* Refactor: move UpdateFolder into CachedUserInfo
parent
45a71bb045
commit
45430a5403
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@ -37,6 +37,8 @@ namespace OpenSim.Framework.Communications.Cache
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{
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{
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internal delegate void CreateInventoryFolderDelegate(
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internal delegate void CreateInventoryFolderDelegate(
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string folderName, LLUUID folderID, ushort folderType, LLUUID parentID);
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string folderName, LLUUID folderID, ushort folderType, LLUUID parentID);
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internal delegate void UpdateInventoryFolderDelegate(
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string name, LLUUID folderID, ushort type, LLUUID parentID);
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/// <summary>
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/// <summary>
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/// Stores user profile and inventory data received from backend services for a particular user.
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/// Stores user profile and inventory data received from backend services for a particular user.
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@ -336,7 +338,7 @@ namespace OpenSim.Framework.Communications.Cache
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else
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else
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{
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{
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[INVENTORY CACHE]: Tried to create folder {0} {1} but the folder already exists",
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"[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists",
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folderName, folderID);
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folderName, folderID);
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return false;
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return false;
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@ -367,7 +369,7 @@ namespace OpenSim.Framework.Communications.Cache
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else
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else
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{
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{
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[INVENTORY CACHE]: Tried to create folder {0} {1} but the folder already exists",
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"[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists",
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folderName, folderID);
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folderName, folderID);
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return false;
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return false;
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@ -376,7 +378,7 @@ namespace OpenSim.Framework.Communications.Cache
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else
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else
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{
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{
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[INVENTORY CACHE]: Could not find parent folder with id {0} in order to create folder {1} {2}",
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"[AGENT INVENTORY]: Could not find parent folder with id {0} in order to create folder {1} {2}",
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parentID, folderName, folderID);
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parentID, folderName, folderID);
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return false;
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return false;
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@ -392,9 +394,46 @@ namespace OpenSim.Framework.Communications.Cache
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return true;
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return true;
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}
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}
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return false;
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}
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}
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/// <summary>
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/// Handle a client request to update the inventory folder
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///
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/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
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/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
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/// and needs to be changed.
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/// </summary>
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/// <param name="folderID"></param>
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/// <param name="type"></param>
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/// <param name="name"></param>
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/// <param name="parentID"></param>
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public bool UpdateFolder(string name, LLUUID folderID, ushort type, LLUUID parentID)
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{
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
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if (HasInventory)
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{
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InventoryFolderBase baseFolder = new InventoryFolderBase();
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baseFolder.Owner = m_userProfile.ID;
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baseFolder.ID = folderID;
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baseFolder.Name = name;
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baseFolder.ParentID = parentID;
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baseFolder.Type = (short) type;
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baseFolder.Version = RootFolder.Version;
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m_commsManager.InventoryService.AddFolder(baseFolder);
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}
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else
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{
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AddRequest(
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new InventoryRequest(
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Delegate.CreateDelegate(typeof(UpdateInventoryFolderDelegate), this, "UpdateFolder"),
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new object[] { name, folderID, type, parentID }));
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}
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return true;
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}
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/// <summary>
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/// <summary>
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/// Add an item to the user's inventory
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/// Add an item to the user's inventory
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@ -36,8 +36,6 @@ namespace OpenSim.Framework.Communications.Cache
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{
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{
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internal delegate void MoveInventoryFolderDelegate(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID);
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internal delegate void MoveInventoryFolderDelegate(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID);
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internal delegate void PurgeInventoryDescendentsDelegate(IClientAPI remoteClient, LLUUID folderID);
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internal delegate void PurgeInventoryDescendentsDelegate(IClientAPI remoteClient, LLUUID folderID);
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internal delegate void UpdateInventoryFolderDelegate(
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IClientAPI remoteClient, LLUUID folderID, ushort type, string name, LLUUID parentID);
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/// <summary>
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/// <summary>
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/// Holds user profile information and retrieves it from backend services.
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/// Holds user profile information and retrieves it from backend services.
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@ -198,24 +196,11 @@ namespace OpenSim.Framework.Communications.Cache
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if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
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if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
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{
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{
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if (userProfile.HasInventory)
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if (!userProfile.UpdateFolder(name, folderID, type, parentID))
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{
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{
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InventoryFolderBase baseFolder = new InventoryFolderBase();
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m_log.ErrorFormat(
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baseFolder.Owner = remoteClient.AgentId;
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"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
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baseFolder.ID = folderID;
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remoteClient.Name, remoteClient.AgentId);
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baseFolder.Name = name;
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baseFolder.ParentID = parentID;
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baseFolder.Type = (short) type;
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baseFolder.Version = userProfile.RootFolder.Version;
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m_commsManager.InventoryService.AddFolder(baseFolder);
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}
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else
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{
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userProfile.AddRequest(
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new InventoryRequest(
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Delegate.CreateDelegate(typeof(UpdateInventoryFolderDelegate), this, "HandleUpdateInventoryFolder"),
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new object[] { remoteClient, folderID, type, name, parentID }));
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}
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}
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}
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}
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else
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else
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@ -62,7 +62,7 @@ namespace OpenSim.Grid.InventoryServer
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
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// uncomment me to simulate an overloaded inventory server
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// uncomment me to simulate an overloaded inventory server
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//Thread.Sleep(20000);
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//Thread.Sleep(18000);
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InventoryCollection invCollection = new InventoryCollection();
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InventoryCollection invCollection = new InventoryCollection();
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