Merge branch 'master' into test-merge0418
commit
452ae375f0
|
@ -94,7 +94,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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public void Initialise()
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{
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m_log.Info("[RADMIN]: " + Name + " cannot be default-initialized!");
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m_log.Error("[RADMIN]: " + Name + " cannot be default-initialized!");
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throw new PluginNotInitialisedException(Name);
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}
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@ -111,7 +111,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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else
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{
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m_config = m_configSource.Configs["RemoteAdmin"];
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m_log.Info("[RADMIN]: Remote Admin Plugin Enabled");
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m_log.Debug("[RADMIN]: Remote Admin Plugin Enabled");
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m_requiredPassword = m_config.GetString("access_password", String.Empty);
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int port = m_config.GetInt("port", 0);
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@ -130,6 +130,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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availableMethods["admin_broadcast"] = XmlRpcAlertMethod;
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availableMethods["admin_restart"] = XmlRpcRestartMethod;
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availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod;
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availableMethods["admin_save_heightmap"] = XmlRpcSaveHeightmapMethod;
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// User management
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availableMethods["admin_create_user"] = XmlRpcCreateUserMethod;
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availableMethods["admin_create_user_email"] = XmlRpcCreateUserMethod;
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@ -230,8 +231,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN]: Restart region: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["accepted"] = false;
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responseData["success"] = false;
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responseData["rebooting"] = false;
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@ -277,8 +277,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message, e.StackTrace);
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responseData["accepted"] = false;
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responseData["success"] = false;
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@ -301,7 +300,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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Hashtable requestData = (Hashtable) request.Params[0];
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m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request.ToString());
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m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request);
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// foreach (string k in requestData.Keys)
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// {
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// m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}",
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@ -348,8 +347,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN]: Terrain Loading: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN]: Terrain Loading: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: Terrain Loading: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -360,6 +358,61 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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return response;
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}
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public XmlRpcResponse XmlRpcSaveHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable responseData = new Hashtable();
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m_log.Info("[RADMIN]: Save height maps request started");
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try
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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m_log.DebugFormat("[RADMIN]: Save Terrain: XmlRpc {0}", request.ToString());
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CheckStringParameters(request, new string[] { "password", "filename", "regionid" });
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if (m_requiredPassword != String.Empty &&
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(!requestData.Contains("password") || (string)requestData["password"] != m_requiredPassword))
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throw new Exception("wrong password");
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string file = (string)requestData["filename"];
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UUID regionID = (UUID)(string)requestData["regionid"];
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m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file);
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responseData["accepted"] = true;
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Scene region = null;
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if (!m_application.SceneManager.TryGetScene(regionID, out region))
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throw new Exception("1: unable to get a scene with that name");
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ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>();
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if (null == terrainModule) throw new Exception("terrain module not available");
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terrainModule.SaveToFile(file);
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responseData["success"] = false;
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response.Value = responseData;
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN]: Terrain Saving: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN]: Terrain Saving: failed: {0}", e.ToString());
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responseData["success"] = false;
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responseData["error"] = e.Message;
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}
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m_log.Info("[RADMIN]: Save height maps request complete");
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return response;
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}
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public XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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m_log.Info("[RADMIN]: Received Shutdown Administrator Request");
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@ -417,14 +470,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] Shutdown: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN] Shutdown: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: Shutdown: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["accepted"] = false;
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responseData["error"] = e.Message;
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response.Value = responseData;
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}
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m_log.Info("[RADMIN]: Shutdown Administrator Request complete");
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return response;
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}
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@ -725,8 +778,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] CreateRegion: failed {0}", e.Message);
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m_log.DebugFormat("[RADMIN] CreateRegion: failed {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN] CreateRegion: failed {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -792,8 +844,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] DeleteRegion: failed {0}", e.Message);
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m_log.DebugFormat("[RADMIN] DeleteRegion: failed {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN] DeleteRegion: failed {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -884,8 +935,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] CloseRegion: failed {0}", e.Message);
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m_log.DebugFormat("[RADMIN] CloseRegion: failed {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: CloseRegion: failed {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -982,8 +1032,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] ModifyRegion: failed {0}", e.Message);
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m_log.DebugFormat("[RADMIN] ModifyRegion: failed {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN] ModifyRegion: failed {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -1106,8 +1155,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] CreateUser: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN] CreateUser: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: CreateUser: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["avatar_uuid"] = UUID.Zero.ToString();
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@ -1198,8 +1246,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] UserExists: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN] UserExists: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: UserExists: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -1372,9 +1419,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["avatar_uuid"] = UUID.Zero.ToString();
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@ -1382,6 +1427,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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response.Value = responseData;
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}
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m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
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return response;
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}
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@ -1397,7 +1443,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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private void UpdateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
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{
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m_log.DebugFormat("[RADMIN] updateUserAppearance");
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m_log.DebugFormat("[RADMIN]: updateUserAppearance");
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string defaultMale = m_config.GetString("default_male", "Default Male");
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string defaultFemale = m_config.GetString("default_female", "Default Female");
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@ -1437,16 +1483,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (String.IsNullOrEmpty(model))
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{
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m_log.DebugFormat("[RADMIN] Appearance update not requested");
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m_log.DebugFormat("[RADMIN]: Appearance update not requested");
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return;
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}
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m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model <{1}>", userid, model);
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m_log.DebugFormat("[RADMIN]: Setting appearance for avatar {0}, using model <{1}>", userid, model);
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string[] modelSpecifiers = model.Split();
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if (modelSpecifiers.Length != 2)
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{
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m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
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m_log.WarnFormat("[RADMIN]: User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
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// modelSpecifiers = dmodel.Split();
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return;
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}
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@ -1457,7 +1503,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (modelProfile == null)
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{
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m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model);
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m_log.WarnFormat("[RADMIN]: Requested model ({0}) not found. Appearance unchanged", model);
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return;
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}
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|
@ -1467,7 +1513,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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EstablishAppearance(userid, modelProfile.PrincipalID);
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m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}",
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m_log.DebugFormat("[RADMIN]: Finished setting appearance for avatar {0}, using model {1}",
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userid, model);
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}
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@ -1479,7 +1525,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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|
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private void EstablishAppearance(UUID destination, UUID source)
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{
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m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", destination, source);
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m_log.DebugFormat("[RADMIN]: Initializing inventory for {0} from {1}", destination, source);
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Scene scene = m_application.SceneManager.CurrentOrFirstScene;
|
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|
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// If the model has no associated appearance we're done.
