Added a Couple of summary comments
parent
488e716208
commit
44e5ff33df
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@ -45,6 +45,7 @@ namespace OpenSim.Region
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this._physActor = value;
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}
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}
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public override LLVector3 Pos
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{
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get
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@ -58,6 +59,12 @@ namespace OpenSim.Region
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}
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#endregion
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/// <summary>
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///
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/// </summary>
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/// <param name="clientThreads"></param>
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/// <param name="regionHandle"></param>
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/// <param name="world"></param>
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world)
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{
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m_clientThreads = clientThreads;
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@ -66,6 +73,15 @@ namespace OpenSim.Region
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inventoryItems = new Dictionary<LLUUID, InventoryItem>();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="clientThreads"></param>
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/// <param name="regionHandle"></param>
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/// <param name="world"></param>
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/// <param name="owner"></param>
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/// <param name="fullID"></param>
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/// <param name="localID"></param>
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public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID)
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{
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m_clientThreads = clientThreads;
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@ -102,7 +118,10 @@ namespace OpenSim.Region
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this.updateFlag = 1;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] GetByteArray()
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{
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byte[] result = null;
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@ -139,6 +158,9 @@ namespace OpenSim.Region
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#region Overridden Methods
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/// <summary>
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///
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/// </summary>
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public override void update()
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{
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if (this.updateFlag == 1)
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@ -148,6 +170,9 @@ namespace OpenSim.Region
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}
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}
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/// <summary>
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///
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/// </summary>
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public override void BackUp()
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{
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@ -157,11 +182,19 @@ namespace OpenSim.Region
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#region Packet handlers
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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public void UpdatePosition(LLVector3 pos)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="addPacket"></param>
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
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{
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this.primData.PathBegin = addPacket.PathBegin;
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@ -184,22 +217,38 @@ namespace OpenSim.Region
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this.primData.PathTwistBegin = addPacket.PathTwistBegin;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="tex"></param>
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public void UpdateTexture(byte[] tex)
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{
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this.primData.Texture = tex;
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//this.dirtyFlag = true;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pack"></param>
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public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="prim"></param>
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public void AssignToParent(Primitive prim)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="client"></param>
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public void GetProperites(IClientAPI client)
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{
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ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
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@ -286,7 +335,11 @@ namespace OpenSim.Region
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#region Update viewers Methods
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//should change these mehtods, so that outgoing packets are sent through the avatar class
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//should change these mehtods, so that outgoing packets are sent through the avatar class?
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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LLVector3 lPos;
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@ -303,6 +356,9 @@ namespace OpenSim.Region
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remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.localid, this.primData, lPos, new LLUUID("00000000-0000-0000-5005-000000000005"));
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}
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/// <summary>
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///
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/// </summary>
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public void SendFullUpdateToAllClients()
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{
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List<Avatar> avatars = this.m_world.RequestAvatarList();
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@ -312,6 +368,10 @@ namespace OpenSim.Region
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="RemoteClient"></param>
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public void SendTerseUpdateToClient(IClientAPI RemoteClient)
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{
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LLVector3 lPos;
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@ -331,6 +391,9 @@ namespace OpenSim.Region
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}
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/// <summary>
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///
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/// </summary>
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public void SendTerseUpdateToALLClients()
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{
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List<Avatar> avatars = this.m_world.RequestAvatarList();
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@ -344,6 +407,12 @@ namespace OpenSim.Region
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#region Create Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="addPacket"></param>
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/// <param name="ownerID"></param>
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/// <param name="localID"></param>
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public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
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{
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PrimData PData = new PrimData();
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@ -380,16 +449,31 @@ namespace OpenSim.Region
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this.updateFlag = 1;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public void CreateFromBytes(byte[] data)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primData"></param>
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public void CreateFromPrimData(PrimData primData)
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{
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this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primData"></param>
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/// <param name="posi"></param>
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/// <param name="localID"></param>
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/// <param name="newprim"></param>
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public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
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{
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@ -182,56 +182,7 @@ namespace OpenSim
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this.OutPacket(reply);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="wearables"></param>
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public void SendWearables(AvatarWearable[] wearables)
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{
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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aw.AgentData.AgentID = this.AgentID;
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aw.AgentData.SerialNum = 0;
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aw.AgentData.SessionID = this.SessionID;
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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AgentWearablesUpdatePacket.WearableDataBlock awb;
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for (int i = 0; i < wearables.Length; i++)
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{
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awb = new AgentWearablesUpdatePacket.WearableDataBlock();
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awb.WearableType = (byte)i;
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awb.AssetID = wearables[i].AssetID;
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awb.ItemID = wearables[i].ItemID;
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aw.WearableData[i] = awb;
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}
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this.OutPacket(aw);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="visualParams"></param>
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/// <param name="textureEntry"></param>
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public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
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{
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AvatarAppearancePacket avp = new AvatarAppearancePacket();
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
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avp.ObjectData.TextureEntry = textureEntry;
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AvatarAppearancePacket.VisualParamBlock avblock = null;
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for (int i = 0; i < visualParams.Length; i++)
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{
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avblock = new AvatarAppearancePacket.VisualParamBlock();
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avblock.ParamValue = visualParams[i];
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avp.VisualParam[i] = avblock;
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}
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avp.Sender.IsTrial = false;
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avp.Sender.ID = agentID;
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OutPacket(avp);
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}
