Added a Couple of summary comments

Sugilite
MW 2007-06-10 15:49:59 +00:00
parent 488e716208
commit 44e5ff33df
2 changed files with 258 additions and 83 deletions

View File

@ -45,6 +45,7 @@ namespace OpenSim.Region
this._physActor = value; this._physActor = value;
} }
} }
public override LLVector3 Pos public override LLVector3 Pos
{ {
get get
@ -58,6 +59,12 @@ namespace OpenSim.Region
} }
#endregion #endregion
/// <summary>
///
/// </summary>
/// <param name="clientThreads"></param>
/// <param name="regionHandle"></param>
/// <param name="world"></param>
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world) public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world)
{ {
m_clientThreads = clientThreads; m_clientThreads = clientThreads;
@ -66,6 +73,15 @@ namespace OpenSim.Region
inventoryItems = new Dictionary<LLUUID, InventoryItem>(); inventoryItems = new Dictionary<LLUUID, InventoryItem>();
} }
/// <summary>
///
/// </summary>
/// <param name="clientThreads"></param>
/// <param name="regionHandle"></param>
/// <param name="world"></param>
/// <param name="owner"></param>
/// <param name="fullID"></param>
/// <param name="localID"></param>
public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID) public Primitive(Dictionary<uint, IClientAPI> clientThreads, ulong regionHandle, World world, LLUUID owner, LLUUID fullID, uint localID)
{ {
m_clientThreads = clientThreads; m_clientThreads = clientThreads;
@ -102,7 +118,10 @@ namespace OpenSim.Region
this.updateFlag = 1; this.updateFlag = 1;
} }
/// <summary>
///
/// </summary>
/// <returns></returns>
public byte[] GetByteArray() public byte[] GetByteArray()
{ {
byte[] result = null; byte[] result = null;
@ -139,6 +158,9 @@ namespace OpenSim.Region
#region Overridden Methods #region Overridden Methods
/// <summary>
///
/// </summary>
public override void update() public override void update()
{ {
if (this.updateFlag == 1) if (this.updateFlag == 1)
@ -148,6 +170,9 @@ namespace OpenSim.Region
} }
} }
/// <summary>
///
/// </summary>
public override void BackUp() public override void BackUp()
{ {
@ -157,11 +182,19 @@ namespace OpenSim.Region
#region Packet handlers #region Packet handlers
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdatePosition(LLVector3 pos) public void UpdatePosition(LLVector3 pos)
{ {
} }
/// <summary>
///
/// </summary>
/// <param name="addPacket"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
{ {
this.primData.PathBegin = addPacket.PathBegin; this.primData.PathBegin = addPacket.PathBegin;
@ -184,22 +217,38 @@ namespace OpenSim.Region
this.primData.PathTwistBegin = addPacket.PathTwistBegin; this.primData.PathTwistBegin = addPacket.PathTwistBegin;
} }
/// <summary>
///
/// </summary>
/// <param name="tex"></param>
public void UpdateTexture(byte[] tex) public void UpdateTexture(byte[] tex)
{ {
this.primData.Texture = tex; this.primData.Texture = tex;
//this.dirtyFlag = true; //this.dirtyFlag = true;
} }
/// <summary>
///
/// </summary>
/// <param name="pack"></param>