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|
@ -1501,7 +1547,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
|
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m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}",
|
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m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
|
||||
destination, e.Message);
|
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}
|
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|
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|
@ -1532,7 +1578,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
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m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}",
|
||||
m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
|
||||
destination, e.Message);
|
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}
|
||||
|
||||
|
@ -1567,7 +1613,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
|
||||
destinationFolder.Version = 1;
|
||||
inventoryService.AddFolder(destinationFolder); // store base record
|
||||
m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", source);
|
||||
m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
|
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}
|
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|
||||
// Wearables
|
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|
@ -1587,6 +1633,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
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{
|
||||
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
|
||||
destinationItem.Name = item.Name;
|
||||
destinationItem.Owner = destination;
|
||||
destinationItem.Description = item.Description;
|
||||
destinationItem.InvType = item.InvType;
|
||||
destinationItem.CreatorId = item.CreatorId;
|
||||
|
@ -1606,6 +1653,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
destinationItem.Flags = item.Flags;
|
||||
destinationItem.CreationDate = item.CreationDate;
|
||||
destinationItem.Folder = destinationFolder.ID;
|
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ApplyNextOwnerPermissions(destinationItem);
|
||||
|
||||
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
|
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m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
|
||||
|
@ -1640,6 +1688,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
|
||||
destinationItem.Name = item.Name;
|
||||
destinationItem.Owner = destination;
|
||||
destinationItem.Description = item.Description;
|
||||
destinationItem.InvType = item.InvType;
|
||||
destinationItem.CreatorId = item.CreatorId;
|
||||
|
@ -1659,6 +1708,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
destinationItem.Flags = item.Flags;
|
||||
destinationItem.CreationDate = item.CreationDate;
|
||||
destinationItem.Folder = destinationFolder.ID;
|
||||
ApplyNextOwnerPermissions(destinationItem);
|
||||
|
||||
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
|
||||
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
|
||||
|
@ -1716,13 +1766,17 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
destinationFolder = new InventoryFolderBase();
|
||||
destinationFolder.ID = UUID.Random();
|
||||
destinationFolder.Name = assetType.ToString();
|
||||
if (assetType == AssetType.Clothing) {
|
||||
destinationFolder.Name = "Clothing";
|
||||
} else {
|
||||
destinationFolder.Name = "Body Parts";
|
||||
}
|
||||
destinationFolder.Owner = destination;
|
||||
destinationFolder.Type = (short)assetType;
|
||||
destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
|
||||
destinationFolder.Version = 1;
|
||||
inventoryService.AddFolder(destinationFolder); // store base record
|
||||
m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", source);
|
||||
m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
|
||||
}
|
||||
|
||||
InventoryFolderBase extraFolder;
|
||||
|
@ -1740,7 +1794,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
extraFolder.ParentID = destinationFolder.ID;
|
||||
inventoryService.AddFolder(extraFolder);
|
||||
|
||||
m_log.DebugFormat("[RADMIN] Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
|
||||
m_log.DebugFormat("[RADMIN]: Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
|
||||
|
||||
List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items;
|
||||
|
||||
|
@ -1748,6 +1802,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
{
|
||||
InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
|
||||
destinationItem.Name = item.Name;
|
||||
destinationItem.Owner = destination;
|
||||
destinationItem.Description = item.Description;
|
||||
destinationItem.InvType = item.InvType;
|
||||
destinationItem.CreatorId = item.CreatorId;
|
||||
|
@ -1767,6 +1822,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
destinationItem.Flags = item.Flags;
|
||||
destinationItem.CreationDate = item.CreationDate;
|
||||
destinationItem.Folder = extraFolder.ID;
|
||||
ApplyNextOwnerPermissions(destinationItem);
|
||||
|
||||
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
|
||||
inventoryMap.Add(item.ID, destinationItem.ID);
|
||||
|
@ -1783,6 +1839,29 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply next owner permissions.
|
||||
/// </summary>
|
||||
|
||||
private void ApplyNextOwnerPermissions(InventoryItemBase item)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
|
||||
{
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
|
||||
}
|
||||
item.CurrentPermissions &= item.NextPermissions;
|
||||
item.BasePermissions &= item.NextPermissions;
|
||||
item.EveryOnePermissions &= item.NextPermissions;
|
||||
// item.OwnerChanged = true;
|
||||
// item.PermsMask = 0;
|
||||
// item.PermsGranter = UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is called if a given model avatar name can not be found. If the external
|
||||
/// file has already been loaded once, then control returns immediately. If not, then it
|
||||
|
@ -1792,7 +1871,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
/// indicate which outfit is the default, and this outfit will be automatically worn. The
|
||||
/// other outfits are provided to allow "real" avatars a way to easily change their outfits.
|
||||
/// </summary>
|
||||
|
||||
private bool CreateDefaultAvatars()
|
||||
{
|
||||
// Only load once
|
||||
|
@ -1801,7 +1879,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
return false;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[RADMIN] Creating default avatar entries");
|
||||
m_log.DebugFormat("[RADMIN]: Creating default avatar entries");
|
||||
|
||||
m_defaultAvatarsLoaded = true;
|
||||
|
||||
|
@ -1857,7 +1935,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
foreach (XmlElement avatar in avatars)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] Loading appearance for {0}, gender = {1}",
|
||||
m_log.DebugFormat("[RADMIN]: Loading appearance for {0}, gender = {1}",
|
||||
GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?"));
|
||||
|
||||
// Create the user identified by the avatar entry
|
||||
|
@ -1879,7 +1957,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
account = CreateUser(scopeID, names[0], names[1], password, email);
|
||||
if (null == account)
|
||||
{
|
||||
m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", names[0], names[1]);
|
||||
m_log.ErrorFormat("[RADMIN]: Avatar {0} {1} was not created", names[0], names[1]);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1897,12 +1975,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
ID = account.PrincipalID;
|
||||
|
||||
m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID);
|
||||
m_log.DebugFormat("[RADMIN]: User {0}[{1}] created or retrieved", name, ID);
|
||||
include = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] Error creating user {0} : {1}", name, e.Message);
|
||||
m_log.DebugFormat("[RADMIN]: Error creating user {0} : {1}", name, e.Message);
|
||||
include = false;
|
||||
}
|
||||
|
||||
|
@ -1942,7 +2020,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
|
||||
clothingFolder.Version = 1;
|
||||
inventoryService.AddFolder(clothingFolder); // store base record
|
||||
m_log.ErrorFormat("[RADMIN] Created clothing folder for {0}/{1}", name, ID);
|
||||
m_log.ErrorFormat("[RADMIN]: Created clothing folder for {0}/{1}", name, ID);
|
||||
}
|
||||
|
||||
// OK, now we have an inventory for the user, read in the outfits from the
|
||||
|
@ -1955,7 +2033,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
foreach (XmlElement outfit in outfits)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] Loading outfit {0} for {1}",
|
||||
m_log.DebugFormat("[RADMIN]: Loading outfit {0} for {1}",
|
||||
GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?"));
|
||||
|
||||
outfitName = GetStringAttribute(outfit,"name","");
|
||||
|
@ -1979,7 +2057,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
// Otherwise, we must create the folder.
