Thank you, tyre, for a patch that refactors LSL to use a unified set of
method signatures and type names, reorders methods and removes unused
and adds new method stubs.
0.6.0-stable
Melanie Thielker 2008-09-23 11:41:34 +00:00
parent 525f66b6f1
commit 44e566260c
9 changed files with 5154 additions and 5342 deletions

File diff suppressed because it is too large Load Diff

View File

@ -27,6 +27,14 @@
using OpenSim.Region.Environment.Interfaces;
using LSL_Float = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Common.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Common
{
public interface LSL_BuiltIn_Commands_Interface
@ -37,618 +45,347 @@ namespace OpenSim.Region.ScriptEngine.Common
ICommander GetCommander(string name);
double llSin(double f);
double llCos(double f);
double llTan(double f);
double llAtan2(double x, double y);
double llSqrt(double f);
double llPow(double fbase, double fexponent);
LSL_Types.LSLInteger llAbs(int i);
double llFabs(double f);
double llFrand(double mag);
LSL_Types.LSLInteger llFloor(double f);
LSL_Types.LSLInteger llCeil(double f);
LSL_Types.LSLInteger llRound(double f);
double llVecMag(LSL_Types.Vector3 v);
LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v);
double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b);
LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r);
LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v);
LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up);
LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r);
LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r);
LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r);
LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end);
void llWhisper(int channelID, string text);
//void llSay(int channelID, string text);
void llSay(int channelID, string text);
void llShout(int channelID, string text);
void llRegionSay(int channelID, string text);
LSL_Types.LSLInteger llListen(int channelID, string name, string ID, string msg);
void llListenControl(int number, int active);
void llListenRemove(int number);
void llSensor(string name, string id, int type, double range, double arc);
void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
void llSensorRemove();
string llDetectedName(int number);
string llDetectedKey(int number);
string llDetectedOwner(int number);
LSL_Types.LSLInteger llDetectedType(int number);
LSL_Types.Vector3 llDetectedPos(int number);
LSL_Types.Vector3 llDetectedVel(int number);
LSL_Types.Vector3 llDetectedGrab(int number);
LSL_Types.Quaternion llDetectedRot(int number);
LSL_Types.LSLInteger llDetectedGroup(int number);
LSL_Types.LSLInteger llDetectedLinkNumber(int number);
void llDie();
double llGround(LSL_Types.Vector3 offset);
double llCloud(LSL_Types.Vector3 offset);
LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset);
void llSetStatus(int status, int value);
LSL_Types.LSLInteger llGetStatus(int status);
void llSetScale(LSL_Types.Vector3 scale);
LSL_Types.Vector3 llGetScale();
void llSetColor(LSL_Types.Vector3 color, int face);
double llGetAlpha(int face);
void llSetAlpha(double alpha, int face);
LSL_Types.Vector3 llGetColor(int face);
void llSetTexture(string texture, int face);
void llScaleTexture(double u, double v, int face);
void llOffsetTexture(double u, double v, int face);
void llRotateTexture(double rotation, int face);
string llGetTexture(int face);
void llSetPos(LSL_Types.Vector3 pos);
//wiki: vector llGetPos()
LSL_Types.Vector3 llGetPos();
//wiki: vector llGetLocalPos()
LSL_Types.Vector3 llGetLocalPos();
//wiki: llSetRot(rotation rot)
void llSetRot(LSL_Types.Quaternion rot);
//wiki: rotation llGetRot()
LSL_Types.Quaternion llGetRot();
//wiki: rotation llGetLocalRot()
LSL_Types.Quaternion llGetLocalRot();
//wiki: llSetForce(vector force, integer local)
void llSetForce(LSL_Types.Vector3 force, int local);
//wiki: vector llGetForce()
LSL_Types.Vector3 llGetForce();
//wiki: integer llTarget(vector position, double range)
LSL_Types.LSLInteger llTarget(LSL_Types.Vector3 position, double range);
//wiki: llTargetRemove(integer number)
void llTargetRemove(int number);
//wiki: integer llRotTarget(rotation rot, double error)
LSL_Types.LSLInteger llRotTarget(LSL_Types.Quaternion rot, double error);
//wiki: integer llRotTargetRemove(integer number)
void llRotTargetRemove(int number);
//wiki: llMoveToTarget(vector target, double tau)
void llMoveToTarget(LSL_Types.Vector3 target, double tau);
//wiki: llStopMoveToTarget()
void llStopMoveToTarget();
//wiki: llApplyImpulse(vector force, integer local)
void llApplyImpulse(LSL_Types.Vector3 force, int local);
//wiki: llapplyRotationalImpulse(vector force, integer local)
void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local);
//wiki: llSetTorque(vector torque, integer local)
void llSetTorque(LSL_Types.Vector3 torque, int local);
//wiki: vector llGetTorque()
LSL_Types.Vector3 llGetTorque();
//wiki: llSeForceAndTorque(vector force, vector torque, integer local)
void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local);
//wiki: vector llGetVel()
LSL_Types.Vector3 llGetVel();
//wiki: vector llGetAccel()
LSL_Types.Vector3 llGetAccel();
//wiki: vector llGetOmega()
LSL_Types.Vector3 llGetOmega();
//wiki: double llGetTimeOfDay()
double llGetTimeOfDay();
//wiki: double llGetWallclock()
double llGetWallclock();
//wiki: double llGetTime()
double llGetTime();
//wiki: llResetTime()
void llResetTime();
//wiki: double llGetAndResetTime()
double llGetAndResetTime();
//wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop)
void llSound();
//wiki: llPlaySound(string sound, double volume)
void llPlaySound(string sound, double volume);
//wiki: llLoopSound(string sound, double volume)
void llLoopSound(string sound, double volume);
//wiki: llLoopSoundMaster(string sound, double volume)
void llLoopSoundMaster(string sound, double volume);
//wiki: llLoopSoundSlave(string sound, double volume)
void llLoopSoundSlave(string sound, double volume);
//wiki llPlaySoundSlave(string sound, double volume)
void llPlaySoundSlave(string sound, double volume);
//wiki: llTriggerSound(string sound, double volume)
void llTriggerSound(string sound, double volume);
//wiki: llStopSound()
void llStopSound();
//wiki: llPreloadSound(string sound)
void llPreloadSound(string sound);
//wiki: string llGetSubString(string src, integer start, integer end)
string llGetSubString(string src, int start, int end);
//wiki: string llDeleteSubString(string src, integer start, integer end)
string llDeleteSubString(string src, int start, int end);
//wiki string llInsertString(string dst, integer position, string src)
string llInsertString(string dst, int position, string src);
//wiki: string llToUpper(string source)
string llToUpper(string source);
//wiki: string llToLower(string source)
string llToLower(string source);
//wiki: integer llGiveMoney(key destination, integer amount)
LSL_Types.LSLInteger llGiveMoney(string destination, int amount);
//wiki: (deprecated)
void llMakeExplosion();
//wiki: (deprecated)
void llMakeFountain();
//wiki: (deprecated)
void llMakeSmoke();
//wiki: (deprecated)
void llMakeFire();
//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param);
//wiki: llLookAt(vector target, double strength, double damping)
void llLookAt(LSL_Types.Vector3 target, double strength, double damping);
//wiki: llStopLookAt()
void llStopLookAt();
//wiki: llSetTimerEvent(double sec)
void llSetTimerEvent(double sec);
//wiki: llSleep(double sec)
void llSleep(double sec);
//wiki: double llGetMass()
double llGetMass();
//wiki: llCollisionFilter(string name, key id, integer accept)
void llCollisionFilter(string name, string id, int accept);
//wiki: llTakeControls(integer controls, integer accept, integer pass_on)
void llTakeControls(int controls, int accept, int pass_on);
//wiki: llReleaseControls()
void llReleaseControls();
//wiki: llAttachToAvatar(integer attachment)
void llAttachToAvatar(int attachment);
//wiki: llDetachFromAvatar()
void llDetachFromAvatar();
//wiki: (deprecated) llTakeCamera(key avatar)
void llTakeCamera(string avatar);
//wiki: (deprecated) llReleaseCamera(key avatar)
void llReleaseCamera(string avatar);
//wiki: key llGetOwner()
string llGetOwner();
//wiki: llInstantMessage(key user, string message)
void llInstantMessage(string user, string message);
//wiki: llEmail(string address, string subject, string message)
void llEmail(string address, string subject, string message);
//wiki: llGetNextEmail(string address, string subject)
void llGetNextEmail(string address, string subject);
//wiki: key llGetKey()
string llGetKey();
//wiki: llSetBuoyancy(double buoyancy)
void llSetBuoyancy(double buoyancy);
//wiki: llSetHoverHeight(double height, integer water, double tau)
void llSetHoverHeight(double height, int water, double tau);
//wiki: llStopHover
void llStopHover();
//wiki: llMinEventDelay(double delay)
void llMinEventDelay(double delay);
//wiki: (deprecated) llSoundPreload()
void llSoundPreload();
//wiki: llRotLookAt(rotation target, double strength, double damping)
void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping);
//wiki: integer llStringLength(string str)
LSL_Types.LSLInteger llStringLength(string str);
//wiki: llStartAnimation(string anim)
void llStartAnimation(string anim);
//wiki: llStopAnimation(string anim)
void llStopAnimation(string anim);
//wiki: (deprecated) llPointAt
void llPointAt();
//wiki: (deprecated) llStopPointAt
void llStopPointAt();
//wiki: llTargetOmega(vector axis, double spinrate, double gain)
void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain);
//wiki: integer llGetStartParameter()
LSL_Types.LSLInteger llGetStartParameter();
//wiki: llGodLikeRezObject(key inventory, vector pos)
void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos);
//wiki: llRequestPermissions(key agent, integer perm)
void llRequestPermissions(string agent, int perm);
//wiki: key llGetPermissionsKey()
string llGetPermissionsKey();
//wiki: integer llGetPermissions()
LSL_Types.LSLInteger llGetPermissions();
//wiki integer llGetLinkNumber()
LSL_Types.LSLInteger llGetLinkNumber();
//wiki: llSetLinkColor(integer linknumber, vector color, integer face)
void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face);
//wiki: llCreateLink(key target, integer parent)
void llCreateLink(string target, int parent);
//wiki: llBreakLink(integer linknum)
void llBreakLink(int linknum);
//wiki: llBreakAllLinks()
void llBreakAllLinks();
//wiki: key llGetLinkKey(integer linknum)
string llGetLinkKey(int linknum);
//wiki: llGetLinkName(integer linknum)
string llGetLinkName(int linknum);
//wiki: integer llGetInventoryNumber(integer type)
LSL_Types.LSLInteger llGetInventoryNumber(int type);
//wiki: string llGetInventoryName(integer type, integer number)
string llGetInventoryName(int type, int number);
//wiki: llSetScriptState(string name, integer run)
void llSetScriptState(string name, int run);
//wiki: double llGetEnergy()
double llGetEnergy();
//wiki: llGiveInventory(key destination, string inventory)
void llGiveInventory(string destination, string inventory);
//wiki: llRemoveInventory(string item)
void llRemoveInventory(string item);
//wiki: llSetText(string text, vector color, double alpha)
void llSetText(string text, LSL_Types.Vector3 color, double alpha);
//wiki: double llWater(vector offset)
double llWater(LSL_Types.Vector3 offset);
//wiki: llPassTouches(integer pass)
void llPassTouches(int pass);