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/// <summary>
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/// Send the region heightmap to the client
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/// </summary>
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@ -287,7 +238,91 @@ namespace OpenSim
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
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}
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}
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public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort)
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{
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EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
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enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
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enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
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byte[] byteIP = neighbourIP.GetAddressBytes();
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enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
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enablesimpacket.SimulatorInfo.Port = neighbourPort;
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OutPacket(enablesimpacket);
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}
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public AgentCircuitData RequestClientInfo()
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{
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.AgentID = this.AgentId;
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agentData.SessionID = this.SessionID;
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agentData.SecureSessionID = this.SecureSessionID;
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agentData.circuitcode = this.CircuitCode;
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agentData.child = false;
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agentData.firstname = this.firstName;
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agentData.lastname = this.lastName;
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return agentData;
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}
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#region Appearance/ Wearables Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="wearables"></param>
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public void SendWearables(AvatarWearable[] wearables)
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{
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AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
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aw.AgentData.AgentID = this.AgentID;
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aw.AgentData.SerialNum = 0;
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aw.AgentData.SessionID = this.SessionID;
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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AgentWearablesUpdatePacket.WearableDataBlock awb;
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for (int i = 0; i < wearables.Length; i++)
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{
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awb = new AgentWearablesUpdatePacket.WearableDataBlock();
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awb.WearableType = (byte)i;
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awb.AssetID = wearables[i].AssetID;
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awb.ItemID = wearables[i].ItemID;
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aw.WearableData[i] = awb;
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}
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this.OutPacket(aw);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="visualParams"></param>
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/// <param name="textureEntry"></param>
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public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
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{
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AvatarAppearancePacket avp = new AvatarAppearancePacket();
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
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avp.ObjectData.TextureEntry = textureEntry;
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AvatarAppearancePacket.VisualParamBlock avblock = null;
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for (int i = 0; i < visualParams.Length; i++)
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{
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avblock = new AvatarAppearancePacket.VisualParamBlock();
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avblock.ParamValue = visualParams[i];
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avp.VisualParam[i] = avblock;
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}
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avp.Sender.IsTrial = false;
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avp.Sender.ID = agentID;
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OutPacket(avp);
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}
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#endregion
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#region Avatar Packet/data sending Methods
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/// <summary>
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///
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@ -316,11 +351,12 @@ namespace OpenSim
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libsecondlife.LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
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byte[] pb = pos2.GetBytes();
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Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
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OutPacket(objupdate);
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}
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/// <summary>
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///
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/// </summary>
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@ -384,34 +420,7 @@ namespace OpenSim
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return objdata;
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}
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public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort)
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{
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EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
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enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
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enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
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byte[] byteIP = neighbourIP.GetAddressBytes();
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enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
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enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
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enablesimpacket.SimulatorInfo.Port = neighbourPort;
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OutPacket(enablesimpacket);
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}
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public AgentCircuitData RequestClientInfo()
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{
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.AgentID = this.AgentId;
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agentData.SessionID = this.SessionID;
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agentData.SecureSessionID = this.SecureSessionID;
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agentData.circuitcode = this.CircuitCode;
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agentData.child = false;
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agentData.firstname = this.firstName;
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agentData.lastname = this.lastName;
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return agentData;
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}
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#endregion
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#region Primitive Packet/data Sending Methods
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@ -508,6 +517,88 @@ namespace OpenSim
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objectData.PathTwist = primData.PathTwist;
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objectData.PathTwistBegin = primData.PathTwistBegin;
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}
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public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation)
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{
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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terse.RegionData.RegionHandle = regionHandle;
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terse.RegionData.TimeDilation = timeDilation;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = this.CreatePrimImprovedBlock(localID, position, rotation);
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this.OutPacket(terse);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="position"></param>
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/// <param name="rotation"></param>
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/// <returns></returns>
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protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID, LLVector3 position, LLQuaternion rotation)
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{
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uint ID = localID;
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byte[] bytes = new byte[60];
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int i = 0;
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
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dat.TextureEntry = new byte[0];
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bytes[i++] = (byte)(ID % 256);
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bytes[i++] = (byte)((ID >> 8) % 256);
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bytes[i++] = (byte)((ID >> 16) % 256);
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bytes[i++] = (byte)((ID >> 24) % 256);
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bytes[i++] = 0;
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bytes[i++] = 0;
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byte[] pb = position.GetBytes();
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Array.Copy(pb, 0, bytes, i, pb.Length);
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i += 12;
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ushort ac = 32767;
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//vel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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//accel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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ushort rw, rx, ry, rz;
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rw = (ushort)(32768 * (rotation.W + 1));
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rx = (ushort)(32768 * (rotation.X + 1));
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ry = (ushort)(32768 * (rotation.Y + 1));
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rz = (ushort)(32768 * (rotation.Z + 1));
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//rot
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bytes[i++] = (byte)(rx % 256);
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bytes[i++] = (byte)((rx >> 8) % 256);
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bytes[i++] = (byte)(ry % 256);
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bytes[i++] = (byte)((ry >> 8) % 256);
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bytes[i++] = (byte)(rz % 256);
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bytes[i++] = (byte)((rz >> 8) % 256);
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bytes[i++] = (byte)(rw % 256);
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bytes[i++] = (byte)((rw >> 8) % 256);
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//rotation vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
dat.Data = bytes;
|
||||
return dat;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
|
Loading…
Reference in New Issue