Added MaxAgents configuration option to RegionConfig.ini allowing region hosters to setup regions maintaining more control over system resources.
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d5256094d9
commit
44e43d9d24
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@ -369,6 +369,7 @@ namespace OpenSim.Framework
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private int m_physPrimMax = 0;
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private bool m_clampPrimSize = false;
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private int m_objectCapacity = 0;
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private int m_agentCapacity = 0;
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private string m_regionType = String.Empty;
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private RegionLightShareData m_windlight = new RegionLightShareData();
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protected uint m_httpPort;
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@ -547,6 +548,11 @@ namespace OpenSim.Framework
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get { return m_objectCapacity; }
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}
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public int AgentCapacity
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{
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get { return m_agentCapacity; }
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}
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public byte AccessLevel
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{
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get { return (byte)Util.ConvertMaturityToAccessLevel((uint)RegionSettings.Maturity); }
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@ -821,6 +827,8 @@ namespace OpenSim.Framework
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m_objectCapacity = config.GetInt("MaxPrims", 15000);
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m_agentCapacity = config.GetInt("MaxAgents", 100);
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// Multi-tenancy
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//
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@ -857,6 +865,9 @@ namespace OpenSim.Framework
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if (m_objectCapacity != 0)
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config.Set("MaxPrims", m_objectCapacity);
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if (m_agentCapacity != 0)
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config.Set("MaxAgents", m_agentCapacity);
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if (ScopeID != UUID.Zero)
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config.Set("ScopeID", ScopeID.ToString());
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@ -943,6 +954,9 @@ namespace OpenSim.Framework
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configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max objects this sim will hold", m_objectCapacity.ToString(), true);
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configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max avatars this sim will hold", m_agentCapacity.ToString(), true);
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configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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"Scope ID for this region", ScopeID.ToString(), true);
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@ -1055,6 +1069,9 @@ namespace OpenSim.Framework
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case "object_capacity":
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m_objectCapacity = (int)configuration_result;
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break;
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case "agent_capacity":
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m_agentCapacity = (int)configuration_result;
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break;
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case "scope_id":
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ScopeID = (UUID)configuration_result;
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break;
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@ -125,7 +125,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
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else
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Scene.RegionInfo.RegionSettings.AllowLandResell = true;
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if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity)
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Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
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else
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Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity;
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Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
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@ -28,6 +28,7 @@ ExternalHostName = "SYSTEMIP"
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; PhysicalPrimMax = 10
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; ClampPrimSize = False
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; MaxPrims = 15000
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; MaxAgents = 100
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; *
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; * Multi-Tenancy. Only set if needed
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