//wiki: key llRequestAgentData(key id, integer data)
string llRequestAgentData(string id, int data);
//wiki: key llRequestInventoryData(string name)
string llRequestInventoryData(string name);
//wiki: llSetDamage(double damage)
void llSetDamage(double damage);
//wiki: llTeleportAgentHome(key agent)
void llTeleportAgentHome(string agent);
//wiki: llModifyLand(integer action, integer brush)
void llModifyLand(int action, int brush);
//wiki: llCollisionSound(string impact_sound, double impact_volume)
void llCollisionSound(string impact_sound, double impact_volume);
//wiki: llCollisionSprite(string impact_sprite)
void llCollisionSprite(string impact_sprite);
//wiki: string llGetAnimation(key id)
string llGetAnimation(string id);
//wiki: llResetScript()
void llResetScript();
//wiki: llMessageLinked(integer linknum, integer num, string str, key id)
void llMessageLinked(int linknum, int num, string str, string id);
//wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local);
//wiki: llPassCollisions(integer pass)
void llPassCollisions(int pass);
//wiki: string llGetScriptName()
string llGetScriptName();
//wiki: integer llGetNumberOfSides()
LSL_Types.LSLInteger llGetNumberOfSides();
//wiki: rotation llAxisAngle2Rot(vector axis, double angle)
LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle);
//wiki: vector llRot2Axis(rotation rot)
LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot);
//wiki: double llRot2Angle(rotation rot);
double llRot2Angle(LSL_Types.Quaternion rot);
//wiki: double llAcos(double val)
double llAcos(double val);
//wiki: double llAsin(double val)
double llAsin(double val);
//wiki: double llAngleBetween(rotation a, rotation b)
double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b);
//wiki: string llGetInventoryKey(string name)
string llGetInventoryKey(string name);
//wiki: llAllowInventoryDrop(integer add)
void llAllowInventoryDrop(int add);
//wiki: vector llGetSunDirection()
LSL_Types.Vector3 llGetSunDirection();
//wiki: vector llGetTextureOffset(integer face)
LSL_Types.Vector3 llGetTextureOffset(int face);
//wiki: vector llGetTextureScale(integer side)
LSL_Types.Vector3 llGetTextureScale(int side);
//wiki: double llGetTextureRot(integer side)
double llGetTextureRot(int side);
//wiki: integer llSubStringIndex(string source, string pattern)
LSL_Types.LSLInteger llSubStringIndex(string source, string pattern);
//wiki: key llGetOwnerKey(key id)
string llGetOwnerKey(string id);
//wiki: vector llGetCenterOfMass()
LSL_Types.Vector3 llGetCenterOfMass();
//wiki: list llListSort(list src, integer stride, integer ascending)
LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending);
//integer llGetListLength(list src)
LSL_Types.LSLInteger llGetListLength(LSL_Types.list src);
//wiki: integer llList2Integer(list src, integer index)
LSL_Types.LSLInteger llList2Integer(LSL_Types.list src, int index);
//wiki: double llList2double(list src, integer index)
double llList2Float(LSL_Types.list src, int index);
double osList2Double(LSL_Types.list src, int index);
//wiki: string llList2String(list src, integer index)
string llList2String(LSL_Types.list src, int index);
//wiki: key llList2Key(list src, integer index)
string llList2Key(LSL_Types.list src, int index);
//wiki: vector llList2Vector(list src, integer index)
LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index);
//wiki rotation llList2Rot(list src, integer index)
LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index);
//wiki: list llList2List(list src, integer start, integer end)
LSL_Types.list llList2List(LSL_Types.list src, int start, int end);
//wiki: llDeleteSubList(list src, integer start, integer end)
LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end);
//wiki: integer llGetListEntryType(list src, integer index)
LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index);
//wiki: string llList2CSV(list src)
string llList2CSV(LSL_Types.list src);
//wiki: list llCSV2List(string src)
LSL_Types.list llCSV2List(string src);
//wiki: list llListRandomize(list src, integer stride)
LSL_Types.list llListRandomize(LSL_Types.list src, int stride);
//wiki: list llList2ListStrided(list src, integer start, integer end, integer stride)
LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride);
//wiki: vector llGetRegionCorner()
LSL_Types.Vector3 llGetRegionCorner();
//wiki: list llListInsertList(list dest, list src, integer start)
LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start);
//wiki: integer llListFindList(list src, list test)
LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test);
//wiki: string llGetObjectName()
string llGetObjectName();
//wiki: llSetObjectName(string name)
void llSetObjectName(string name);
//wiki: string llGetDate()
string llGetDate();
//wiki: integer llEdgeOfWorld(vector pos, vector dir)
LSL_Types.LSLInteger llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir);
//wiki: integer llGetAgentInfo(key id)
LSL_Types.LSLInteger llGetAgentInfo(string id);
//wiki: llAdjustSoundVolume(double volume)
void llAdjustSoundVolume(double volume);
//wiki: llSetSoundQueueing(integer queue)
void llSetSoundQueueing(int queue);
//wiki: llSetSoundRadius(double radius)
void llSetSoundRadius(double radius);
//wiki: string llKey2Name(key id)
string llKey2Name(string id);
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate)
void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
//wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
LSL_Types.Vector3 bottom_south_west);
//wiki: llEjectFromLand(key pest)
void llEjectFromLand(string pest);
LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers);
//wiki: integer llOverMyLand(key id)
LSL_Types.LSLInteger llOverMyLand(string id);
//wiki: key llGetLandOwnerAt(vector pos)
string llGetLandOwnerAt(LSL_Types.Vector3 pos);
//wiki: key llGetNotecardLine(string name, integer line)
string llGetNotecardLine(string name, int line);
//wiki: vector llGetAgentSize(key id)
LSL_Types.Vector3 llGetAgentSize(string id);
//wiki: integer llSameGroup(key agent)
LSL_Types.LSLInteger llSameGroup(string agent);
//wiki: llUnSit(key id)
void llUnSit(string id);
//wiki: vector llGroundSlope(vector offset)
LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset);
//wiki: vector llGroundNormal(vector offset)
LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset);
//wiki: vector llGroundContour(vector offset)
LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset);
//wiki: integer llGetAttached()
LSL_Types.LSLInteger llGetAttached();
//wiki: integer llGetFreeMemory()
LSL_Types.LSLInteger llGetFreeMemory();
//wiki: string llGetRegionName()
string llGetRegionName();
//wiki: double llGetRegionTimeDilation()
double llGetRegionTimeDilation();
//wiki: double llGetRegionFPS()
double llGetRegionFPS();
//wiki: llParticleSystem(List<Object> rules
void llParticleSystem(LSL_Types.list rules);
//wiki: llGroundRepel(double height, integer water, double tau)
void llGroundRepel(double height, int water, double tau);
//wiki: llGiveInventoryList(string destination, string category, LSL_Types.list inventory)
void llGiveInventoryList(string destination, string category, LSL_Types.list inventory);
//wiki: llSetVehicleType(integer type)
void llSetVehicleType(int type);
//wiki: llSetVehicledoubleParam(integer param, double value)
void llSetVehicledoubleParam(int param, double value);
// wiki: llSetVehicleFloatParam(integer param, float value)
void llSetVehicleFloatParam(int param, float value);
//wiki: llSetVehicleVectorParam(integer param, vector vec)
void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec);
//wiki: llSetVehicleRotationParam(integer param, rotation rot)
void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot);
//wiki: llSetVehicleFlags(integer flags)
void llSetVehicleFlags(int flags);
//wiki: llRemoveVehicleFlags(integer flags)
void llRemoveVehicleFlags(int flags);
//wiki: llSitTarget(vector offset, rotation rot)
void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot);
//wiki key llAvatarOnSitTarget()
string llAvatarOnSitTarget();
//wiki: llAddToLandPassList(key avatar, double hours)
void llAddToLandPassList(string avatar, double hours);
//wiki: llSetTouchText(string text)
void llSetTouchText(string text);
//wiki: llSetSitText(string text)
void llSetSitText(string text);
//wiki: llSetCameraEyeOffset(vector offset)
void llSetCameraEyeOffset(LSL_Types.Vector3 offset);
//wiki: llSeteCameraAtOffset(vector offset)
void llSetCameraAtOffset(LSL_Types.Vector3 offset);
//
string llDumpList2String(LSL_Types.list src, string seperator);
//wiki: integer llScriptDanger(vector pos)
LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos);
//wiki: llDialog(key avatar, string message, list buttons, integer chat_channel)
void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel);
//wiki: llVolumeDetect(integer detect)
void llVolumeDetect(int detect);
//wiki: llResetOtherScript(string name)
void llResetOtherScript(string name);
//wiki: integer llGetScriptState(string name)
LSL_Types.LSLInteger llGetScriptState(string name);
//wiki: (deprecated)
void llRemoteLoadScript();
//wiki: llSetRemoteScriptAccessPin(integer pin)
void llSetRemoteScriptAccessPin(int pin);
//wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
//wiki: llOpenRemoteDataChannel()
void llOpenRemoteDataChannel();
//wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata)
string llSendRemoteData(string channel, string dest, int idata, string sdata);
//wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
//wiki: llCloseRemoteDataChannel(key channel)
void llCloseRemoteDataChannel(string channel);
//wiki: string llMD5String(string src, integer nonce)
string llMD5String(string src, int nonce);
//wiki: llSetPrimitiveParams(list rules)
void llSetPrimitiveParams(LSL_Types.list rules);
//wiki: llSetLinkPrimitiveParams(integer linknumber, list rules)
void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules);
//wiki: string llStringToBase64(string str)
string llStringToBase64(string str);
//wiki: string llBase64ToString(string str)
string llBase64ToString(string str);
//wiki: (deprecated)
void llXorBase64Strings();
//wiki: llRemoteDataSetRegion()
void llRemoteDataSetRegion();
//wiki: double llLog10(double val)
double llLog10(double val);
//wiki: double llLog(double val)
double llLog(double val);
//wiki: list llGetAnimationList(key id)
LSL_Types.list llGetAnimationList(string id);
//wiki: llSetParcelMusicURL(string url)
void llSetParcelMusicURL(string url);
//wiki: vector llGetRootPosition()
LSL_Types.Vector3 llGetRootPosition();
//wiki: rotation llGetRootRotation()
LSL_Types.Quaternion llGetRootRotation();
//wiki: string llGetObjectDesc()
string llGetObjectDesc();
//wiki: llSetObjectDesc(string desc)
void llSetObjectDesc(string desc);
//wiki: key llGetCreator()
string llGetCreator();
//wiki: string llGetTimestamp()
string llGetTimestamp();
//wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face)
void llSetLinkAlpha(int linknumber, double alpha, int face);
//wiki: integer llGetNumberOfPrims()
LSL_Types.LSLInteger llGetNumberOfPrims();
//wiki: key llGetNumberOfNotecardLines(string name)
string llGetNumberOfNotecardLines(string name);
//wiki: list llGetBoundingBox(key object)
LSL_Types.list llGetBoundingBox(string obj);
//wiki: vector llGetGeometricCenter()
LSL_Types.Vector3 llGetGeometricCenter();
//wiki: list llGetPrimitiveParams(list rules)
LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules);
