Implement initial online notifications

slimupdates
Melanie 2010-02-25 04:22:51 +00:00
parent f2b36f8e76
commit 44d5b2910f
1 changed files with 64 additions and 0 deletions

View File

@ -44,6 +44,7 @@ using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using log4net; using log4net;
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
namespace OpenSim.Region.CoreModules.Avatar.Friends namespace OpenSim.Region.CoreModules.Avatar.Friends
{ {
@ -250,6 +251,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
private void OnNewClient(IClientAPI client) private void OnNewClient(IClientAPI client)
{ {
client.OnLogout += OnLogout; client.OnLogout += OnLogout;
client.OnEconomyDataRequest += SendPresence;
if (m_Friends.ContainsKey(client.AgentId)) if (m_Friends.ContainsKey(client.AgentId))
{ {
@ -311,5 +313,67 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
} }
} }
private void SendPresence(UUID agentID)
{
if (!m_Friends.ContainsKey(agentID))
return;
IClientAPI client = LocateClientObject(agentID);
if (client == null)
return;
List<string> friendList = new List<string>();
foreach (FriendInfo fi in m_Friends[agentID].Friends)
friendList.Add(fi.Friend);
PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
List<UUID> online = new List<UUID>();
foreach (PresenceInfo pi in presence)
{
if (pi.Online)
online.Add(new UUID(pi.UserID));
}
client.SendAgentOnline(online.ToArray());
}
//
// Find the client for a ID
//
private IClientAPI LocateClientObject(UUID agentID)
{
Scene scene=GetClientScene(agentID);
if(scene == null)
return null;
ScenePresence presence=scene.GetScenePresence(agentID);
if(presence == null)
return null;
return presence.ControllingClient;
}
//
// Find the scene for an agent
//
private Scene GetClientScene(UUID agentId)
{
lock (m_Scenes)
{
foreach (Scene scene in m_Scenes)
{
ScenePresence presence = scene.GetScenePresence(agentId);
if (presence != null)
{
if (!presence.IsChildAgent)
return scene;
}
}
}
return null;
}
} }
} }