Try Dive's suggestion of not requesting keep alive for rpc requests
Only going to do this with the user service's deregister_messageserver and get_user_friend_list first of all to see if this can isolate any effect.0.6.8-post-fixes
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b52518bbfe
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44f57b4dc4
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@ -113,7 +113,7 @@ namespace OpenSim.Grid.UserServer.Modules
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// Message Server ---> User Server
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m_httpServer.AddXmlRPCHandler("register_messageserver", XmlRPCRegisterMessageServer);
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m_httpServer.AddXmlRPCHandler("agent_change_region", XmlRPCUserMovedtoRegion);
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m_httpServer.AddXmlRPCHandler("deregister_messageserver", XmlRPCDeRegisterMessageServer);
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m_httpServer.AddXmlRPCHandler("deregister_messageserver", XmlRPCDeRegisterMessageServer, false);
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}
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public void RegisterMessageServer(string URI, MessageServerInfo serverData)
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@ -71,7 +71,7 @@ namespace OpenSim.Grid.UserServer.Modules
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m_httpServer.AddXmlRPCHandler("add_new_user_friend", XmlRpcResponseXmlRPCAddUserFriend);
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m_httpServer.AddXmlRPCHandler("remove_user_friend", XmlRpcResponseXmlRPCRemoveUserFriend);
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m_httpServer.AddXmlRPCHandler("update_user_friend_perms", XmlRpcResponseXmlRPCUpdateUserFriendPerms);
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m_httpServer.AddXmlRPCHandler("get_user_friend_list", XmlRpcResponseXmlRPCGetUserFriendList);
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m_httpServer.AddXmlRPCHandler("get_user_friend_list", XmlRpcResponseXmlRPCGetUserFriendList, false);
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}
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public XmlRpcResponse FriendListItemListtoXmlRPCResponse(List<FriendListItem> returnUsers)
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