|
||||
if (extraFolder == null)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] Creating outfit folder {0} for {1}", outfitName, name);
|
||||
m_log.DebugFormat("[RADMIN]: Creating outfit folder {0} for {1}", outfitName, name);
|
||||
extraFolder = new InventoryFolderBase();
|
||||
extraFolder.ID = UUID.Random();
|
||||
extraFolder.Name = outfitName;
|
||||
|
@ -1988,7 +2066,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
extraFolder.Version = 1;
|
||||
extraFolder.ParentID = clothingFolder.ID;
|
||||
inventoryService.AddFolder(extraFolder);
|
||||
m_log.DebugFormat("[RADMIN] Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID);
|
||||
m_log.DebugFormat("[RADMIN]: Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID);
|
||||
}
|
||||
|
||||
// Now get the pieces that make up the outfit
|
||||
|
@ -2003,7 +2081,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
switch (child.Name)
|
||||
{
|
||||
case "Permissions" :
|
||||
m_log.DebugFormat("[RADMIN] Permissions specified");
|
||||
m_log.DebugFormat("[RADMIN]: Permissions specified");
|
||||
perms = child;
|
||||
break;
|
||||
case "Asset" :
|
||||
|
@ -2053,7 +2131,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
inventoryItem.Folder = extraFolder.ID; // Parent folder
|
||||
|
||||
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(inventoryItem);
|
||||
m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID);
|
||||
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID);
|
||||
}
|
||||
|
||||
// Attach item, if attachpoint is specified
|
||||
|
@ -2061,7 +2139,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
if (attachpoint != 0)
|
||||
{
|
||||
avatarAppearance.SetAttachment(attachpoint, inventoryItem.ID, inventoryItem.AssetID);
|
||||
m_log.DebugFormat("[RADMIN] Attached {0}", inventoryItem.ID);
|
||||
m_log.DebugFormat("[RADMIN]: Attached {0}", inventoryItem.ID);
|
||||
}
|
||||
|
||||
// Record whether or not the item is to be initially worn
|
||||
|
@ -2074,32 +2152,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[RADMIN] Error wearing item {0} : {1}", inventoryItem.ID, e.Message);
|
||||
m_log.WarnFormat("[RADMIN]: Error wearing item {0} : {1}", inventoryItem.ID, e.Message);
|
||||
}
|
||||
} // foreach item in outfit
|
||||
m_log.DebugFormat("[RADMIN] Outfit {0} load completed", outfitName);
|
||||
m_log.DebugFormat("[RADMIN]: Outfit {0} load completed", outfitName);
|
||||
} // foreach outfit
|
||||
m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name);
|
||||
m_log.DebugFormat("[RADMIN]: Inventory update complete for {0}", name);
|
||||
scene.AvatarService.SetAppearance(ID, avatarAppearance);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[RADMIN] Inventory processing incomplete for user {0} : {1}",
|
||||
m_log.WarnFormat("[RADMIN]: Inventory processing incomplete for user {0} : {1}",
|
||||
name, e.Message);
|
||||
}
|
||||
} // End of include
|
||||
}
|
||||
m_log.DebugFormat("[RADMIN] Default avatar loading complete");
|
||||
m_log.DebugFormat("[RADMIN]: Default avatar loading complete");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] No default avatar information available");
|
||||
m_log.DebugFormat("[RADMIN]: No default avatar information available");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[RADMIN] Exception whilst loading default avatars ; {0}", e.Message);
|
||||
m_log.WarnFormat("[RADMIN]: Exception whilst loading default avatars ; {0}", e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2194,8 +2272,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] LoadOAR: {0}", e.Message);
|
||||
m_log.DebugFormat("[RADMIN] LoadOAR: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[RADMIN]: LoadOAR: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["loaded"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2300,8 +2377,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] SaveOAR: {0}", e.Message);
|
||||
m_log.DebugFormat("[RADMIN] SaveOAR: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[RADMIN]: SaveOAR: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["saved"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2315,7 +2391,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
private void RemoteAdminOarSaveCompleted(Guid uuid, string name)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] File processing complete for {0}", name);
|
||||
m_log.DebugFormat("[RADMIN]: File processing complete for {0}", name);
|
||||
lock (m_saveOarLock) Monitor.Pulse(m_saveOarLock);
|
||||
}
|
||||
|
||||
|
@ -2353,14 +2429,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2391,8 +2467,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] LoadXml: {0}", e.Message);
|
||||
m_log.DebugFormat("[RADMIN] LoadXml: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[RADMIN] LoadXml: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["loaded"] = false;
|
||||
responseData["switched"] = false;
|
||||
|
@ -2438,14 +2513,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2477,8 +2552,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] SaveXml: {0}", e.Message);
|
||||
m_log.DebugFormat("[RADMIN] SaveXml: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[RADMIN]: SaveXml: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["saved"] = false;
|
||||
responseData["switched"] = false;
|
||||
|
@ -2517,14 +2591,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2536,7 +2610,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] RegionQuery: {0}", e.Message);
|
||||
m_log.InfoFormat("[RADMIN]: RegionQuery: {0}", e.Message);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2577,7 +2651,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] ConsoleCommand: {0}", e.Message);
|
||||
m_log.InfoFormat("[RADMIN]: ConsoleCommand: {0}", e.Message);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2614,14 +2688,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2632,7 +2706,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] Access List Clear Request: {0}", e.Message);
|
||||
m_log.ErrorFormat("[RADMIN]: Access List Clear Request: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2671,14 +2745,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2698,7 +2772,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
if (account != null)
|
||||
{
|
||||
uuids.Add(account.PrincipalID);
|
||||
m_log.DebugFormat("[RADMIN] adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName);
|
||||
m_log.DebugFormat("[RADMIN]: adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess);
|
||||
|
@ -2719,7 +2793,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] Access List Add Request: {0}", e.Message);
|
||||
m_log.ErrorFormat("[RADMIN]: Access List Add Request: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2758,14 +2832,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2806,7 +2880,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] Access List Remove Request: {0}", e.Message);
|
||||
m_log.ErrorFormat("[RADMIN]: Access List Remove Request: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2845,14 +2919,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2874,7 +2948,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] Acces List List: {0}", e.Message);
|
||||
m_log.ErrorFormat("[RADMIN]: Access List List: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
|
|
@ -222,8 +222,8 @@ namespace OpenSim.Framework
|
|||
m_log.InfoFormat("[WEB UTIL]: osd request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing",
|
||||
reqnum,url,method,tickdiff,tickdata);
|
||||
}
|
||||
|
||||
m_log.WarnFormat("[WEB UTIL] <{0}> osd request failed: {1}",reqnum,errorMessage);
