionary and doing the lookup there firstwould probably not
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/// give any real speed advantage.
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///
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/// I believe there is a class Microsoft.CSharp.CSharpCodeProvider that has a function
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/// CreateValidIdentifier(str) that will return either the value of str if it is not a C#
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/// key word or "_"+str if it is. But availability under Mono?
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/// </summary>
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private string CheckName(string s)
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{
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if (CSReservedWords.IsReservedWord(s))
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return "_" + s;
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else
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return s;
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}
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}
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}
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@ -0,0 +1,91 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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{
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/// <summary>
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/// A container for all of the reserved C# words that are not also reserved words in LSL.
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/// The words must be maintained in alphabetical order.
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/// The words that are key words in lsl are picked up by the lsl compiler as errors.
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/// The LSL reserved words have been left in the list as comments for completeness
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/// </summary>
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internal class CSReservedWords
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{
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private static List<string> reservedWords = new List<string>(new string[] {
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"abstract","as",
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"base","bool","break","byte",
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"case","catch","char","checked","class","const","continue",
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"decimal","default","delegate",
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//"do",
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"double",
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//"else",
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"enum",
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//"event",
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"explicit","extern",
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"false","finally","fixed",
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//"float","for",
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"foreach",
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"goto",
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//"if",
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"implicit","in","int","interface","internal","is",
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"lock","long",
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"namespace","new","null",
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"object","operator","out","override",
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"params","private","protected","public",
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"readonly","ref",
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//"return",
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"sbyte","sealed","short","sizeof","stackalloc","static",
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//"string",
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"struct","switch",
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"this","throw","true","try","typeof",
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"uint","ulong","unchecked","unsafe","ushort","using",
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"virtual","void","volatile",
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//"while"
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});
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/// <summary>
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/// Returns true if the passed string is in the list of reserved words with
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/// a little simple pre-filtering.
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/// </summary>
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internal static bool IsReservedWord(string word)
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{
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// A couple of quick filters to weed out single characters, ll functions and
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// anything that starts with an uppercase letter
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if (String.IsNullOrEmpty(word)) return false;
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if (word.Length < 2) return false;
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if (word.StartsWith("ll")) return false;
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char first = word.ToCharArray(0,1)[0];
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if (first >= 'A' && first <= 'Z') return false;
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return (reservedWords.BinarySearch(word) >= 0);
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}
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}
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}
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