Refactor asset request processing for consistent status information on whether an asset was actually found or not
parent
4314b6115b
commit
45567b71b8
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@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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protected override void ProcessRequest(AssetRequest req)
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protected override AssetBase _ProcessRequest(AssetRequest req)
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{
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byte[] idata = null;
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bool found = false;
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@ -93,12 +93,12 @@ namespace OpenSim.Framework.Communications.Cache
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asset.Name = foundAsset.Name;
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idata = foundAsset.Data;
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asset.Data = idata;
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_receiver.AssetReceived(asset, req.IsTexture);
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return asset;
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}
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else
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{
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//asset.FullID = ;
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_receiver.AssetNotFound(req.AssetID);
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return null;
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}
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}
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@ -48,7 +48,38 @@ namespace OpenSim.Framework.Communications.Cache
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protected abstract void StoreAsset(AssetBase asset);
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protected abstract void CommitAssets();
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protected abstract void ProcessRequest(AssetRequest req);
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/// <summary>
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/// This method must be implemented by a subclass to retrieve the asset named in the
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/// AssetRequest. If the asset is not found, null should be returned.
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/// </summary>
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/// <param name="req"></param>
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/// <returns></returns>
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protected abstract AssetBase _ProcessRequest(AssetRequest req);
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/// <summary>
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/// Process an asset request. This method will call _ProcessRequest(AssetRequest req)
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/// on the subclass.
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/// </summary>
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/// <param name="req"></param>
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protected void ProcessRequest(AssetRequest req)
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{
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AssetBase asset = _ProcessRequest(req);
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if (asset != null)
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{
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MainLog.Instance.Verbose(
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"ASSET", "Asset {0} received from asset server", req.AssetID);
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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else
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{
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MainLog.Instance.Error(
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"ASSET", "Asset {0} not found by asset server", req.AssetID);
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_receiver.AssetNotFound(req.AssetID);
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}
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}
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public void LoadDefaultAssets()
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{
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@ -117,9 +148,9 @@ namespace OpenSim.Framework.Communications.Cache
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AssetRequest req = new AssetRequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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MainLog.Instance.Verbose("ASSET","Adding {0} to request queue", assetID);
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_assetRequests.Enqueue(req);
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MainLog.Instance.Verbose("ASSET","Added {0} to request queue", assetID);
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MainLog.Instance.Verbose("ASSET", "Added {0} to request queue", assetID);
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}
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public virtual void UpdateAsset(AssetBase asset)
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@ -47,7 +47,7 @@ namespace OpenSim.Framework.Communications.Cache
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#region IAssetServer Members
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protected override void ProcessRequest(AssetRequest req)
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protected override AssetBase _ProcessRequest(AssetRequest req)
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{
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Stream s = null;
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try
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@ -66,14 +66,8 @@ namespace OpenSim.Framework.Communications.Cache
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if (s.Length > 0)
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{
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XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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AssetBase newAsset = (AssetBase)xs.Deserialize(s);
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_receiver.AssetReceived(newAsset, req.IsTexture);
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}
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else
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{
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MainLog.Instance.Debug("ASSETCACHE", "Asset not found {0}", req.AssetID.ToString());
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_receiver.AssetNotFound(req.AssetID);
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return (AssetBase)xs.Deserialize(s);
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}
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}
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catch (Exception e)
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@ -82,6 +76,8 @@ namespace OpenSim.Framework.Communications.Cache
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MainLog.Instance.Debug("ASSETCACHE", "Getting asset {0}", req.AssetID.ToString());
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MainLog.Instance.Error("ASSETCACHE", e.StackTrace);
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}
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return null;
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}
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@ -77,21 +77,15 @@ namespace OpenSim.Framework.Communications.Cache
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m_assetProviderPlugin.CommitAssets();
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}
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protected override void ProcessRequest(AssetRequest req)
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protected override AssetBase _ProcessRequest(AssetRequest req)
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{
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AssetBase asset;
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lock (syncLock)
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{
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asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
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}
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if (asset != null)
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{
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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else
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{
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_receiver.AssetNotFound(req.AssetID);
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}
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return asset;
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}
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protected override void StoreAsset(AssetBase asset)
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