//wiki: string llIntegerToBase64(integer number)
string llIntegerToBase64(int number);
//wiki integer llBase64ToInteger(string str)
LSL_Types.LSLInteger llBase64ToInteger(string str);
//wiki: double llGetGMTclock()
double llGetGMTclock();
//wiki: string llGetSimulatorHostname()
string llGetSimulatorHostname();
//llSetLocalRot(rotation rot)
void llSetLocalRot(LSL_Types.Quaternion rot);
//wiki: list llParseStringKeepNulls(string src, list separators, list spacers)
LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers);
//wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
LSL_Types.Quaternion rot, int param);
//wiki: integer llGetObjectPermMask(integer mask)
LSL_Types.LSLInteger llGetObjectPermMask(int mask);
//wiki: llSetObjectPermMask(integer mask, integer value)
void llSetObjectPermMask(int mask, int value);
//wiki integer llGetInventoryPermMask(string item, integer mask)
LSL_Types.LSLInteger llGetInventoryPermMask(string item, int mask);
//wiki: llSetInventoryPermMask(string item, integer mask, integer value)
void llSetInventoryPermMask(string item, int mask, int value);
//wiki: key llGetInventoryCreator(string item)
string llGetInventoryCreator(string item);
//wiki: llOwnerSay(string msg)
void llOwnerSay(string msg);
//wiki: key llRequestSimulatorData(string simulator, integer data)
string llRequestSimulatorData(string simulator, int data);
//wiki: llForceMouselook(integer mouselook)
void llForceMouselook(int mouselook);
//wiki: double llGetObjectMass(key id)
double llGetObjectMass(string id);
LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end);
//wiki: llLoadURL(key avatar_id, string message, string url)
void llLoadURL(string avatar_id, string message, string url);
//wiki: llParcelMediaCommandList(list commandList)
void llParcelMediaCommandList(LSL_Types.list commandList);
LSL_Types.list llParcelMediaQuery(LSL_Types.list aList);
//wiki integer llModPow(integer a, integer b, integer c)
LSL_Types.LSLInteger llModPow(int a, int b, int c);
//wiki: integer llGetInventoryType(string name)
LSL_Types.LSLInteger llGetInventoryType(string name);
//wiki: llSetPayPrice(integer price, list quick_pay_buttons)
void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons);
//wiki: vector llGetCameraPos()
LSL_Types.Vector3 llGetCameraPos();
//wiki rotation llGetCameraRot()
LSL_Types.Quaternion llGetCameraRot();
//wiki: (deprecated)
void llSetPrimURL();
//wiki: (deprecated)
void llRefreshPrimURL();
//wiki: string llEscapeURL(string url)
string llEscapeURL(string url);
//wiki: string llUnescapeURL(string url)
string llUnescapeURL(string url);
//wiki: llMapDestination(string simname, vector pos, vector look_at)
void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at);
//wiki: llAddToLandBanList(key avatar, double hours)
void llAddToLandBanList(string avatar, double hours);
//wiki: llRemoveFromLandPassList(key avatar)
void llRemoveFromLandPassList(string avatar);
//wiki: llRemoveFromLandBanList(key avatar)
void llRemoveFromLandBanList(string avatar);
//wiki: llSetCameraParams(list rules)
void llSetCameraParams(LSL_Types.list rules);
//wiki: llClearCameraParams()
void llClearCameraParams();
//wiki: double llListStatistics(integer operation, list src)
double llListStatistics(int operation, LSL_Types.list src);
//wiki: integer llGetUnixTime()
LSL_Types.LSLInteger llGetUnixTime();
//wiki: integer llGetParcelFlags(vector pos)
LSL_Types.LSLInteger llGetParcelFlags(LSL_Types.Vector3 pos);
//wiki: integer llGetRegionFlags()
LSL_Types.LSLInteger llGetRegionFlags();
//wiki: string llXorBase64StringsCorrect(string str1, string str2)
string llXorBase64StringsCorrect(string str1, string str2);
string llHTTPRequest(string url, LSL_Types.list parameters, string body);
//wiki: llResetLandBanList()
void llResetLandBanList();
//wiki: llResetLandPassList()
void llResetLandPassList();
//wiki: integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide);
//wiki: list llGetParcelPrimOwners(vector pos)
LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos);
//wiki: integer llGetObjectPrimCount(key object_id)
LSL_Types.LSLInteger llGetObjectPrimCount(string object_id);
//wiki: integer llGetParcelMaxPrims(vector pos, integer sim_wide)
LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide);
//wiki: llGetParcelDetails(vector pos, list params)
LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param);
//wiki: llSetLinkTexture(integer linknumber, string texture, integer face)
void llSetLinkTexture(int linknumber, string texture, int face);
//wiki: string llStringTrim(string src, int type)
string llStringTrim(string src, int type);
//wiki: LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args)
LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args);
void osSetRegionWaterHeight(double height);
LSL_Integer llAbs(int i);
LSL_Float llAcos(double val);
void llAddToLandBanList(string avatar, double hours);
void llAddToLandPassList(string avatar, double hours);
void llAdjustSoundVolume(double volume);
void llAllowInventoryDrop(int add);
LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b);
void llApplyImpulse(LSL_Vector force, int local);
void llApplyRotationalImpulse(LSL_Vector force, int local);
LSL_Float llAsin(double val);
LSL_Float llAtan2(double x, double y);
void llAttachToAvatar(int attachment);
LSL_Key llAvatarOnSitTarget();
LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up);
LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle);
LSL_Integer llBase64ToInteger(string str);
LSL_String llBase64ToString(string str);
void llBreakAllLinks();
void llBreakLink(int linknum);
LSL_Integer llCeil(double f);
void llClearCameraParams();
void llCloseRemoteDataChannel(string channel);
LSL_Float llCloud(LSL_Vector offset);
void llCollisionFilter(string name, string id, int accept);
void llCollisionSound(string impact_sound, double impact_volume);
void llCollisionSprite(string impact_sprite);
LSL_Float llCos(double f);
void llCreateLink(string target, int parent);
LSL_List llCSV2List(string src);
LSL_List llDeleteSubList(LSL_List src, int start, int end);
LSL_String llDeleteSubString(string src, int start, int end);
void llDetachFromAvatar();
LSL_Vector llDetectedGrab(int number);
LSL_Integer llDetectedGroup(int number);
LSL_Key llDetectedKey(int number);
LSL_Integer llDetectedLinkNumber(int number);
LSL_String llDetectedName(int number);
LSL_Key llDetectedOwner(int number);
LSL_Vector llDetectedPos(int number);
LSL_Rotation llDetectedRot(int number);
LSL_Integer llDetectedType(int number);
LSL_Vector llDetectedTouchBinormal(int index);
LSL_Integer llDetectedTouchFace(int index);
LSL_Vector llDetectedTouchNormal(int index);
LSL_Vector llDetectedTouchPos(int index);
LSL_Vector llDetectedTouchST(int index);
LSL_Vector llDetectedTouchUV(int index);
LSL_Vector llDetectedVel(int number);
void llDialog(string avatar, string message, LSL_List buttons, int chat_channel);
void llDie();
LSL_String llDumpList2String(LSL_List src, string seperator);
LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir);
void llEjectFromLand(string pest);
void llEmail(string address, string subject, string message);
LSL_String llEscapeURL(string url);
LSL_Rotation llEuler2Rot(LSL_Vector v);
LSL_Float llFabs(double f);
LSL_Integer llFloor(double f);
void llForceMouselook(int mouselook);
LSL_Float llFrand(double mag);
LSL_Vector llGetAccel();
LSL_Integer llGetAgentInfo(string id);
LSL_Vector llGetAgentSize(string id);
LSL_Float llGetAlpha(int face);
LSL_Float llGetAndResetTime();
LSL_String llGetAnimation(string id);
LSL_List llGetAnimationList(string id);
LSL_Integer llGetAttached();
LSL_List llGetBoundingBox(string obj);
LSL_Vector llGetCameraPos();
LSL_Rotation llGetCameraRot();
LSL_Vector llGetCenterOfMass();
LSL_Vector llGetColor(int face);
LSL_String llGetCreator();
LSL_String llGetDate();
LSL_Float llGetEnergy();
LSL_Vector llGetForce();
LSL_Integer llGetFreeMemory();
LSL_Vector llGetGeometricCenter();
LSL_Float llGetGMTclock();
LSL_Key llGetInventoryCreator(string item);
LSL_Key llGetInventoryKey(string name);
LSL_String llGetInventoryName(int type, int number);
LSL_Integer llGetInventoryNumber(int type);
LSL_Integer llGetInventoryPermMask(string item, int mask);
LSL_Integer llGetInventoryType(string name);
LSL_Key llGetKey();
LSL_Key llGetLandOwnerAt(LSL_Vector pos);
LSL_Key llGetLinkKey(int linknum);
LSL_String llGetLinkName(int linknum);
LSL_Integer llGetLinkNumber();
LSL_Integer llGetListEntryType(LSL_List src, int index);
LSL_Integer llGetListLength(LSL_List src);
LSL_Vector llGetLocalPos();
LSL_Rotation llGetLocalRot();
LSL_Float llGetMass();
void llGetNextEmail(string address, string subject);
LSL_String llGetNotecardLine(string name, int line);
LSL_Key llGetNumberOfNotecardLines(string name);
LSL_Integer llGetNumberOfPrims();
LSL_Integer llGetNumberOfSides();
LSL_String llGetObjectDesc();
LSL_List llGetObjectDetails(string id, LSL_List args);
LSL_Float llGetObjectMass(string id);
LSL_String llGetObjectName();
LSL_Integer llGetObjectPermMask(int mask);
LSL_Integer llGetObjectPrimCount(string object_id);
LSL_Vector llGetOmega();
LSL_Key llGetOwner();
LSL_Key llGetOwnerKey(string id);
LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param);
LSL_Integer llGetParcelFlags(LSL_Vector pos);
LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide);
LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide);
LSL_List llGetParcelPrimOwners(LSL_Vector pos);
LSL_Integer llGetPermissions();
LSL_Key llGetPermissionsKey();
LSL_Vector llGetPos();
LSL_List llGetPrimitiveParams(LSL_List rules);
LSL_Integer llGetRegionAgentCount();
LSL_Vector llGetRegionCorner();
LSL_Integer llGetRegionFlags();
LSL_Float llGetRegionFPS();
LSL_String llGetRegionName();
LSL_Float llGetRegionTimeDilation();
LSL_Vector llGetRootPosition();
LSL_Rotation llGetRootRotation();
LSL_Rotation llGetRot();
LSL_Vector llGetScale();
LSL_String llGetScriptName();
LSL_Integer llGetScriptState(string name);
LSL_String llGetSimulatorHostname();
LSL_Integer llGetStartParameter();
LSL_Integer llGetStatus(int status);
LSL_String llGetSubString(string src, int start, int end);
LSL_Vector llGetSunDirection();
LSL_String llGetTexture(int face);
LSL_Vector llGetTextureOffset(int face);
LSL_Float llGetTextureRot(int side);
LSL_Vector llGetTextureScale(int side);
LSL_Float llGetTime();
LSL_Float llGetTimeOfDay();
LSL_String llGetTimestamp();
LSL_Vector llGetTorque();
LSL_Integer llGetUnixTime();
LSL_Vector llGetVel();
LSL_Float llGetWallclock();
void llGiveInventory(string destination, string inventory);
void llGiveInventoryList(string destination, string category, LSL_List inventory);
LSL_Integer llGiveMoney(string destination, int amount);
void llGodLikeRezObject(string inventory, LSL_Vector pos);
LSL_Float llGround(LSL_Vector offset);
LSL_Vector llGroundContour(LSL_Vector offset);
LSL_Vector llGroundNormal(LSL_Vector offset);
void llGroundRepel(double height, int water, double tau);
LSL_Vector llGroundSlope(LSL_Vector offset);
LSL_String llHTTPRequest(string url, LSL_List parameters, string body);
LSL_String llInsertString(string dst, int position, string src);
void llInstantMessage(string user, string message);
LSL_String llIntegerToBase64(int number);
LSL_String llKey2Name(string id);
LSL_String llList2CSV(LSL_List src);
LSL_Float llList2Float(LSL_List src, int index);
LSL_Integer llList2Integer(LSL_List src, int index);
LSL_Key llList2Key(LSL_List src, int index);