|
||||
|
||||
m_log.WarnFormat("[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
|
||||
return ErrorResponseMap(errorMessage);
|
||||
}
|
||||
|
||||
|
|
|
@ -471,16 +471,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (m_creatorIdForAssetId.ContainsKey(assetId))
|
||||
{
|
||||
string xmlData = Utils.BytesToString(data);
|
||||
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
foreach (SceneObjectPart sop in sog.Parts)
|
||||
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||
|
||||
CoalescedSceneObjects coa = null;
|
||||
if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
|
||||
{
|
||||
if (sop.CreatorData == null || sop.CreatorData == "")
|
||||
{
|
||||
sop.CreatorID = m_creatorIdForAssetId[assetId];
|
||||
}
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
|
||||
|
||||
sceneObjects.AddRange(coa.Objects);
|
||||
}
|
||||
else
|
||||
{
|
||||
sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData));
|
||||
}
|
||||
|
||||
data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog));
|
||||
foreach (SceneObjectGroup sog in sceneObjects)
|
||||
foreach (SceneObjectPart sop in sog.Parts)
|
||||
if (sop.CreatorData == null || sop.CreatorData == "")
|
||||
sop.CreatorID = m_creatorIdForAssetId[assetId];
|
||||
|
||||
if (coa != null)
|
||||
data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa));
|
||||
else
|
||||
data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sceneObjects[0]));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -68,17 +68,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
|
||||
FirstName = "Mr",
|
||||
LastName = "Tiddles" };
|
||||
|
||||
protected UserAccount m_uaLL1
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
|
||||
protected UserAccount m_uaLL2
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
LastName = "Lucan" };
|
||||
|
||||
protected string m_item1Name = "Ray Gun Item";
|
||||
protected string m_coaItemName = "Coalesced Item";
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp()
|
||||
|
@ -97,38 +101,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "Ray Gun Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
// Create scene object asset
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
// Create scene object item
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = m_item1Name;
|
||||
item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
|
@ -139,8 +127,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
// Create coalesced objects asset
|
||||
SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
|
||||
cobj1.AbsolutePosition = new Vector3(15, 30, 45);
|
||||
|
||||
SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
|
||||
cobj2.AbsolutePosition = new Vector3(25, 50, 75);
|
||||
|
||||
CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
|
||||
|
||||
AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
|
||||
scene.AssetService.Store(coaAsset);
|
||||
|
||||
// Create coalesced objects inventory item
|
||||
InventoryItemBase coaItem = new InventoryItemBase();
|
||||
coaItem.Name = m_coaItemName;
|
||||
coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
|
||||
coaItem.AssetID = coaAsset.FullID;
|
||||
coaItem.GroupID = UUID.Random();
|
||||
coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
|
||||
coaItem.Owner = m_uaLL1.PrincipalID;
|
||||
coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
|
||||
scene.AddInventoryItem(coaItem);
|
||||
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream);
|
||||
Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);
|
||||
|
||||
m_iarStreamBytes = archiveWriteStream.ToArray();
|
||||
}
|
||||
|
|
|
@ -62,9 +62,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
m_archiverModule = new InventoryArchiverModule();
|
||||
|
||||
m_scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
m_scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoadCoalesecedItem()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
|
||||
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
|
||||
|
||||
InventoryItemBase coaItem
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
|
||||
|
||||
Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
|
||||
|
||||
string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
|
||||
|
||||
CoalescedSceneObjects coa;
|
||||
bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
|
||||
|
||||
Assert.That(readResult, Is.True);
|
||||
Assert.That(coa.Count, Is.EqualTo(2));
|
||||
|
||||
List<SceneObjectGroup> coaObjects = coa.Objects;
|
||||
Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
|
||||
Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
|
||||
|
||||
Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
|
||||
Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
|
||||
|
@ -84,24 +114,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "My Little Dog Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
m_scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
|
@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
|
@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
|
||||
|
@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
|
@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||
|
@ -394,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
|
@ -445,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
|
|
|
@ -129,35 +129,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
|
||||
///
|
||||
/// DeleteToInventory
|
||||
/// Used in DeleteToInventory
|
||||
///
|
||||
public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
|
||||
protected override void ExportAsset(UUID agentID, UUID assetID)
|
||||
{
|
||||
UUID ret = UUID.Zero;
|
||||
|
||||
// HACK: Only works for lists of length one.
|
||||
// Intermediate version, just to make things compile
|
||||
foreach (SceneObjectGroup g in objectGroups)
|
||||
ret = DeleteToInventory(action, folderID, g, remoteClient);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// DO NOT OVERRIDE THE BASE METHOD
|
||||
public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
|
||||
SceneObjectGroup objectGroup, IClientAPI remoteClient)
|
||||
{
|
||||
UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
|
||||
|
||||
if (!assetID.Equals(UUID.Zero))
|
||||
{
|
||||
if (remoteClient != null)
|
||||
UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
|
||||
}
|
||||
UploadInventoryItem(agentID, assetID, "", 0);
|
||||
else
|
||||
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
|
||||
|
||||
return assetID;
|
||||
}
|
||||
|
||||
///
|
||||
|
|
|
@ -274,154 +274,22 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
foreach (SceneObjectGroup objectGroup in objlist)
|
||||
objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
|
||||
|
||||
// Get the user info of the item destination
|
||||
//
|
||||
UUID userID = UUID.Zero;
|
||||
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
|
||||
action == DeRezAction.SaveToExistingUserInventoryItem)
|
||||
{
|
||||
// Take or take copy require a taker
|
||||
// Saving changes requires a local user
|
||||
//
|
||||
if (remoteClient == null)
|
||||
return UUID.Zero;
|
||||
|
||||
userID = remoteClient.AgentId;
|
||||
}
|
||||
else
|
||||
{
|
||||
// All returns / deletes go to the object owner
|
||||
//
|
||||
userID = objlist[0].RootPart.OwnerID;
|
||||
}
|
||||
|
||||
if (userID == UUID.Zero) // Can't proceed
|
||||
{
|
||||
InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID);
|
||||
if (item == null)
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
// If we're returning someone's item, it goes back to the
|
||||
// owner's Lost And Found folder.