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
{ {
} }
/// <summary>
///
/// </summary>
/// <param name="prim"></param>
public void AssignToParent(Primitive prim) public void AssignToParent(Primitive prim)
{ {
} }
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public void GetProperites(IClientAPI client) public void GetProperites(IClientAPI client)
{ {
ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
@ -286,7 +335,11 @@ namespace OpenSim.Region
#region Update viewers Methods #region Update viewers Methods
//should change these mehtods, so that outgoing packets are sent through the avatar class //should change these mehtods, so that outgoing packets are sent through the avatar class?
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient) public void SendFullUpdateToClient(IClientAPI remoteClient)
{ {
LLVector3 lPos; LLVector3 lPos;
@ -303,6 +356,9 @@ namespace OpenSim.Region
remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.localid, this.primData, lPos, new LLUUID("00000000-0000-0000-5005-000000000005")); remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.localid, this.primData, lPos, new LLUUID("00000000-0000-0000-5005-000000000005"));
} }
/// <summary>
///
/// </summary>
public void SendFullUpdateToAllClients() public void SendFullUpdateToAllClients()
{ {
List<Avatar> avatars = this.m_world.RequestAvatarList(); List<Avatar> avatars = this.m_world.RequestAvatarList();
@ -312,6 +368,10 @@ namespace OpenSim.Region
} }
} }
/// <summary>
///
/// </summary>
/// <param name="RemoteClient"></param>
public void SendTerseUpdateToClient(IClientAPI RemoteClient) public void SendTerseUpdateToClient(IClientAPI RemoteClient)
{ {
LLVector3 lPos; LLVector3 lPos;
@ -331,6 +391,9 @@ namespace OpenSim.Region
} }
/// <summary>
///
/// </summary>
public void SendTerseUpdateToALLClients() public void SendTerseUpdateToALLClients()
{ {
List<Avatar> avatars = this.m_world.RequestAvatarList(); List<Avatar> avatars = this.m_world.RequestAvatarList();
@ -344,6 +407,12 @@ namespace OpenSim.Region
#region Create Methods #region Create Methods
/// <summary>
///
/// </summary>
/// <param name="addPacket"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{ {
PrimData PData = new PrimData(); PrimData PData = new PrimData();
@ -380,16 +449,31 @@ namespace OpenSim.Region
this.updateFlag = 1; this.updateFlag = 1;
} }
/// <summary>
///
/// </summary>
/// <param name="data"></param>
public void CreateFromBytes(byte[] data) public void CreateFromBytes(byte[] data)
{ {
} }
/// <summary>
///
/// </summary>
/// <param name="primData"></param>
public void CreateFromPrimData(PrimData primData) public void CreateFromPrimData(PrimData primData)
{ {
this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
} }
/// <summary>
///
/// </summary>
/// <param name="primData"></param>
/// <param name="posi"></param>
/// <param name="localID"></param>
/// <param name="newprim"></param>
public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
{ {