LSL_List llList2List(LSL_List src, int start, int end);
LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride);
LSL_Rotation llList2Rot(LSL_List src, int index);
LSL_String llList2String(LSL_List src, int index);
LSL_Vector llList2Vector(LSL_List src, int index);
LSL_Integer llListen(int channelID, string name, string ID, string msg);
void llListenControl(int number, int active);
void llListenRemove(int number);
LSL_Integer llListFindList(LSL_List src, LSL_List test);
LSL_List llListInsertList(LSL_List dest, LSL_List src, int start);
LSL_List llListRandomize(LSL_List src, int stride);
LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end);
LSL_List llListSort(LSL_List src, int stride, int ascending);
LSL_Float llListStatistics(int operation, LSL_List src);
void llLoadURL(string avatar_id, string message, string url);
LSL_Float llLog(double val);
LSL_Float llLog10(double val);
void llLookAt(LSL_Vector target, double strength, double damping);
void llLoopSound(string sound, double volume);
void llLoopSoundMaster(string sound, double volume);
void llLoopSoundSlave(string sound, double volume);
void llMakeExplosion();
void llMakeFire();
void llMakeFountain();
void llMakeSmoke();
void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
LSL_String llMD5String(string src, int nonce);
void llMessageLinked(int linknum, int num, string str, string id);
void llMinEventDelay(double delay);
void llModifyLand(int action, int brush);
LSL_Integer llModPow(int a, int b, int c);
void llMoveToTarget(LSL_Vector target, double tau);
void llOffsetTexture(double u, double v, int face);
void llOpenRemoteDataChannel();
LSL_Integer llOverMyLand(string id);
void llOwnerSay(string msg);
void llParcelMediaCommandList(LSL_List commandList);
LSL_List llParcelMediaQuery(LSL_List aList);
LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers);
LSL_List llParseStringKeepNulls(string src, LSL_List seperators, LSL_List spacers);
void llParticleSystem(LSL_List rules);
void llPassCollisions(int pass);
void llPassTouches(int pass);
void llPlaySound(string sound, double volume);
void llPlaySoundSlave(string sound, double volume);
void llPointAt();
LSL_Float llPow(double fbase, double fexponent);
void llPreloadSound(string sound);
void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local);
void llRefreshPrimURL();
void llRegionSay(int channelID, string text);
void llReleaseCamera(string avatar);
void llReleaseControls();
void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
void llRemoteDataSetRegion();
void llRemoteLoadScript();
void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
void llRemoveFromLandBanList(string avatar);
void llRemoveFromLandPassList(string avatar);
void llRemoveInventory(string item);
void llRemoveVehicleFlags(int flags);
LSL_Key llRequestAgentData(string id, int data);
LSL_Key llRequestInventoryData(string name);
void llRequestPermissions(string agent, int perm);
LSL_Key llRequestSimulatorData(string simulator, int data);
void llResetLandBanList();
void llResetLandPassList();
void llResetOtherScript(string name);
void llResetScript();
void llResetTime();
void llRezAtRoot(string inventory, LSL_Vector position, LSL_Vector velocity, LSL_Rotation rot, int param);
void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param);
LSL_Float llRot2Angle(LSL_Rotation rot);
LSL_Vector llRot2Axis(LSL_Rotation rot);
LSL_Vector llRot2Euler(LSL_Rotation r);
LSL_Vector llRot2Fwd(LSL_Rotation r);
LSL_Vector llRot2Left(LSL_Rotation r);
LSL_Vector llRot2Up(LSL_Rotation r);
void llRotateTexture(double rotation, int face);
LSL_Rotation llRotBetween(LSL_Vector start, LSL_Vector end);
void llRotLookAt(LSL_Rotation target, double strength, double damping);
LSL_Integer llRotTarget(LSL_Rotation rot, double error);
void llRotTargetRemove(int number);
LSL_Integer llRound(double f);
LSL_Integer llSameGroup(string agent);
void llSay(int channelID, string text);
void llScaleTexture(double u, double v, int face);
LSL_Integer llScriptDanger(LSL_Vector pos);
LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
void llSensor(string name, string id, int type, double range, double arc);
void llSensorRemove();
void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
void llSetAlpha(double alpha, int face);
void llSetBuoyancy(double buoyancy);
void llSetCameraAtOffset(LSL_Vector offset);
void llSetCameraEyeOffset(LSL_Vector offset);
void llSetCameraParams(LSL_List rules);
void llSetClickAction(int action);
void llSetColor(LSL_Vector color, int face);
void llSetDamage(double damage);
void llSetForce(LSL_Vector force, int local);
void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
void llSetHoverHeight(double height, int water, double tau);
void llSetInventoryPermMask(string item, int mask, int value);
void llSetLinkAlpha(int linknumber, double alpha, int face);
void llSetLinkColor(int linknumber, LSL_Vector color, int face);
void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
void llSetLinkTexture(int linknumber, string texture, int face);
void llSetLocalRot(LSL_Rotation rot);
void llSetObjectDesc(string desc);
void llSetObjectName(string name);
void llSetObjectPermMask(int mask, int value);
void llSetParcelMusicURL(string url);
void llSetPayPrice(int price, LSL_List quick_pay_buttons);
void llSetPos(LSL_Vector pos);
void llSetPrimitiveParams(LSL_List rules);
void llSetPrimURL();
void llSetRemoteScriptAccessPin(int pin);
void llSetRot(LSL_Rotation rot);
void llSetScale(LSL_Vector scale);
void llSetScriptState(string name, int run);
void llSetSitText(string text);
void llSetSoundQueueing(int queue);
void llSetSoundRadius(double radius);
void llSetStatus(int status, int value);
void llSetText(string text, LSL_Vector color, double alpha);
void llSetTexture(string texture, int face);
void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
void llSetTimerEvent(double sec);
void llSetTorque(LSL_Vector torque, int local);
void llSetTouchText(string text);
void llSetVehicleFlags(int flags);
void llSetVehicleFloatParam(int param, float value);
void llSetVehicleRotationParam(int param, LSL_Rotation rot);
void llSetVehicleType(int type);
void llSetVehicleVectorParam(int param, LSL_Vector vec);
void llShout(int channelID, string text);
LSL_Float llSin(double f);
void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
void llSleep(double sec);
void llSound();
void llSoundPreload();
LSL_Float llSqrt(double f);
void llStartAnimation(string anim);
void llStopAnimation(string anim);
void llStopHover();
void llStopLookAt();
void llStopMoveToTarget();
void llStopPointAt();
void llStopSound();
LSL_Integer llStringLength(string str);
LSL_String llStringToBase64(string str);
LSL_String llStringTrim(string src, int type);
LSL_Integer llSubStringIndex(string source, string pattern);
void llTakeCamera(string avatar);
void llTakeControls(int controls, int accept, int pass_on);
LSL_Float llTan(double f);
LSL_Integer llTarget(LSL_Vector position, double range);
void llTargetOmega(LSL_Vector axis, double spinrate, double gain);
void llTargetRemove(int number);
void llTeleportAgentHome(string agent);
void llTextBox(string avatar, string message, int chat_channel);
LSL_String llToLower(string source);
LSL_String llToUpper(string source);
void llTriggerSound(string sound, double volume);
void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west);
LSL_String llUnescapeURL(string url);
void llUnSit(string id);
LSL_Float llVecDist(LSL_Vector a, LSL_Vector b);
LSL_Float llVecMag(LSL_Vector v);
LSL_Vector llVecNorm(LSL_Vector v);
void llVolumeDetect(int detect);
LSL_Float llWater(LSL_Vector offset);
void llWhisper(int channelID, string text);
LSL_Vector llWind(LSL_Vector offset);
void llXorBase64Strings();
LSL_String llXorBase64StringsCorrect(string str1, string str2);
}
}

View File

@ -123,7 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Common
Vector3 vector = (Vector3)o;
return (x == vector.x && y == vector.y && z == vector.y);
return (x == vector.x && y == vector.y && z == vector.z);
}
public static Vector3 operator -(Vector3 vector)
@ -419,6 +419,80 @@ namespace OpenSim.Region.ScriptEngine.Common
m_data=new Object[0];
return m_data;
}
set {m_data = value; }
}
// Member functions to obtain item as specific types.
// For cases where implicit conversions would apply if items
// were not in a list (e.g. integer to float, but not float
// to integer) functions check for alternate types so as to
// down-cast from Object to the correct type.
// Note: no checks for item index being valid are performed
public LSL_Types.LSLFloat GetLSLFloatItem( int itemIndex )
{
if (m_data[itemIndex] is LSL_Types.LSLInteger)
{
return (LSL_Types.LSLInteger)m_data[itemIndex];
}
else if (m_data[itemIndex] is Int32)
{
return new LSL_Types.LSLFloat((int)m_data[itemIndex]);
}
else if (m_data[itemIndex] is float)
{
return new LSL_Types.LSLFloat((float)m_data[itemIndex]);
}
else if (m_data[itemIndex] is Double)
{
return new LSL_Types.LSLFloat((Double)m_data[itemIndex]);
}
else
{
return (LSL_Types.LSLFloat)m_data[itemIndex];
}
}
public LSL_Types.LSLString GetLSLStringItem(int itemIndex)
{
if (m_data[itemIndex] is LSL_Types.key)
{
return (LSL_Types.key)m_data[itemIndex];
}
else if (m_data[itemIndex] is String)
{
return new LSL_Types.LSLString((string)m_data[itemIndex]);
}
else
{
return (LSL_Types.LSLString)m_data[itemIndex];
}
}
public LSL_Types.LSLInteger GetLSLIntegerItem(int itemIndex)
{
if (m_data[itemIndex] is LSL_Types.LSLInteger)
return (LSL_Types.LSLInteger)m_data[itemIndex];
else if (m_data[itemIndex] is Int32)
return new LSLInteger((int)m_data[itemIndex]);
else
throw new InvalidCastException();
}
public LSL_Types.Vector3 GetVector3Item(int itemIndex)
{
return (LSL_Types.Vector3)m_data[itemIndex];
}
public LSL_Types.Quaternion GetQuaternionItem(int itemIndex)
{
return (LSL_Types.Quaternion)m_data[itemIndex];
}
public LSL_Types.key GetKeyItem(int itemIndex)
{
return (LSL_Types.key)m_data[itemIndex];
}
public static list operator +(list a, list b)
@ -436,19 +510,19 @@ namespace OpenSim.Region.ScriptEngine.Common
m_data.SetValue(o, Length - 1);
}
public static list operator +(list a, string s)
public static list operator +(list a, LSLString s)
{
a.ExtendAndAdd(s);
return a;
}
public static list operator +(list a, int i)
public static list operator +(list a, LSLInteger i)
{
a.ExtendAndAdd(i);
return a;
}
public static list operator +(list a, double d)
public static list operator +(list a, LSLFloat d)
{
a.ExtendAndAdd(d);
return a;
@ -1167,6 +1241,11 @@ namespace OpenSim.Region.ScriptEngine.Common
return k.value;
}
static public implicit operator LSLString(key k)
{
return k.value;
}
public static bool operator ==(key k1, key k2)
{
return k1.value == k2.value;
@ -1190,6 +1269,11 @@ namespace OpenSim.Region.ScriptEngine.Common
return value.GetHashCode();
}
public override string ToString()
{
return value;
}
#endregion
}
@ -1476,25 +1560,25 @@ namespace OpenSim.Region.ScriptEngine.Common
return new LSLInteger(i1.value / i2);
}
static public LSLFloat operator +(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value + f);
}
static public LSLFloat operator -(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value - f);
}
static public LSLFloat operator *(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value * f);
}
static public LSLFloat operator /(LSLInteger i1, double f)
{
return new LSLFloat((double)i1.value / f);
}
// static public LSLFloat operator +(LSLInteger i1, double f)