|
||||
// Delete is treated like return in this case
|
||||
// Deleting your own items makes them go to trash
|
||||
//
|
||||
|
||||
InventoryFolderBase folder = null;
|
||||
InventoryItemBase item = null;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
|
||||
// Can't know creator is the same, so null it in inventory
|
||||
if (objlist.Count > 1)
|
||||
{
|
||||
item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID);
|
||||
item = m_Scene.InventoryService.GetItem(item);
|
||||
|
||||
//item = userInfo.RootFolder.FindItem(
|
||||
// objectGroup.RootPart.FromUserInventoryItemID);
|
||||
|
||||
if (null == item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
|
||||
objlist[0].Name, objlist[0].UUID);
|
||||
return UUID.Zero;
|
||||
}
|
||||
item.CreatorId = UUID.Zero.ToString();
|
||||
item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Folder magic
|
||||
//
|
||||
if (action == DeRezAction.Delete)
|
||||
{
|
||||
// Deleting someone else's item
|
||||
//
|
||||
if (remoteClient == null ||
|
||||
objlist[0].OwnerID != remoteClient.AgentId)
|
||||
{
|
||||
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
|
||||
}
|
||||
}
|
||||
else if (action == DeRezAction.Return)
|
||||
{
|
||||
|
||||
// Dump to lost + found unconditionally
|
||||
//
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
|
||||
if (folderID == UUID.Zero && folder == null)
|
||||
{
|
||||
if (action == DeRezAction.Delete)
|
||||
{
|
||||
// Deletes go to trash by default
|
||||
//
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (remoteClient == null ||
|
||||
objlist[0].OwnerID != remoteClient.AgentId)
|
||||
{
|
||||
// Taking copy of another person's item. Take to
|
||||
// Objects folder.
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Catch all. Use lost & found
|
||||
//
|
||||
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Override and put into where it came from, if it came
|
||||
// from anywhere in inventory
|
||||
//
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
|
||||
{
|
||||
if (objlist[0].RootPart.FromFolderID != UUID.Zero)
|
||||
{
|
||||
InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID);
|
||||
folder = m_Scene.InventoryService.GetFolder(f);
|
||||
}
|
||||
}
|
||||
|
||||
if (folder == null) // None of the above
|
||||
{
|
||||
folder = new InventoryFolderBase(folderID);
|
||||
|
||||
if (folder == null) // Nowhere to put it
|
||||
{
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
item = new InventoryItemBase();
|
||||
// Can't know creator is the same, so null it in inventory
|
||||
if (objlist.Count > 1)
|
||||
item.CreatorId = UUID.Zero.ToString();
|
||||
else
|
||||
item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
|
||||
item.ID = UUID.Random();
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = folder.ID;
|
||||
item.Owner = userID;
|
||||
if (objlist.Count > 1)
|
||||
{
|
||||
item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
|
||||
}
|
||||
else
|
||||
{
|
||||
item.SaleType = objlist[0].RootPart.ObjectSaleType;
|
||||
item.SalePrice = objlist[0].RootPart.SalePrice;
|
||||
}
|
||||
}
|
||||
item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
|
||||
item.SaleType = objlist[0].RootPart.ObjectSaleType;
|
||||
item.SalePrice = objlist[0].RootPart.SalePrice;
|
||||
}
|
||||
|
||||
AssetBase asset = CreateAsset(
|
||||
objlist[0].GetPartName(objlist[0].RootPart.LocalId),
|
||||
|
@ -430,59 +298,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
Utils.StringToBytes(itemXml),
|
||||
objlist[0].OwnerID.ToString());
|
||||
m_Scene.AssetService.Store(asset);
|
||||
assetID = asset.FullID;
|
||||
|
||||
item.AssetID = asset.FullID;
|
||||
assetID = asset.FullID;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
m_Scene.InventoryService.UpdateItem(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.AssetID = asset.FullID;
|
||||
|
||||
uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
|
||||
foreach (SceneObjectGroup grp in objlist)
|
||||
effectivePerms &= grp.GetEffectivePermissions();
|
||||
effectivePerms |= (uint)PermissionMask.Move;
|
||||
|
||||
if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
|
||||
{
|
||||
uint perms = effectivePerms;
|
||||
uint nextPerms = (perms & 7) << 13;
|
||||
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
||||
perms &= ~(uint)PermissionMask.Copy;
|
||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
||||
perms &= ~(uint)PermissionMask.Transfer;
|
||||
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
|
||||
perms &= ~(uint)PermissionMask.Modify;
|
||||
|
||||
item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
|
||||
item.CurrentPermissions = item.BasePermissions;
|
||||
item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
|
||||
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
|
||||
item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
|
||||
|
||||
// Magic number badness. Maybe this deserves an enum.
|
||||
// bit 4 (16) is the "Slam" bit, it means treat as passed
|
||||
// and apply next owner perms on rez
|
||||
item.CurrentPermissions |= 16; // Slam!
