Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
Addresses http://opensimulator.org/mantis/view.php?id=5825iar_mods
parent
7273e05995
commit
44d84bc277
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@ -546,12 +546,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return null;
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userID = remoteClient.AgentId;
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// m_log.DebugFormat(
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// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
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// action, remoteClient.Name, userID);
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}
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else
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{
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// All returns / deletes go to the object owner
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//
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userID = so.RootPart.OwnerID;
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// m_log.DebugFormat(
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// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is object owner {1}",
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// action, userID);
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}
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if (userID == UUID.Zero) // Can't proceed
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@ -637,11 +645,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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// Override and put into where it came from, if it came
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// from anywhere in inventory
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// from anywhere in inventory and the owner is taking it back.
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//
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if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
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{
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if (so.RootPart.FromFolderID != UUID.Zero)
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if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
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{
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InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
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folder = m_Scene.InventoryService.GetFolder(f);
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@ -148,7 +148,8 @@ namespace OpenSim.Region.Framework.Scenes
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x = m_inventoryDeletes.Dequeue();
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m_log.DebugFormat(
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"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count);
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"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
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left, x.action, x.objectGroups.Count);
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try
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{
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