// {
// return new LSLFloat((double)i1.value + f);
// }
//
// static public LSLFloat operator -(LSLInteger i1, double f)
// {
// return new LSLFloat((double)i1.value - f);
// }
//
// static public LSLFloat operator *(LSLInteger i1, double f)
// {
// return new LSLFloat((double)i1.value * f);
// }
//
// static public LSLFloat operator /(LSLInteger i1, double f)
// {
// return new LSLFloat((double)i1.value / f);
// }
static public LSLInteger operator -(LSLInteger i)
{
@ -1585,6 +1669,11 @@ namespace OpenSim.Region.ScriptEngine.Common
#region Operators
static public explicit operator float(LSLFloat f)
{
return (float)f.value;
}
static public explicit operator int(LSLFloat f)
{
return (int)f.value;
@ -1619,7 +1708,17 @@ namespace OpenSim.Region.ScriptEngine.Common
static public explicit operator LSLFloat(string s)
{
return new LSLFloat(double.Parse(s));
Regex r = new Regex("^[ ]*-?[0-9]*\\.?[0-9]*[eE]?-?[0-9]*");
Match m = r.Match(s);
string v = m.Groups[0].Value;
while (v.Length > 0 && v.Substring(0, 1) == " ")
v = v.Substring(1);
if (v == String.Empty)
v = "0";
return new LSLFloat(double.Parse(v));
}
static public implicit operator LSLFloat(double d)

View File

@ -580,6 +580,24 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
public void osSetParcelMediaURL(string url)
{
m_host.AddScriptLPS(1);
UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (landowner == UUID.Zero)
{
return;
}
if (landowner != m_host.ObjectOwner)
{
return;
}
World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
}
public string osGetScriptEngineName()
{
m_host.AddScriptLPS(1);

View File

@ -26,624 +26,362 @@
*/
using System;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
public interface ILSL_Api
{
void state(string newState);
void llSay(int channelID, string text);
LSL_Types.LSLFloat llSin(double f);
LSL_Types.LSLFloat llCos(double f);
LSL_Types.LSLFloat llTan(double f);
LSL_Types.LSLFloat llAtan2(double x, double y);
LSL_Types.LSLFloat llSqrt(double f);
LSL_Types.LSLFloat llPow(double fbase, double fexponent);
LSL_Types.LSLInteger llAbs(int i);
LSL_Types.LSLFloat llFabs(double f);
LSL_Types.LSLFloat llFrand(double mag);
LSL_Types.LSLInteger llFloor(double f);
LSL_Types.LSLInteger llCeil(double f);
LSL_Types.LSLInteger llRound(double f);
LSL_Types.LSLFloat llVecMag(LSL_Types.Vector3 v);
LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v);
LSL_Types.LSLFloat llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b);
LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r);
LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v);
LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up);
LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r);
LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r);
LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r);
LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end);
void llWhisper(int channelID, string text);
//void llSay(int channelID, string text);
void llShout(int channelID, string text);
void llRegionSay(int channelID, string text);
LSL_Types.LSLInteger llListen(int channelID, string name, string ID, string msg);
void llListenControl(int number, int active);
void llListenRemove(int number);
void llSensor(string name, string id, int type, double range, double arc);
void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
void llSensorRemove();
LSL_Types.LSLString llDetectedName(int number);
LSL_Types.LSLString llDetectedKey(int number);
LSL_Types.LSLString llDetectedOwner(int number);
LSL_Types.LSLInteger llDetectedType(int number);
LSL_Types.Vector3 llDetectedPos(int number);
LSL_Types.Vector3 llDetectedVel(int number);
LSL_Types.Vector3 llDetectedGrab(int number);
LSL_Types.Quaternion llDetectedRot(int number);
LSL_Types.LSLInteger llDetectedGroup(int number);
LSL_Types.LSLInteger llDetectedLinkNumber(int number);
void llDie();
LSL_Types.LSLFloat llGround(LSL_Types.Vector3 offset);
LSL_Types.LSLFloat llCloud(LSL_Types.Vector3 offset);
LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset);
void llSetStatus(int status, int value);
LSL_Types.LSLInteger llGetStatus(int status);
void llSetScale(LSL_Types.Vector3 scale);
LSL_Types.Vector3 llGetScale();
void llSetColor(LSL_Types.Vector3 color, int face);
LSL_Types.LSLFloat llGetAlpha(int face);
void llSetAlpha(double alpha, int face);
LSL_Types.Vector3 llGetColor(int face);
void llSetTexture(string texture, int face);
void llScaleTexture(double u, double v, int face);
void llOffsetTexture(double u, double v, int face);
void llRotateTexture(double rotation, int face);
LSL_Types.LSLString llGetTexture(int face);
void llSetPos(LSL_Types.Vector3 pos);
//wiki: vector llGetPos()
LSL_Types.Vector3 llGetPos();
//wiki: vector llGetLocalPos()
LSL_Types.Vector3 llGetLocalPos();
//wiki: llSetRot(rotation rot)
void llSetRot(LSL_Types.Quaternion rot);
//wiki: rotation llGetRot()
LSL_Types.Quaternion llGetRot();
//wiki: rotation llGetLocalRot()
LSL_Types.Quaternion llGetLocalRot();
//wiki: llSetForce(vector force, integer local)
void llSetForce(LSL_Types.Vector3 force, int local);
//wiki: vector llGetForce()
LSL_Types.Vector3 llGetForce();
//wiki: integer llTarget(vector position, double range)
LSL_Types.LSLInteger llTarget(LSL_Types.Vector3 position, double range);
//wiki: llTargetRemove(integer number)
void llTargetRemove(int number);
//wiki: integer llRotTarget(rotation rot, double error)
LSL_Types.LSLInteger llRotTarget(LSL_Types.Quaternion rot, double error);
//wiki: integer llRotTargetRemove(integer number)
void llRotTargetRemove(int number);
//wiki: llMoveToTarget(vector target, double tau)
void llMoveToTarget(LSL_Types.Vector3 target, double tau);
//wiki: llStopMoveToTarget()
void llStopMoveToTarget();
//wiki: llApplyImpulse(vector force, integer local)
void llApplyImpulse(LSL_Types.Vector3 force, int local);
//wiki: llapplyRotationalImpulse(vector force, integer local)
void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local);
//wiki: llSetTorque(vector torque, integer local)
void llSetTorque(LSL_Types.Vector3 torque, int local);
//wiki: vector llGetTorque()
LSL_Types.Vector3 llGetTorque();
//wiki: llSeForceAndTorque(vector force, vector torque, integer local)
void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local);
//wiki: vector llGetVel()
LSL_Types.Vector3 llGetVel();
//wiki: vector llGetAccel()
LSL_Types.Vector3 llGetAccel();
//wiki: vector llGetOmega()
LSL_Types.Vector3 llGetOmega();
//wiki: LSL_Types.LSLFloat llGetTimeOfDay()
LSL_Types.LSLFloat llGetTimeOfDay();
//wiki: LSL_Types.LSLFloat llGetWallclock()
LSL_Types.LSLFloat llGetWallclock();
//wiki: LSL_Types.LSLFloat llGetTime()
LSL_Types.LSLFloat llGetTime();
//wiki: llResetTime()
void llResetTime();
//wiki: LSL_Types.LSLFloat llGetAndResetTime()
LSL_Types.LSLFloat llGetAndResetTime();
//wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop)
void llSound();
//wiki: llPlaySound(string sound, double volume)
void llPlaySound(string sound, double volume);
//wiki: llLoopSound(string sound, double volume)
void llLoopSound(string sound, double volume);
//wiki: llLoopSoundMaster(string sound, double volume)
void llLoopSoundMaster(string sound, double volume);
//wiki: llLoopSoundSlave(string sound, double volume)
void llLoopSoundSlave(string sound, double volume);
//wiki llPlaySoundSlave(string sound, double volume)
void llPlaySoundSlave(string sound, double volume);
//wiki: llTriggerSound(string sound, double volume)
void llTriggerSound(string sound, double volume);
//wiki: llStopSound()
void llStopSound();
//wiki: llPreloadSound(string sound)
void llPreloadSound(string sound);
//wiki: LSL_Types.LSLString llGetSubString(string src, integer start, integer end)
LSL_Types.LSLString llGetSubString(string src, int start, int end);
//wiki: LSL_Types.LSLString llDeleteSubString(string src, integer start, integer end)
LSL_Types.LSLString llDeleteSubString(string src, int start, int end);
//wiki LSL_Types.LSLString llInsertString(string dst, integer position, string src)
LSL_Types.LSLString llInsertString(string dst, int position, string src);
//wiki: LSL_Types.LSLString llToUpper(string source)
LSL_Types.LSLString llToUpper(string source);
//wiki: LSL_Types.LSLString llToLower(string source)
LSL_Types.LSLString llToLower(string source);
//wiki: integer llGiveMoney(key destination, integer amount)
LSL_Types.LSLInteger llGiveMoney(string destination, int amount);
//wiki: (deprecated)
void llMakeExplosion();
//wiki: (deprecated)
void llMakeFountain();
//wiki: (deprecated)
void llMakeSmoke();
//wiki: (deprecated)
void llMakeFire();
//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param);
//wiki: llLookAt(vector target, double strength, double damping)
void llLookAt(LSL_Types.Vector3 target, double strength, double damping);
//wiki: llStopLookAt()
void llStopLookAt();
//wiki: llSetTimerEvent(double sec)
void llSetTimerEvent(double sec);
//wiki: llSleep(double sec)
void llSleep(double sec);
//wiki: LSL_Types.LSLFloat llGetMass()
LSL_Types.LSLFloat llGetMass();
//wiki: llCollisionFilter(string name, key id, integer accept)
void llCollisionFilter(string name, string id, int accept);
//wiki: llTakeControls(integer controls, integer accept, integer pass_on)
void llTakeControls(int controls, int accept, int pass_on);
//wiki: llReleaseControls()
void llReleaseControls();
//wiki: llAttachToAvatar(integer attachment)
void llAttachToAvatar(int attachment);
//wiki: llDetachFromAvatar()
void llDetachFromAvatar();
//wiki: (deprecated) llTakeCamera(key avatar)
void llTakeCamera(string avatar);
//wiki: (deprecated) llReleaseCamera(key avatar)
void llReleaseCamera(string avatar);
//wiki: key llGetOwner()
LSL_Types.LSLString llGetOwner();
//wiki: llInstantMessage(key user, string message)
void llInstantMessage(string user, string message);
//wiki: llEmail(string address, string subject, string message)
void llEmail(string address, string subject, string message);
//wiki: llGetNextEmail(string address, string subject)
void llGetNextEmail(string address, string subject);
//wiki: key llGetKey()
LSL_Types.LSLString llGetKey();
//wiki: llSetBuoyancy(double buoyancy)
void llSetBuoyancy(double buoyancy);
//wiki: llSetHoverHeight(double height, integer water, double tau)
void llSetHoverHeight(double height, int water, double tau);
//wiki: llStopHover
void llStopHover();
//wiki: llMinEventDelay(double delay)
void llMinEventDelay(double delay);
//wiki: (deprecated) llSoundPreload()
void llSoundPreload();
//wiki: llRotLookAt(rotation target, double strength, double damping)
void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping);
//wiki: integer llStringLength(string str)
LSL_Types.LSLInteger llStringLength(string str);
//wiki: llStartAnimation(string anim)
void llStartAnimation(string anim);
//wiki: llStopAnimation(string anim)
void llStopAnimation(string anim);
//wiki: (deprecated) llPointAt
void llPointAt();
//wiki: (deprecated) llStopPointAt
void llStopPointAt();
//wiki: llTargetOmega(vector axis, double spinrate, double gain)
void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain);
//wiki: integer llGetStartParameter()
LSL_Types.LSLInteger llGetStartParameter();
//wiki: llGodLikeRezObject(key inventory, vector pos)
void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos);
//wiki: llRequestPermissions(key agent, integer perm)
void llRequestPermissions(string agent, int perm);
//wiki: key llGetPermissionsKey()