|
||||
}
|
||||
else
|
||||
{
|
||||
item.BasePermissions = effectivePerms;
|
||||
item.CurrentPermissions = effectivePerms;
|
||||
item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms;
|
||||
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms;
|
||||
item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms;
|
||||
|
||||
item.CurrentPermissions &=
|
||||
((uint)PermissionMask.Copy |
|
||||
(uint)PermissionMask.Transfer |
|
||||
(uint)PermissionMask.Modify |
|
||||
(uint)PermissionMask.Move |
|
||||
7); // Preserve folded permissions
|
||||
}
|
||||
AddPermissions(item, objlist[0], objlist, remoteClient);
|
||||
|
||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
item.Description = asset.Description;
|
||||
|
@ -504,10 +330,224 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This is a hook to do some per-asset post-processing for subclasses that need that
|
||||
ExportAsset(remoteClient.AgentId, assetID);
|
||||
}
|
||||
|
||||
return assetID;
|
||||
}
|
||||
|
||||
protected virtual void ExportAsset(UUID agentID, UUID assetID)
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add relevant permissions for an object to the item.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <param name="so"></param>
|
||||
/// <param name="objsForEffectivePermissions"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <returns></returns>
|
||||
protected InventoryItemBase AddPermissions(
|
||||
InventoryItemBase item, SceneObjectGroup so, List<SceneObjectGroup> objsForEffectivePermissions,
|
||||
IClientAPI remoteClient)
|
||||
{
|
||||
uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
|
||||
foreach (SceneObjectGroup grp in objsForEffectivePermissions)
|
||||
effectivePerms &= grp.GetEffectivePermissions();
|
||||
effectivePerms |= (uint)PermissionMask.Move;
|
||||
|
||||
if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
|
||||
{
|
||||
uint perms = effectivePerms;
|
||||
uint nextPerms = (perms & 7) << 13;
|
||||
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
||||
perms &= ~(uint)PermissionMask.Copy;
|
||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
||||
perms &= ~(uint)PermissionMask.Transfer;
|
||||
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
|
||||
perms &= ~(uint)PermissionMask.Modify;
|
||||
|
||||
item.BasePermissions = perms & so.RootPart.NextOwnerMask;
|
||||
item.CurrentPermissions = item.BasePermissions;
|
||||
item.NextPermissions = perms & so.RootPart.NextOwnerMask;
|
||||
item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask;
|
||||
item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask;
|
||||
|
||||
// Magic number badness. Maybe this deserves an enum.
|
||||
// bit 4 (16) is the "Slam" bit, it means treat as passed
|
||||
// and apply next owner perms on rez
|
||||
item.CurrentPermissions |= 16; // Slam!
|
||||
}
|
||||
else
|
||||
{
|
||||
item.BasePermissions = effectivePerms;
|
||||
item.CurrentPermissions = effectivePerms;
|
||||
item.NextPermissions = so.RootPart.NextOwnerMask & effectivePerms;
|
||||
item.EveryOnePermissions = so.RootPart.EveryoneMask & effectivePerms;
|
||||
item.GroupPermissions = so.RootPart.GroupMask & effectivePerms;
|
||||
|
||||
item.CurrentPermissions &=
|
||||
((uint)PermissionMask.Copy |
|
||||
(uint)PermissionMask.Transfer |
|
||||
(uint)PermissionMask.Modify |
|
||||
(uint)PermissionMask.Move |
|
||||
7); // Preserve folded permissions
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an item using details for the given scene object.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="so"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
protected InventoryItemBase CreateItemForObject(
|
||||
DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID)
|
||||
{
|
||||
// Get the user info of the item destination
|
||||
//
|
||||
UUID userID = UUID.Zero;
|
||||
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
|
||||
action == DeRezAction.SaveToExistingUserInventoryItem)
|
||||
{
|
||||
// Take or take copy require a taker
|
||||
// Saving changes requires a local user
|
||||
//
|
||||
if (remoteClient == null)
|
||||
return null;
|
||||
|
||||
userID = remoteClient.AgentId;
|
||||
}
|
||||
else
|
||||
{
|
||||
// All returns / deletes go to the object owner
|
||||
//
|
||||
userID = so.RootPart.OwnerID;
|
||||
}
|
||||
|
||||
if (userID == UUID.Zero) // Can't proceed
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// If we're returning someone's item, it goes back to the
|
||||
// owner's Lost And Found folder.
|
||||
// Delete is treated like return in this case
|
||||
// Deleting your own items makes them go to trash
|
||||
//
|
||||
|
||||
InventoryFolderBase folder = null;
|
||||
InventoryItemBase item = null;
|
||||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID);
|
||||
item = m_Scene.InventoryService.GetItem(item);
|
||||
|
||||
//item = userInfo.RootFolder.FindItem(
|
||||
// objectGroup.RootPart.FromUserInventoryItemID);
|
||||
|
||||
if (null == item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
|
||||
so.Name, so.UUID);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Folder magic
|
||||
//
|
||||
if (action == DeRezAction.Delete)
|
||||
{
|
||||
// Deleting someone else's item
|
||||
//
|
||||
if (remoteClient == null ||
|
||||
so.OwnerID != remoteClient.AgentId)
|
||||
{
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
|
||||
}
|
||||
}
|
||||
else if (action == DeRezAction.Return)
|
||||
{
|
||||
// Dump to lost + found unconditionally
|
||||
//
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
|
||||
if (folderID == UUID.Zero && folder == null)
|
||||
{
|
||||
if (action == DeRezAction.Delete)
|
||||
{
|
||||
// Deletes go to trash by default
|
||||
//
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (remoteClient == null || so.OwnerID != remoteClient.AgentId)
|
||||
{
|
||||
// Taking copy of another person's item. Take to
|
||||
// Objects folder.