View File

@ -182,56 +182,7 @@ namespace OpenSim
this.OutPacket(reply); this.OutPacket(reply);
} }
/// <summary>
///
/// </summary>
/// <param name="wearables"></param>
public void SendWearables(AvatarWearable[] wearables)
{
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
aw.AgentData.AgentID = this.AgentID;
aw.AgentData.SerialNum = 0;
aw.AgentData.SessionID = this.SessionID;
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
AgentWearablesUpdatePacket.WearableDataBlock awb;
for (int i = 0; i < wearables.Length; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = wearables[i].AssetID;
awb.ItemID = wearables[i].ItemID;
aw.WearableData[i] = awb;
}
this.OutPacket(aw);
}
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
/// <param name="visualParams"></param>
/// <param name="textureEntry"></param>
public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
{
AvatarAppearancePacket avp = new AvatarAppearancePacket();
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
avp.ObjectData.TextureEntry = textureEntry;
AvatarAppearancePacket.VisualParamBlock avblock = null;
for (int i = 0; i < visualParams.Length; i++)
{
avblock = new AvatarAppearancePacket.VisualParamBlock();
avblock.ParamValue = visualParams[i];
avp.VisualParam[i] = avblock;
}
avp.Sender.IsTrial = false;
avp.Sender.ID = agentID;
OutPacket(avp);
}
/// <summary> /// <summary>
/// Send the region heightmap to the client /// Send the region heightmap to the client
/// </summary> /// </summary>
@ -287,7 +238,91 @@ namespace OpenSim
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString()); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
} }
} }
public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort)
{
EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
byte[] byteIP = neighbourIP.GetAddressBytes();
enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
enablesimpacket.SimulatorInfo.Port = neighbourPort;
OutPacket(enablesimpacket);
}
public AgentCircuitData RequestClientInfo()
{
AgentCircuitData agentData = new AgentCircuitData();
agentData.AgentID = this.AgentId;
agentData.SessionID = this.SessionID;
agentData.SecureSessionID = this.SecureSessionID;
agentData.circuitcode = this.CircuitCode;
agentData.child = false;
agentData.firstname = this.firstName;
agentData.lastname = this.lastName;
return agentData;
}
#region Appearance/ Wearables Methods
/// <summary>
///
/// </summary>
/// <param name="wearables"></param>
public void SendWearables(AvatarWearable[] wearables)
{
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
aw.AgentData.AgentID = this.AgentID;
aw.AgentData.SerialNum = 0;
aw.AgentData.SessionID = this.SessionID;
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
AgentWearablesUpdatePacket.WearableDataBlock awb;
for (int i = 0; i < wearables.Length; i++)
{
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
awb.WearableType = (byte)i;
awb.AssetID = wearables[i].AssetID;
awb.ItemID = wearables[i].ItemID;
aw.WearableData[i] = awb;
}
this.OutPacket(aw);
}
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
/// <param name="visualParams"></param>
/// <param name="textureEntry"></param>
public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
{
AvatarAppearancePacket avp = new AvatarAppearancePacket();
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
avp.ObjectData.TextureEntry = textureEntry;
AvatarAppearancePacket.VisualParamBlock avblock = null;
for (int i = 0; i < visualParams.Length; i++)
{
avblock = new AvatarAppearancePacket.VisualParamBlock();
avblock.ParamValue = visualParams[i];
avp.VisualParam[i] = avblock;
}
avp.Sender.IsTrial = false;
avp.Sender.ID = agentID;
OutPacket(avp);
}
#endregion
#region Avatar Packet/data sending Methods
/// <summary> /// <summary>
/// ///
@ -316,11 +351,12 @@ namespace OpenSim
libsecondlife.LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z); libsecondlife.LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
byte[] pb = pos2.GetBytes(); byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
OutPacket(objupdate); OutPacket(objupdate);
} }
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
@ -384,34 +420,7 @@ namespace OpenSim
return objdata; return objdata;
} }
public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort) #endregion
{
EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
byte[] byteIP = neighbourIP.GetAddressBytes();
enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
enablesimpacket.SimulatorInfo.Port = neighbourPort;
OutPacket(enablesimpacket);
}
public AgentCircuitData RequestClientInfo()
{
AgentCircuitData agentData = new AgentCircuitData();
agentData.AgentID = this.AgentId;
agentData.SessionID = this.SessionID;
agentData.SecureSessionID = this.SecureSessionID;
agentData.circuitcode = this.CircuitCode;
agentData.child = false;
agentData.firstname = this.firstName;
agentData.lastname = this.lastName;
return agentData;
}
#region Primitive Packet/data Sending Methods #region Primitive Packet/data Sending Methods
@ -508,6 +517,88 @@ namespace OpenSim
objectData.PathTwist = primData.PathTwist; objectData.PathTwist = primData.PathTwist;
objectData.PathTwistBegin = primData.PathTwistBegin; objectData.PathTwistBegin = primData.PathTwistBegin;
} }
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation)
{
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = this.CreatePrimImprovedBlock(localID, position, rotation);
this.OutPacket(terse);
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="position"></param>
/// <param name="rotation"></param>
/// <returns></returns>
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID, LLVector3 position, LLQuaternion rotation)
{
uint ID = localID;
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
dat.TextureEntry = new byte[0];
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 0;
byte[] pb = position.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
//vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (rotation.W + 1));
rx = (ushort)(32768 * (rotation.X + 1));
ry = (ushort)(32768 * (rotation.Y + 1));
rz = (ushort)(32768 * (rotation.Z + 1));
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data = bytes;
return dat;
}
#endregion #endregion
#endregion #endregion