Initial commit of the emerging test suite for permissions and more.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.World.Permissions;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
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using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Tests.Permissions
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{
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/// <summary>
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/// Basic scene object tests (create, read and delete but not update).
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/// </summary>
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[TestFixture]
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public class DirectTransferTests : OpenSimTestCase
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{
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private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
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protected TestScene m_Scene;
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private ScenePresence[] m_Avatars = new ScenePresence[3];
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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TestHelpers.EnableLogging();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Messaging");
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config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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config.AddConfig("InventoryService");
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config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
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config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
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m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
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// Add modules
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SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
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// Add 3 avatars
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for (int i = 0; i < 3; i++)
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{
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UUID id = TestHelpers.ParseTail(i+1);
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m_Avatars[i] = AddScenePresence("Bot", "Bot_" + i, id);
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Assert.That(m_Avatars[i], Is.Not.Null);
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Assert.That(m_Avatars[i].IsChildAgent, Is.False);
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Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
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Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i+1));
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}
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}
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/// <summary>
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/// Test adding an object to a scene.
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/// </summary>
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[Test]
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public void TestGiveCBox()
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{
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TestHelpers.InMethod();
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// Create a C Box
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SceneObjectGroup boxC = AddSceneObject("Box C", 10, 1, m_Avatars[0].UUID);
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// field = 16 is NextOwner
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// set = 1 means add the permission; set = 0 means remove permission
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m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
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((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, boxC.LocalId, (uint)PermissionMask.Copy, 1);
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m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
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((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, boxC.LocalId, (uint)PermissionMask.Transfer, 0);
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PrintPerms(boxC);
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Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Copy) != 0);
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Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
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Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) == 0);
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InventoryItemBase item = TakeCopyToInventory(boxC);
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GiveInventoryItem(item.ID, m_Avatars[0], m_Avatars[1]);
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item = GetItemFromInventory(m_Avatars[1].UUID, "Objects", "Box C");
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// Check the receiver
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PrintPerms(item);
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Assert.True((item.BasePermissions & (int)PermissionMask.Copy) != 0);
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Assert.True((item.BasePermissions & (int)PermissionMask.Modify) == 0);
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Assert.True((item.BasePermissions & (int)PermissionMask.Transfer) == 0);
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// Rez it and check perms in scene too
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m_Scene.RezObject(m_Avatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
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Assert.That(m_Scene.GetSceneObjectGroups().Count, Is.EqualTo(2));
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SceneObjectGroup copyBoxC = m_Scene.GetSceneObjectGroups().Find(sog => sog.OwnerID == m_Avatars[1].UUID);
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PrintPerms(copyBoxC);
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Assert.That(copyBoxC, Is.Not.Null);
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}
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#region Helper Functions
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private void PrintPerms(SceneObjectGroup sog)
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{
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Console.WriteLine("SOG " + sog.Name + ": " + String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
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(PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
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}
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private void PrintPerms(InventoryItemBase item)
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{
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Console.WriteLine("Inv " + item.Name + ": " + String.Format(Perms, (PermissionMask)item.BasePermissions,
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(PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
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}
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private ScenePresence AddScenePresence(string first, string last, UUID id)
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{
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
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ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
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Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
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return sp;
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}
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private SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
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{
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TestHelpers.InMethod();
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
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so.Name = name;
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so.Description = name;
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Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
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SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
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// If the parts have the same UUID then we will consider them as one and the same
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Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
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return so;
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}
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private InventoryItemBase TakeCopyToInventory(SceneObjectGroup sog)
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{
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InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, sog.OwnerID, "Objects");
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Assert.That(objsFolder, Is.Not.Null);
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List<uint> localIds = new List<uint>(); localIds.Add(sog.LocalId);
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m_Scene.DeRezObjects((IClientAPI)m_Avatars[0].ClientView, localIds, sog.UUID, DeRezAction.TakeCopy, objsFolder.ID);
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Thread.Sleep(5000);
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List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(sog.OwnerID, objsFolder.ID);
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InventoryItemBase item = items.Find(i => i.Name == sog.Name);
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Assert.That(item, Is.Not.Null);
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return item;
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}
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private InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
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{
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InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
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Assert.That(objsFolder, Is.Not.Null);
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List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
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InventoryItemBase item = items.Find(i => i.Name == itemName);
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Assert.That(item, Is.Not.Null);
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return item;
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}
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private void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
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{
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TestClient giverClient = (TestClient)giverSp.ControllingClient;
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TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
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UUID initialSessionId = TestHelpers.ParseTail(0x10);
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byte[] giveImBinaryBucket = new byte[17];
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byte[] itemIdBytes = itemId.GetBytes();
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Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
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GridInstantMessage giveIm
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= new GridInstantMessage(
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m_Scene,
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giverSp.UUID,
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giverSp.Name,
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receiverSp.UUID,
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(byte)InstantMessageDialog.InventoryOffered,
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false,
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"inventory offered msg",
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initialSessionId,
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false,
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Vector3.Zero,
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giveImBinaryBucket,
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true);
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giverClient.HandleImprovedInstantMessage(giveIm);
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// These details might not all be correct.
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GridInstantMessage acceptIm
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= new GridInstantMessage(
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m_Scene,
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receiverSp.UUID,
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receiverSp.Name,
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giverSp.UUID,
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(byte)InstantMessageDialog.InventoryAccepted,
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false,
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"inventory accepted msg",
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initialSessionId,
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false,
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Vector3.Zero,
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null,
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true);
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receiverClient.HandleImprovedInstantMessage(acceptIm);
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}
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#endregion
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}
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}
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