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Catch all. Use lost & found
|
||||
//
|
||||
|
||||
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Override and put into where it came from, if it came
|
||||
// from anywhere in inventory
|
||||
//
|
||||
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
|
||||
{
|
||||
if (so.RootPart.FromFolderID != UUID.Zero)
|
||||
{
|
||||
InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
|
||||
folder = m_Scene.InventoryService.GetFolder(f);
|
||||
}
|
||||
}
|
||||
|
||||
if (folder == null) // None of the above
|
||||
{
|
||||
folder = new InventoryFolderBase(folderID);
|
||||
|
||||
if (folder == null) // Nowhere to put it
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
item = new InventoryItemBase();
|
||||
item.ID = UUID.Random();
|
||||
item.InvType = (int)InventoryType.Object;
|
||||
item.Folder = folder.ID;
|
||||
item.Owner = userID;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rez an object into the scene from the user's inventory
|
||||
/// </summary>
|
||||
|
|
|
@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
|||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
m_scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
m_scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
|
||||
|
||||
// Create user
|
||||
|
@ -87,41 +87,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
|||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
{
|
||||
string partName = "Object1";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = Quaternion.Identity;
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
SceneObjectPart part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Scale = new Vector3(1, 1, 1);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
}
|
||||
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
|
||||
object1.AbsolutePosition = new Vector3(15, 30, 45);
|
||||
|
||||
SceneObjectGroup object2;
|
||||
{
|
||||
string partName = "Object2";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(20, 40, 60);
|
||||
Quaternion rotationOffset = Quaternion.Identity;
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
SceneObjectPart part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Scale = new Vector3(1, 1, 1);
|
||||
part1.Name = partName;
|
||||
|
||||
object2 = new SceneObjectGroup(part1);
|
||||
}
|
||||
SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
|
||||
object2.AbsolutePosition = new Vector3(25, 50, 75);
|
||||
|
||||
CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
|
||||
|
||||
|
@ -173,23 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
|||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "My Little Dog Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
}
|
||||
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
|
|
|
@ -195,6 +195,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
public byte[] GetData(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
|
||||
|
||||
AssetBase asset = m_Cache.Get(id);
|
||||
|
||||
if (asset != null)
|
||||
|
|
|
@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
public void Init()
|
||||
{
|
||||
m_serialiserModule = new SerialiserModule();
|
||||
m_scene = SceneSetupHelpers.SetupScene("");
|
||||
m_scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
|
||||
}
|
||||
|
||||
|
|
|
@ -296,11 +296,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Vector3 val = value;
|
||||
|
||||
if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
|
||||
|| m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
|
||||
&& !IsAttachmentCheckFull() && (!m_scene.LoadingPrims))
|
||||
if (Scene != null)
|
||||
{
|
||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||
if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
|
||||
|| Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
|
||||
&& !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
|
||||
{
|
||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (RootPart.GetStatusSandbox())
|
||||
|
@ -308,8 +311,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
|
||||
{
|
||||
RootPart.ScriptSetPhysicsStatus(false);
|
||||
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
|
||||
|
||||
if (Scene != null)
|
||||
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -326,7 +332,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
|
||||
//}
|
||||
|
||||
m_scene.EventManager.TriggerParcelPrimCountTainted();
|
||||
if (Scene != null)
|
||||
Scene.EventManager.TriggerParcelPrimCountTainted();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -55,11 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
/// <param name="coa"></param>
|
||||
/// <returns></returns>
|
||||
public static string ToXml(CoalescedSceneObjects coa)
|
||||
{
|
||||
// TODO: Should probably return an empty xml serialization rather than a blank string
|
||||
if (!coa.HasObjects)
|
||||
return "";
|
||||
|
||||
{
|
||||
using (StringWriter sw = new StringWriter())
|
||||
{
|
||||
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||
|
@ -105,10 +101,49 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
string output = sw.ToString();
|
||||
|
||||
// m_log.Debug(output);
|
||||
// Console.WriteLine(output);
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
|
||||
{
|
||||
// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
|
||||
|
||||
coa = null;
|
||||
|
||||
using (StringReader sr = new StringReader(xml))
|
||||
{
|
||||
using (XmlTextReader reader = new XmlTextReader(sr))
|
||||
{
|
||||
reader.Read();
|
||||
if (reader.Name != "CoalescedObject")
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
|
||||
// reader.Name);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
coa = new CoalescedSceneObjects(UUID.Zero);
|
||||
reader.Read();
|
||||
|
||||
while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
|
||||
{
|
||||
if (reader.Name == "SceneObjectGroup")
|
||||
{
|
||||
string soXml = reader.ReadOuterXml();
|
||||
coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadEndElement(); // CoalescedObject
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -117,11 +117,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||||
|
||||
|
||||
Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, "grid");
|
||||
Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
|
||||
SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
|
||||
sceneB.RegisterRegionWithGrid();
|
||||
|
||||
Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, "grid");
|
||||
Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
|
||||
SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
|
||||
sceneA.RegisterRegionWithGrid();
|
||||
|
||||
|
|
|
@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount user1 = CreateUser(scene);
|
||||
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
|
||||
SceneObjectPart sop1 = sog1.RootPart;
|
||||
|
@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount user1 = CreateUser(scene);
|
||||
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
|
||||
SceneObjectPart sop1 = sog1.RootPart;
|
||||
|
|
|
@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
m_assetService = new MockAssetService();
|
||||
// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
m_assetService = scene.AssetService;
|
||||
m_uuidGatherer = new UuidGatherer(m_assetService);
|
||||
}
|
||||
|
||||
|
|
|
@ -89,6 +89,8 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual AssetBase Get(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
|
@ -107,6 +109,8 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual AssetMetadata GetMetadata(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
|
@ -121,6 +125,8 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual byte[] GetData(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
|
@ -150,7 +156,9 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual string Store(AssetBase asset)
|
||||
{
|
||||
//m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID);
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
|
||||
|
||||
m_Database.StoreAsset(asset);
|
||||
|
||||
return asset.ID;
|
||||
|
|
|
@ -48,6 +48,11 @@ namespace OpenSim.Services.Interfaces
|
|||
/// <returns></returns>
|
||||
AssetMetadata GetMetadata(string id);
|
||||
|
||||
/// <summary>
|
||||
/// Get an asset's data, ignoring the metadata.
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns>null if there is no such asset</returns>
|
||||
byte[] GetData(string id);
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,109 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class MockAssetService : IAssetService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
|
||||
|
||||
public MockAssetService() {}
|
||||
|
||||
/// <summary>
|
||||
/// This constructor is required if the asset service is being created reflectively (which is the case in some
|
||||
/// tests).
|
||||
/// </summary>
|
||||
/// <param name="config"></param>
|
||||
public MockAssetService(IConfigSource config) {}
|
||||
|
||||
public AssetBase Get(string id)
|
||||
{
|
||||
m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id);
|
||||
|
||||
AssetBase asset;
|
||||
if (Assets.ContainsKey(id))
|
||||
asset = Assets[id];
|
||||
else
|
||||
asset = null;
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
public AssetBase GetCached(string id)
|
||||
{
|
||||
return Get(id);
|
||||
}
|
||||
|
||||
public AssetMetadata GetMetadata(string id)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public byte[] GetData(string id)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public bool Get(string id, object sender, AssetRetrieved handler)
|
||||
{
|
||||
handler(id, sender, Get(id));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public string Store(AssetBase asset)
|
||||
{
|
||||
m_log.DebugFormat("[MOCK ASSET SERVICE]: Storing asset {0}", asset.ID);
|
||||
|
||||
Assets[asset.ID] = asset;
|
||||
|
||||
return asset.ID;
|
||||
}
|
||||
|
||||
public bool UpdateContent(string id, byte[] data)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public bool Delete(string id)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,186 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class MockInventoryService : IInventoryService
|
||||
{
|
||||
public MockInventoryService() {}
|
||||
|
||||
public MockInventoryService(IConfigSource config) {}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public bool CreateUserInventory(UUID userId)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
folder.ID = UUID.Random();
|
||||
folder.Owner = userId;
|
||||
folders.Add(folder);
|
||||
return folders;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
return new InventoryFolderBase();
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all the active gestures in a user's inventory.
