* Fix the reason why physical vehicles have a problem in virtual regions.
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			@ -2097,7 +2097,8 @@ if (m_shape != null) {
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            if (PhysActor != null)
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            {
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                Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0);
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                if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f)
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                if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
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                {
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                    m_parentGroup.AbsolutePosition = newpos;
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                    return;
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