Part of supporting gridwide assetss. A little premature release, but I'm tired of conflicts.

afrisby
Tleiades Hax 2007-10-24 04:07:41 +00:00
parent 0d93069adb
commit 44ee28d963
1 changed files with 1 additions and 23 deletions

View File

@ -87,28 +87,6 @@ namespace OpenSim.Framework.Communications.Cache
}
public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE", "Creating Asset cache");
_assetServer = this.LoadAssetDll(assetServerDLLName);
// TODO: This actually does nothing to no IAssetServer implementor. Delete?
_assetServer.SetServerInfo(assetServerURL, assetServerKey);
_assetServer.SetReceiver(this);
Assets = new Dictionary<LLUUID, AssetInfo>();
Textures = new Dictionary<LLUUID, TextureImage>();
this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
this._assetCacheThread.IsBackground = true;
this._assetCacheThread.Start();
this.TextureSenderThread = new Thread(new ThreadStart(this.ProcessTextureSenders));
this.TextureSenderThread.IsBackground = true;
this.TextureSenderThread.Start();
}
/// <summary>
///
/// </summary>
@ -796,4 +774,4 @@ namespace OpenSim.Framework.Communications.Cache
}
}
}
}
}