|
||||
/// </summary>
|
||||
/// <param name="userId">
|
||||
/// The <see cref="UUID"/> of the user
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A flat list of the gesture items.
|
||||
/// </returns>
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteFolders(UUID ownerID, List<UUID> ids)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryFolderBase RequestRootFolder(UUID userID)
|
||||
{
|
||||
InventoryFolderBase root = new InventoryFolderBase();
|
||||
root.ID = UUID.Random();
|
||||
root.Owner = userID;
|
||||
root.ParentID = UUID.Zero;
|
||||
return root;
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,6 +30,7 @@ using OpenMetaverse;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
|
@ -55,7 +56,7 @@ namespace OpenSim.Tests.Common
|
|||
AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
|
||||
scene.AssetService.Store(asset);
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given scene object.
|
||||
|
@ -72,6 +73,20 @@ namespace OpenSim.Tests.Common
|
|||
sog.OwnerID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given scene object.
|
||||
/// </summary>
|
||||
/// <param name="assetUuidTailZ">
|
||||
/// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
|
||||
/// will be used.
|
||||
/// </param>
|
||||
/// <param name="coa"></param>
|
||||
/// <returns></returns>
|
||||
public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa)
|
||||
{
|
||||
return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given scene object.
|
||||
/// </summary>
|
||||
|
@ -85,7 +100,7 @@ namespace OpenSim.Tests.Common
|
|||
AssetType.Object,
|
||||
Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
|
||||
coa.CreatorId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given data.
|
||||
|
@ -104,5 +119,11 @@ namespace OpenSim.Tests.Common
|
|||
asset.Data = data;
|
||||
return asset;
|
||||
}
|
||||
|
||||
public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
|
||||
{
|
||||
byte[] assetData = assetService.GetData(uuid.ToString());
|
||||
return Encoding.ASCII.GetString(assetData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,32 +66,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <returns></returns>
|
||||
public static TestScene SetupScene()
|
||||
{
|
||||
return SetupScene("");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(String realServices)
|
||||
{
|
||||
return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the region</param>
|
||||
/// <param name="id">ID of the region</param>
|
||||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
|
||||
{
|
||||
return SetupScene(name, id, x, y, "");
|
||||
return SetupScene("Unit test region", UUID.Random(), 1000, 1000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -103,10 +78,8 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, String realServices)
|
||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
|
||||
{
|
||||
Console.WriteLine("Setting up test scene {0}", name);
|
||||
|
||||
|
@ -130,15 +103,11 @@ namespace OpenSim.Tests.Common.Setup
|
|||
IRegionModule godsModule = new GodsModule();
|
||||
godsModule.Initialise(testScene, new IniConfigSource());
|
||||
testScene.AddModule(godsModule.Name, godsModule);
|
||||
realServices = realServices.ToLower();
|
||||
|
||||
LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset"));
|
||||
|
||||
// For now, always started a 'real' authentication service
|
||||
StartAuthenticationService(testScene, true);
|
||||
|
||||
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory"));
|
||||
StartGridService(testScene, true);
|
||||
LocalAssetServicesConnector assetService = StartAssetService(testScene);
|
||||
StartAuthenticationService(testScene);
|
||||
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
|
||||
StartGridService(testScene);
|
||||
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
|
||||
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
|
||||
|
||||
|
@ -164,18 +133,17 @@ namespace OpenSim.Tests.Common.Setup
|
|||
return testScene;
|
||||
}
|
||||
|
||||
private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real)
|
||||
private static LocalAssetServicesConnector StartAssetService(Scene testScene)
|
||||
{
|
||||
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
if (real)
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
else
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
assetService.Initialise(config);
|
||||
assetService.AddRegion(testScene);
|
||||
assetService.RegionLoaded(testScene);
|
||||
|
@ -184,20 +152,18 @@ namespace OpenSim.Tests.Common.Setup
|
|||
return assetService;
|
||||
}
|
||||
|
||||
private static void StartAuthenticationService(Scene testScene, bool real)
|
||||
private static void StartAuthenticationService(Scene testScene)
|
||||
{
|
||||
ISharedRegionModule service = new LocalAuthenticationServicesConnector();
|
||||
IConfigSource config = new IniConfigSource();
|
||||
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("AuthenticationService");
|
||||
config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
|
||||
if (real)
|
||||
config.Configs["AuthenticationService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
|
||||
else
|
||||
config.Configs["AuthenticationService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Tests.Common.dll:MockAuthenticationService");
|
||||
config.Configs["AuthenticationService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
|
||||
config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
|
||||
|
||||
service.Initialise(config);
|
||||
service.AddRegion(testScene);
|
||||
service.RegionLoaded(testScene);
|
||||
|
@ -205,24 +171,17 @@ namespace OpenSim.Tests.Common.Setup
|
|||
//m_authenticationService = service;
|
||||
}
|
||||
|
||||
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real)
|
||||
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
|
||||
{
|
||||
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
||||
IConfigSource config = new IniConfigSource();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("InventoryService");
|
||||
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
|
||||
|
||||
if (real)
|
||||
{
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
||||
}
|
||||
else
|
||||
{
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
|
||||
}
|
||||
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
||||
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
inventoryService.Initialise(config);
|
||||
inventoryService.AddRegion(testScene);
|
||||
inventoryService.RegionLoaded(testScene);
|
||||
|
@ -231,24 +190,19 @@ namespace OpenSim.Tests.Common.Setup
|
|||
return inventoryService;
|
||||
}
|
||||
|
||||
private static LocalGridServicesConnector StartGridService(Scene testScene, bool real)
|
||||
private static LocalGridServicesConnector StartGridService(Scene testScene)
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("GridService");
|
||||
config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
|
||||
config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
|
||||
if (real)
|
||||
config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
|
||||
config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
|
||||
|
||||
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
|
||||
gridService.Initialise(config);
|
||||
|
||||
//else
|
||||
// config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService");
|
||||
gridService.AddRegion(testScene);
|
||||
gridService.RegionLoaded(testScene);
|
||||
//testScene.AddRegionModule(m_gridService.Name, m_gridService);
|
||||
|
||||
return gridService;
|
||||
}
|
||||
|
@ -472,10 +426,10 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <param name="ownerId"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
|
||||
{
|
||||
{
|
||||
return new SceneObjectPart(
|
||||
ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
|
||||
{ Name = name, UUID = id };
|
||||
{ Name = name, UUID = id, Scale = new Vector3(1, 1, 1) };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue