Part of supporting gridwide assetss. A little premature release, but I'm tired of conflicts.
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0d93069adb
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@ -87,28 +87,6 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
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{
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OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE", "Creating Asset cache");
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_assetServer = this.LoadAssetDll(assetServerDLLName);
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// TODO: This actually does nothing to no IAssetServer implementor. Delete?
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_assetServer.SetServerInfo(assetServerURL, assetServerKey);
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_assetServer.SetReceiver(this);
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Assets = new Dictionary<LLUUID, AssetInfo>();
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Textures = new Dictionary<LLUUID, TextureImage>();
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this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
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this._assetCacheThread.IsBackground = true;
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this._assetCacheThread.Start();
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this.TextureSenderThread = new Thread(new ThreadStart(this.ProcessTextureSenders));
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this.TextureSenderThread.IsBackground = true;
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this.TextureSenderThread.Start();
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}
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@ -796,4 +774,4 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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}
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}
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}
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}
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}
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}
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