LSL_Types.LSLString llGetPermissionsKey();
//wiki: integer llGetPermissions()
LSL_Types.LSLInteger llGetPermissions();
//wiki integer llGetLinkNumber()
LSL_Types.LSLInteger llGetLinkNumber();
//wiki: llSetLinkColor(integer linknumber, vector color, integer face)
void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face);
//wiki: llCreateLink(key target, integer parent)
void llCreateLink(string target, int parent);
//wiki: llBreakLink(integer linknum)
void llBreakLink(int linknum);
//wiki: llBreakAllLinks()
void llBreakAllLinks();
//wiki: key llGetLinkKey(integer linknum)
LSL_Types.LSLString llGetLinkKey(int linknum);
//wiki: llGetLinkName(integer linknum)
LSL_Types.LSLString llGetLinkName(int linknum);
//wiki: integer llGetInventoryNumber(integer type)
LSL_Types.LSLInteger llGetInventoryNumber(int type);
//wiki: LSL_Types.LSLString llGetInventoryName(integer type, integer number)
LSL_Types.LSLString llGetInventoryName(int type, int number);
//wiki: llSetScriptState(string name, integer run)
void llSetScriptState(string name, int run);
//wiki: LSL_Types.LSLFloat llGetEnergy()
LSL_Types.LSLFloat llGetEnergy();
//wiki: llGiveInventory(key destination, string inventory)
void llGiveInventory(string destination, string inventory);
//wiki: llRemoveInventory(string item)
void llRemoveInventory(string item);
//wiki: llSetText(string text, vector color, double alpha)
void llSetText(string text, LSL_Types.Vector3 color, double alpha);
//wiki: LSL_Types.LSLFloat llWater(vector offset)
LSL_Types.LSLFloat llWater(LSL_Types.Vector3 offset);
//wiki: llPassTouches(integer pass)
void llPassTouches(int pass);
//wiki: key llRequestAgentData(key id, integer data)
LSL_Types.LSLString llRequestAgentData(string id, int data);
//wiki: key llRequestInventoryData(string name)
LSL_Types.LSLString llRequestInventoryData(string name);
//wiki: llSetDamage(double damage)
void llSetDamage(double damage);
//wiki: llTeleportAgentHome(key agent)
void llTeleportAgentHome(string agent);
//wiki: llModifyLand(integer action, integer brush)
void llModifyLand(int action, int brush);
//wiki: llCollisionSound(string impact_sound, double impact_volume)
void llCollisionSound(string impact_sound, double impact_volume);
//wiki: llCollisionSprite(string impact_sprite)
void llCollisionSprite(string impact_sprite);
//wiki: LSL_Types.LSLString llGetAnimation(key id)
LSL_Types.LSLString llGetAnimation(string id);
//wiki: llResetScript()
void llResetScript();
//wiki: llMessageLinked(integer linknum, integer num, string str, key id)
void llMessageLinked(int linknum, int num, string str, string id);
//wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local);
//wiki: llPassCollisions(integer pass)
void llPassCollisions(int pass);
//wiki: LSL_Types.LSLString llGetScriptName()
LSL_Types.LSLString llGetScriptName();
//wiki: integer llGetNumberOfSides()
LSL_Types.LSLInteger llGetNumberOfSides();
//wiki: rotation llAxisAngle2Rot(vector axis, double angle)
LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle);
//wiki: vector llRot2Axis(rotation rot)
LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot);
//wiki: LSL_Types.LSLFloat llRot2Angle(rotation rot);
LSL_Types.LSLFloat llRot2Angle(LSL_Types.Quaternion rot);
//wiki: LSL_Types.LSLFloat llAcos(double val)
LSL_Types.LSLFloat llAcos(double val);
//wiki: LSL_Types.LSLFloat llAsin(double val)
LSL_Types.LSLFloat llAsin(double val);
//wiki: LSL_Types.LSLFloat llAngleBetween(rotation a, rotation b)
LSL_Types.LSLFloat llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b);
//wiki: LSL_Types.LSLString llGetInventoryKey(string name)
LSL_Types.LSLString llGetInventoryKey(string name);
//wiki: llAllowInventoryDrop(integer add)
void llAllowInventoryDrop(int add);
//wiki: vector llGetSunDirection()
LSL_Types.Vector3 llGetSunDirection();
//wiki: vector llGetTextureOffset(integer face)
LSL_Types.Vector3 llGetTextureOffset(int face);
//wiki: vector llGetTextureScale(integer side)
LSL_Types.Vector3 llGetTextureScale(int side);
//wiki: LSL_Types.LSLFloat llGetTextureRot(integer side)
LSL_Types.LSLFloat llGetTextureRot(int side);
//wiki: integer llSubStringIndex(string source, string pattern)
LSL_Types.LSLInteger llSubStringIndex(string source, string pattern);
//wiki: key llGetOwnerKey(key id)
LSL_Types.LSLString llGetOwnerKey(string id);
//wiki: vector llGetCenterOfMass()
LSL_Types.Vector3 llGetCenterOfMass();
//wiki: list llListSort(list src, integer stride, integer ascending)
LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending);
//integer llGetListLength(list src)
LSL_Types.LSLInteger llGetListLength(LSL_Types.list src);
//wiki: integer llList2Integer(list src, integer index)
LSL_Types.LSLInteger llList2Integer(LSL_Types.list src, int index);
//wiki: LSL_Types.LSLFloat llList2double(list src, integer index)
LSL_Types.LSLFloat llList2Float(LSL_Types.list src, int index);
//wiki: LSL_Types.LSLString llList2String(list src, integer index)
LSL_Types.LSLString llList2String(LSL_Types.list src, int index);
//wiki: key llList2Key(list src, integer index)
LSL_Types.LSLString llList2Key(LSL_Types.list src, int index);
//wiki: vector llList2Vector(list src, integer index)
LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index);
//wiki rotation llList2Rot(list src, integer index)
LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index);
//wiki: list llList2List(list src, integer start, integer end)
LSL_Types.list llList2List(LSL_Types.list src, int start, int end);
//wiki: llDeleteSubList(list src, integer start, integer end)
LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end);
//wiki: integer llGetListEntryType(list src, integer index)
LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index);
//wiki: LSL_Types.LSLString llList2CSV(list src)
LSL_Types.LSLString llList2CSV(LSL_Types.list src);
//wiki: list llCSV2List(string src)
LSL_Types.list llCSV2List(string src);
//wiki: list llListRandomize(list src, integer stride)
LSL_Types.list llListRandomize(LSL_Types.list src, int stride);
//wiki: list llList2ListStrided(list src, integer start, integer end, integer stride)
LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride);
//wiki: vector llGetRegionCorner()
LSL_Types.Vector3 llGetRegionCorner();
//wiki: list llListInsertList(list dest, list src, integer start)
LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start);
//wiki: integer llListFindList(list src, list test)
LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test);
//wiki: LSL_Types.LSLString llGetObjectName()
LSL_Types.LSLString llGetObjectName();
//wiki: llSetObjectName(string name)
void llSetObjectName(string name);
//wiki: LSL_Types.LSLString llGetDate()
LSL_Types.LSLString llGetDate();
//wiki: integer llEdgeOfWorld(vector pos, vector dir)
LSL_Types.LSLInteger llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir);
//wiki: integer llGetAgentInfo(key id)
LSL_Types.LSLInteger llGetAgentInfo(string id);
//wiki: llAdjustSoundVolume(double volume)
void llAdjustSoundVolume(double volume);
//wiki: llSetSoundQueueing(integer queue)
void llSetSoundQueueing(int queue);
//wiki: llSetSoundRadius(double radius)
void llSetSoundRadius(double radius);
//wiki: LSL_Types.LSLString llKey2Name(key id)
LSL_Types.LSLString llKey2Name(string id);
//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate)
void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
//wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
LSL_Types.Vector3 bottom_south_west);
//wiki: llEjectFromLand(key pest)
void llEjectFromLand(string pest);
LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers);
//wiki: integer llOverMyLand(key id)
LSL_Types.LSLInteger llOverMyLand(string id);
//wiki: key llGetLandOwnerAt(vector pos)
LSL_Types.LSLString llGetLandOwnerAt(LSL_Types.Vector3 pos);
//wiki: key llGetNotecardLine(string name, integer line)
LSL_Types.LSLString llGetNotecardLine(string name, int line);
//wiki: vector llGetAgentSize(key id)
LSL_Types.Vector3 llGetAgentSize(string id);
//wiki: integer llSameGroup(key agent)
LSL_Types.LSLInteger llSameGroup(string agent);
//wiki: llUnSit(key id)
void llUnSit(string id);
//wiki: vector llGroundSlope(vector offset)
LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset);
//wiki: vector llGroundNormal(vector offset)
LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset);
//wiki: vector llGroundContour(vector offset)
LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset);
//wiki: integer llGetAttached()
LSL_Types.LSLInteger llGetAttached();
//wiki: integer llGetFreeMemory()
LSL_Types.LSLInteger llGetFreeMemory();
//wiki: LSL_Types.LSLString llGetRegionName()
LSL_Types.LSLString llGetRegionName();
//wiki: LSL_Types.LSLFloat llGetRegionTimeDilation()
LSL_Types.LSLFloat llGetRegionTimeDilation();
//wiki: LSL_Types.LSLFloat llGetRegionFPS()
LSL_Types.LSLFloat llGetRegionFPS();
//wiki: llParticleSystem(List<Object> rules
void llParticleSystem(LSL_Types.list rules);
//wiki: llGroundRepel(double height, integer water, double tau)
void llGroundRepel(double height, int water, double tau);
//wiki: llGiveInventoryList(string destination, string category, LSL_Types.list inventory)
void llGiveInventoryList(string destination, string category, LSL_Types.list inventory);
//wiki: llSetVehicleType(integer type)
void llSetVehicleType(int type);
//wiki: llSetVehicledoubleParam(integer param, double value)
void llSetVehicledoubleParam(int param, double value);
// wiki: llSetVehicleFloatParam(integer param, float value)
void llSetVehicleFloatParam(int param, float value);
//wiki: llSetVehicleVectorParam(integer param, vector vec)
void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec);
//wiki: llSetVehicleRotationParam(integer param, rotation rot)
void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot);
//wiki: llSetVehicleFlags(integer flags)
void llSetVehicleFlags(int flags);
//wiki: llRemoveVehicleFlags(integer flags)
void llRemoveVehicleFlags(int flags);
//wiki: llSitTarget(vector offset, rotation rot)
void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot);
//wiki key llAvatarOnSitTarget()
LSL_Types.LSLString llAvatarOnSitTarget();
//wiki: llAddToLandPassList(key avatar, double hours)
void llAddToLandPassList(string avatar, double hours);
//wiki: llSetTouchText(string text)
void llSetTouchText(string text);
//wiki: llSetSitText(string text)
void llSetSitText(string text);
//wiki: llSetCameraEyeOffset(vector offset)
void llSetCameraEyeOffset(LSL_Types.Vector3 offset);
//wiki: llSeteCameraAtOffset(vector offset)
void llSetCameraAtOffset(LSL_Types.Vector3 offset);
//
LSL_Types.LSLString llDumpList2String(LSL_Types.list src, string seperator);
//wiki: integer llScriptDanger(vector pos)
LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos);
//wiki: llDialog(key avatar, string message, list buttons, integer chat_channel)
void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel);
//wiki: llVolumeDetect(integer detect)
void llVolumeDetect(int detect);
//wiki: llResetOtherScript(string name)
void llResetOtherScript(string name);
//wiki: integer llGetScriptState(string name)
LSL_Types.LSLInteger llGetScriptState(string name);
//wiki: (deprecated)
void llRemoteLoadScript();
//wiki: llSetRemoteScriptAccessPin(integer pin)
void llSetRemoteScriptAccessPin(int pin);
//wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
//wiki: llOpenRemoteDataChannel()
void llOpenRemoteDataChannel();
//wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata)
LSL_Types.LSLString llSendRemoteData(string channel, string dest, int idata, string sdata);
//wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
//wiki: llCloseRemoteDataChannel(key channel)
void llCloseRemoteDataChannel(string channel);
//wiki: LSL_Types.LSLString llMD5String(string src, integer nonce)
LSL_Types.LSLString llMD5String(string src, int nonce);
//wiki: llSetPrimitiveParams(list rules)
void llSetPrimitiveParams(LSL_Types.list rules);
//wiki: llSetLinkPrimitiveParams(integer linknumber, list rules)
void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules);
//wiki: LSL_Types.LSLString llStringToBase64(string str)
LSL_Types.LSLString llStringToBase64(string str);
//wiki: LSL_Types.LSLString llBase64ToString(string str)
LSL_Types.LSLString llBase64ToString(string str);
//wiki: (deprecated)
void llXorBase64Strings();
//wiki: llRemoteDataSetRegion()
void llRemoteDataSetRegion();
//wiki: LSL_Types.LSLFloat llLog10(double val)
LSL_Types.LSLFloat llLog10(double val);
//wiki: LSL_Types.LSLFloat llLog(double val)
LSL_Types.LSLFloat llLog(double val);
//wiki: list llGetAnimationList(key id)
LSL_Types.list llGetAnimationList(string id);
//wiki: llSetParcelMusicURL(string url)
void llSetParcelMusicURL(string url);
//wiki: vector llGetRootPosition()
LSL_Types.Vector3 llGetRootPosition();
//wiki: rotation llGetRootRotation()
LSL_Types.Quaternion llGetRootRotation();
//wiki: LSL_Types.LSLString llGetObjectDesc()
LSL_Types.LSLString llGetObjectDesc();
//wiki: llSetObjectDesc(string desc)
void llSetObjectDesc(string desc);
//wiki: key llGetCreator()
LSL_Types.LSLString llGetCreator();
//wiki: LSL_Types.LSLString llGetTimestamp()
LSL_Types.LSLString llGetTimestamp();
//wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face)
void llSetLinkAlpha(int linknumber, double alpha, int face);
//wiki: integer llGetNumberOfPrims()
LSL_Types.LSLInteger llGetNumberOfPrims();
//wiki: key llGetNumberOfNotecardLines(string name)
LSL_Types.LSLString llGetNumberOfNotecardLines(string name);
//wiki: list llGetBoundingBox(key object)
LSL_Types.list llGetBoundingBox(string obj);
//wiki: vector llGetGeometricCenter()
LSL_Types.Vector3 llGetGeometricCenter();
//wiki: list llGetPrimitiveParams(list rules)
LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules);
//wiki: LSL_Types.LSLString llIntegerToBase64(integer number)
LSL_Types.LSLString llIntegerToBase64(int number);
//wiki integer llBase64ToInteger(string str)
LSL_Types.LSLInteger llBase64ToInteger(string str);
//wiki: LSL_Types.LSLFloat llGetGMTclock()
LSL_Types.LSLFloat llGetGMTclock();
//wiki: LSL_Types.LSLString llGetSimulatorHostname()
LSL_Types.LSLString llGetSimulatorHostname();
//llSetLocalRot(rotation rot)
void llSetLocalRot(LSL_Types.Quaternion rot);
//wiki: list llParseStringKeepNulls(string src, list separators, list spacers)
LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers);
//wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
LSL_Types.Quaternion rot, int param);
//wiki: integer llGetObjectPermMask(integer mask)
LSL_Types.LSLInteger llGetObjectPermMask(int mask);
//wiki: llSetObjectPermMask(integer mask, integer value)
void llSetObjectPermMask(int mask, int value);
//wiki integer llGetInventoryPermMask(string item, integer mask)
LSL_Types.LSLInteger llGetInventoryPermMask(string item, int mask);
//wiki: llSetInventoryPermMask(string item, integer mask, integer value)
void llSetInventoryPermMask(string item, int mask, int value);
//wiki: key llGetInventoryCreator(string item)
LSL_Types.LSLString llGetInventoryCreator(string item);
//wiki: llOwnerSay(string msg)
void llOwnerSay(string msg);
//wiki: key llRequestSimulatorData(string simulator, integer data)
LSL_Types.LSLString llRequestSimulatorData(string simulator, int data);
//wiki: llForceMouselook(integer mouselook)
void llForceMouselook(int mouselook);
//wiki: LSL_Types.LSLFloat llGetObjectMass(key id)
LSL_Types.LSLFloat llGetObjectMass(string id);
LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end);
//wiki: llLoadURL(key avatar_id, string message, string url)
void llLoadURL(string avatar_id, string message, string url);
//wiki: llParcelMediaCommandList(list commandList)
void llParcelMediaCommandList(LSL_Types.list commandList);
LSL_Types.list llParcelMediaQuery(LSL_Types.list aList);
//wiki integer llModPow(integer a, integer b, integer c)
LSL_Types.LSLInteger llModPow(int a, int b, int c);
//wiki: integer llGetInventoryType(string name)
LSL_Types.LSLInteger llGetInventoryType(string name);
//wiki: llSetPayPrice(integer price, list quick_pay_buttons)
void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons);
//wiki: vector llGetCameraPos()
LSL_Types.Vector3 llGetCameraPos();
//wiki rotation llGetCameraRot()
LSL_Types.Quaternion llGetCameraRot();
//wiki: (deprecated)
void llSetPrimURL();
//wiki: (deprecated)
void llRefreshPrimURL();
//wiki: LSL_Types.LSLString llEscapeURL(string url)
LSL_Types.LSLString llEscapeURL(string url);
//wiki: LSL_Types.LSLString llUnescapeURL(string url)
LSL_Types.LSLString llUnescapeURL(string url);
//wiki: llMapDestination(string simname, vector pos, vector look_at)
void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at);
//wiki: llAddToLandBanList(key avatar, double hours)
void llAddToLandBanList(string avatar, double hours);
//wiki: llRemoveFromLandPassList(key avatar)
void llRemoveFromLandPassList(string avatar);
//wiki: llRemoveFromLandBanList(key avatar)
void llRemoveFromLandBanList(string avatar);
//wiki: llSetCameraParams(list rules)
void llSetCameraParams(LSL_Types.list rules);
//wiki: llClearCameraParams()
void llClearCameraParams();
//wiki: LSL_Types.LSLFloat llListStatistics(integer operation, list src)
LSL_Types.LSLFloat llListStatistics(int operation, LSL_Types.list src);
//wiki: integer llGetUnixTime()
LSL_Types.LSLInteger llGetUnixTime();
//wiki: integer llGetParcelFlags(vector pos)
LSL_Types.LSLInteger llGetParcelFlags(LSL_Types.Vector3 pos);
//wiki: integer llGetRegionFlags()
LSL_Types.LSLInteger llGetRegionFlags();
//wiki: LSL_Types.LSLString llXorBase64StringsCorrect(string str1, string str2)
LSL_Types.LSLString llXorBase64StringsCorrect(string str1, string str2);
LSL_Types.LSLString llHTTPRequest(string url, LSL_Types.list parameters, string body);
//wiki: llResetLandBanList()
void llResetLandBanList();
//wiki: llResetLandPassList()
void llResetLandPassList();
//wiki: integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide);
//wiki: list llGetParcelPrimOwners(vector pos)
LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos);
//wiki: integer llGetObjectPrimCount(key object_id)
LSL_Types.LSLInteger llGetObjectPrimCount(string object_id);
//wiki: integer llGetParcelMaxPrims(vector pos, integer sim_wide)
LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide);
//wiki: llGetParcelDetails(vector pos, list params)
LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param);
//wiki: llSetLinkTexture(integer linknumber, string texture, integer face)
void llSetLinkTexture(int linknumber, string texture, int face);
//wiki: LSL_Types.LSLString llStringTrim(string src, int type)
LSL_Types.LSLString llStringTrim(string src, int type);
//wiki: LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args)
LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args);
LSL_Integer llAbs(int i);
LSL_Float llAcos(double val);
void llAddToLandBanList(string avatar, double hours);
void llAddToLandPassList(string avatar, double hours);
void llAdjustSoundVolume(double volume);
void llAllowInventoryDrop(int add);
LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b);
void llApplyImpulse(LSL_Vector force, int local);
void llApplyRotationalImpulse(LSL_Vector force, int local);
LSL_Float llAsin(double val);
LSL_Float llAtan2(double x, double y);
void llAttachToAvatar(int attachment);
LSL_Key llAvatarOnSitTarget();
LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up);
LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle);
LSL_Integer llBase64ToInteger(string str);
LSL_String llBase64ToString(string str);
void llBreakAllLinks();
void llBreakLink(int linknum);
LSL_Integer llCeil(double f);
void llClearCameraParams();
void llCloseRemoteDataChannel(string channel);
LSL_Float llCloud(LSL_Vector offset);
void llCollisionFilter(string name, string id, int accept);
void llCollisionSound(string impact_sound, double impact_volume);
void llCollisionSprite(string impact_sprite);
LSL_Float llCos(double f);
void llCreateLink(string target, int parent);
LSL_List llCSV2List(string src);
LSL_List llDeleteSubList(LSL_List src, int start, int end);
LSL_String llDeleteSubString(string src, int start, int end);
void llDetachFromAvatar();
LSL_Vector llDetectedGrab(int number);
LSL_Integer llDetectedGroup(int number);
LSL_Key llDetectedKey(int number);
LSL_Integer llDetectedLinkNumber(int number);
LSL_String llDetectedName(int number);
LSL_Key llDetectedOwner(int number);
LSL_Vector llDetectedPos(int number);
LSL_Rotation llDetectedRot(int number);
LSL_Integer llDetectedType(int number);
LSL_Vector llDetectedTouchBinormal(int index);
LSL_Integer llDetectedTouchFace(int index);
LSL_Vector llDetectedTouchNormal(int index);
LSL_Vector llDetectedTouchPos(int index);
LSL_Vector llDetectedTouchST(int index);
LSL_Vector llDetectedTouchUV(int index);
LSL_Vector llDetectedVel(int number);
void llDialog(string avatar, string message, LSL_List buttons, int chat_channel);
void llDie();
LSL_String llDumpList2String(LSL_List src, string seperator);
LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir);
void llEjectFromLand(string pest);
void llEmail(string address, string subject, string message);
LSL_String llEscapeURL(string url);
LSL_Rotation llEuler2Rot(LSL_Vector v);
LSL_Float llFabs(double f);
LSL_Integer llFloor(double f);
void llForceMouselook(int mouselook);
LSL_Float llFrand(double mag);
LSL_Vector llGetAccel();
LSL_Integer llGetAgentInfo(string id);
LSL_Vector llGetAgentSize(string id);
LSL_Float llGetAlpha(int face);
LSL_Float llGetAndResetTime();
LSL_String llGetAnimation(string id);
LSL_List llGetAnimationList(string id);
LSL_Integer llGetAttached();
LSL_List llGetBoundingBox(string obj);
LSL_Vector llGetCameraPos();
LSL_Rotation llGetCameraRot();
LSL_Vector llGetCenterOfMass();
LSL_Vector llGetColor(int face);
LSL_String llGetCreator();
LSL_String llGetDate();
LSL_Float llGetEnergy();
LSL_Vector llGetForce();
LSL_Integer llGetFreeMemory();
LSL_Vector llGetGeometricCenter();
LSL_Float llGetGMTclock();
LSL_Key llGetInventoryCreator(string item);
LSL_Key llGetInventoryKey(string name);
LSL_String llGetInventoryName(int type, int number);
LSL_Integer llGetInventoryNumber(int type);
LSL_Integer llGetInventoryPermMask(string item, int mask);
LSL_Integer llGetInventoryType(string name);
LSL_Key llGetKey();
LSL_Key llGetLandOwnerAt(LSL_Vector pos);
LSL_Key llGetLinkKey(int linknum);
LSL_String llGetLinkName(int linknum);
LSL_Integer llGetLinkNumber();
LSL_Integer llGetListEntryType(LSL_List src, int index);
LSL_Integer llGetListLength(LSL_List src);
LSL_Vector llGetLocalPos();
LSL_Rotation llGetLocalRot();
LSL_Float llGetMass();
void llGetNextEmail(string address, string subject);
LSL_String llGetNotecardLine(string name, int line);
LSL_Key llGetNumberOfNotecardLines(string name);
LSL_Integer llGetNumberOfPrims();
LSL_Integer llGetNumberOfSides();
LSL_String llGetObjectDesc();
LSL_List llGetObjectDetails(string id, LSL_List args);
LSL_Float llGetObjectMass(string id);
LSL_String llGetObjectName();
LSL_Integer llGetObjectPermMask(int mask);
LSL_Integer llGetObjectPrimCount(string object_id);
LSL_Vector llGetOmega();
LSL_Key llGetOwner();
LSL_Key llGetOwnerKey(string id);
LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param);
LSL_Integer llGetParcelFlags(LSL_Vector pos);
LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide);
LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide);
LSL_List llGetParcelPrimOwners(LSL_Vector pos);
LSL_Integer llGetPermissions();
LSL_Key llGetPermissionsKey();
LSL_Vector llGetPos();
LSL_List llGetPrimitiveParams(LSL_List rules);
LSL_Integer llGetRegionAgentCount();
LSL_Vector llGetRegionCorner();
LSL_Integer llGetRegionFlags();
LSL_Float llGetRegionFPS();
LSL_String llGetRegionName();
LSL_Float llGetRegionTimeDilation();
LSL_Vector llGetRootPosition();
LSL_Rotation llGetRootRotation();
LSL_Rotation llGetRot();
LSL_Vector llGetScale();
LSL_String llGetScriptName();
LSL_Integer llGetScriptState(string name);
LSL_String llGetSimulatorHostname();
LSL_Integer llGetStartParameter();
LSL_Integer llGetStatus(int status);
LSL_String llGetSubString(string src, int start, int end);
LSL_Vector llGetSunDirection();
LSL_String llGetTexture(int face);
LSL_Vector llGetTextureOffset(int face);
LSL_Float llGetTextureRot(int side);
LSL_Vector llGetTextureScale(int side);
LSL_Float llGetTime();
LSL_Float llGetTimeOfDay();
LSL_String llGetTimestamp();
LSL_Vector llGetTorque();
LSL_Integer llGetUnixTime();
LSL_Vector llGetVel();
LSL_Float llGetWallclock();
void llGiveInventory(string destination, string inventory);
void llGiveInventoryList(string destination, string category, LSL_List inventory);
LSL_Integer llGiveMoney(string destination, int amount);
void llGodLikeRezObject(string inventory, LSL_Vector pos);
LSL_Float llGround(LSL_Vector offset);
LSL_Vector llGroundContour(LSL_Vector offset);
LSL_Vector llGroundNormal(LSL_Vector offset);
void llGroundRepel(double height, int water, double tau);
LSL_Vector llGroundSlope(LSL_Vector offset);
LSL_String llHTTPRequest(string url, LSL_List parameters, string body);
LSL_String llInsertString(string dst, int position, string src);
void llInstantMessage(string user, string message);
LSL_String llIntegerToBase64(int number);
LSL_String llKey2Name(string id);
LSL_String llList2CSV(LSL_List src);
LSL_Float llList2Float(LSL_List src, int index);
LSL_Integer llList2Integer(LSL_List src, int index);
LSL_Key llList2Key(LSL_List src, int index);
LSL_List llList2List(LSL_List src, int start, int end);
LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride);
LSL_Rotation llList2Rot(LSL_List src, int index);
LSL_String llList2String(LSL_List src, int index);
LSL_Vector llList2Vector(LSL_List src, int index);
LSL_Integer llListen(int channelID, string name, string ID, string msg);
void llListenControl(int number, int active);
void llListenRemove(int number);
LSL_Integer llListFindList(LSL_List src, LSL_List test);
LSL_List llListInsertList(LSL_List dest, LSL_List src, int start);
LSL_List llListRandomize(LSL_List src, int stride);
LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end);
LSL_List llListSort(LSL_List src, int stride, int ascending);
LSL_Float llListStatistics(int operation, LSL_List src);
void llLoadURL(string avatar_id, string message, string url);
LSL_Float llLog(double val);
LSL_Float llLog10(double val);
void llLookAt(LSL_Vector target, double strength, double damping);
void llLoopSound(string sound, double volume);
void llLoopSoundMaster(string sound, double volume);
void llLoopSoundSlave(string sound, double volume);
void llMakeExplosion();
void llMakeFire();
void llMakeFountain();
void llMakeSmoke();
void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
LSL_String llMD5String(string src, int nonce);
void llMessageLinked(int linknum, int num, string str, string id);
void llMinEventDelay(double delay);
void llModifyLand(int action, int brush);
LSL_Integer llModPow(int a, int b, int c);
void llMoveToTarget(LSL_Vector target, double tau);
void llOffsetTexture(double u, double v, int face);
void llOpenRemoteDataChannel();
LSL_Integer llOverMyLand(string id);
void llOwnerSay(string msg);
void llParcelMediaCommandList(LSL_List commandList);
LSL_List llParcelMediaQuery(LSL_List aList);
LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers);
LSL_List llParseStringKeepNulls(string src, LSL_List seperators, LSL_List spacers);
void llParticleSystem(LSL_List rules);
void llPassCollisions(int pass);
void llPassTouches(int pass);
void llPlaySound(string sound, double volume);
void llPlaySoundSlave(string sound, double volume);
void llPointAt();
LSL_Float llPow(double fbase, double fexponent);
void llPreloadSound(string sound);
void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local);
void llRefreshPrimURL();
void llRegionSay(int channelID, string text);
void llReleaseCamera(string avatar);
void llReleaseControls();
void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
void llRemoteDataSetRegion();
void llRemoteLoadScript();
void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
void llRemoveFromLandBanList(string avatar);
void llRemoveFromLandPassList(string avatar);
void llRemoveInventory(string item);
void llRemoveVehicleFlags(int flags);
LSL_Key llRequestAgentData(string id, int data);
LSL_Key llRequestInventoryData(string name);
void llRequestPermissions(string agent, int perm);
LSL_Key llRequestSimulatorData(string simulator, int data);
void llResetLandBanList();
void llResetLandPassList();
void llResetOtherScript(string name);
void llResetScript();
void llResetTime();
void llRezAtRoot(string inventory, LSL_Vector position, LSL_Vector velocity, LSL_Rotation rot, int param);
void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param);
LSL_Float llRot2Angle(LSL_Rotation rot);
LSL_Vector llRot2Axis(LSL_Rotation rot);
LSL_Vector llRot2Euler(LSL_Rotation r);
LSL_Vector llRot2Fwd(LSL_Rotation r);
LSL_Vector llRot2Left(LSL_Rotation r);
LSL_Vector llRot2Up(LSL_Rotation r);
void llRotateTexture(double rotation, int face);
LSL_Rotation llRotBetween(LSL_Vector start, LSL_Vector end);
void llRotLookAt(LSL_Rotation target, double strength, double damping);
LSL_Integer llRotTarget(LSL_Rotation rot, double error);
void llRotTargetRemove(int number);
LSL_Integer llRound(double f);
LSL_Integer llSameGroup(string agent);
void llSay(int channelID, string text);
void llScaleTexture(double u, double v, int face);
LSL_Integer llScriptDanger(LSL_Vector pos);
LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
void llSensor(string name, string id, int type, double range, double arc);
void llSensorRemove();
void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
void llSetAlpha(double alpha, int face);
void llSetBuoyancy(double buoyancy);
void llSetCameraAtOffset(LSL_Vector offset);
void llSetCameraEyeOffset(LSL_Vector offset);
void llSetCameraParams(LSL_List rules);
void llSetClickAction(int action);
void llSetColor(LSL_Vector color, int face);
void llSetDamage(double damage);
void llSetForce(LSL_Vector force, int local);
void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
void llSetHoverHeight(double height, int water, double tau);
void llSetInventoryPermMask(string item, int mask, int value);
void llSetLinkAlpha(int linknumber, double alpha, int face);
void llSetLinkColor(int linknumber, LSL_Vector color, int face);
void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
void llSetLinkTexture(int linknumber, string texture, int face);
void llSetLocalRot(LSL_Rotation rot);
void llSetObjectDesc(string desc);
void llSetObjectName(string name);
void llSetObjectPermMask(int mask, int value);
void llSetParcelMusicURL(string url);
void llSetPayPrice(int price, LSL_List quick_pay_buttons);
void llSetPos(LSL_Vector pos);
void llSetPrimitiveParams(LSL_List rules);
void llSetPrimURL();
void llSetRemoteScriptAccessPin(int pin);
void llSetRot(LSL_Rotation rot);
void llSetScale(LSL_Vector scale);
void llSetScriptState(string name, int run);
void llSetSitText(string text);
void llSetSoundQueueing(int queue);
void llSetSoundRadius(double radius);
void llSetStatus(int status, int value);
void llSetText(string text, LSL_Vector color, double alpha);
void llSetTexture(string texture, int face);
void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
void llSetTimerEvent(double sec);
void llSetTorque(LSL_Vector torque, int local);
void llSetTouchText(string text);
void llSetVehicleFlags(int flags);
void llSetVehicleFloatParam(int param, float value);
void llSetVehicleRotationParam(int param, LSL_Rotation rot);
void llSetVehicleType(int type);
void llSetVehicleVectorParam(int param, LSL_Vector vec);
void llShout(int channelID, string text);
LSL_Float llSin(double f);
void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
void llSleep(double sec);
void llSound();
void llSoundPreload();
LSL_Float llSqrt(double f);
void llStartAnimation(string anim);
void llStopAnimation(string anim);
void llStopHover();
void llStopLookAt();
void llStopMoveToTarget();
void llStopPointAt();
void llStopSound();
LSL_Integer llStringLength(string str);
LSL_String llStringToBase64(string str);
LSL_String llStringTrim(string src, int type);
LSL_Integer llSubStringIndex(string source, string pattern);
void llTakeCamera(string avatar);
void llTakeControls(int controls, int accept, int pass_on);
LSL_Float llTan(double f);
LSL_Integer llTarget(LSL_Vector position, double range);
void llTargetOmega(LSL_Vector axis, double spinrate, double gain);
void llTargetRemove(int number);
void llTeleportAgentHome(string agent);
void llTextBox(string avatar, string message, int chat_channel);
LSL_String llToLower(string source);
LSL_String llToUpper(string source);
void llTriggerSound(string sound, double volume);
void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west);
LSL_String llUnescapeURL(string url);
void llUnSit(string id);
LSL_Float llVecDist(LSL_Vector a, LSL_Vector b);
LSL_Float llVecMag(LSL_Vector v);
LSL_Vector llVecNorm(LSL_Vector v);
void llVolumeDetect(int detect);
LSL_Float llWater(LSL_Vector offset);
void llWhisper(int channelID, string text);
LSL_Vector llWind(LSL_Vector offset);
void llXorBase64Strings();
LSL_String llXorBase64StringsCorrect(string str1, string str2);
}
}

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@ -1238,12 +1238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
static public implicit operator String(key k)
{
return k.value;
return k.value;
}
static public implicit operator LSLString(key k)
{
return k.value;
return k.value;
}
public static bool operator ==(key k1, key k2)
@ -1449,11 +1449,13 @@ namespace OpenSim.Region.ScriptEngine.Shared
try
{
if (v.Contains("x") || v.Contains("X"))
value = int.Parse(v.Substring(2),
System.Globalization.NumberStyles.HexNumber);
{
value = int.Parse(v.Substring(2), System.Globalization.NumberStyles.HexNumber);
}
else
value = int.Parse(v,
System.Globalization.NumberStyles.Integer);
{
value = int.Parse(v, System.Globalization.NumberStyles.Integer);
}
}
catch (OverflowException)
{
@ -1669,12 +1671,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
static public explicit operator float(LSLFloat f)
{
return (float)f.value;
return (float)f.value;
}
static public explicit operator int(LSLFloat f)
{
return (int)f.value;
return (int)f.value;
}
static public explicit operator uint(LSLFloat f)